Kingdom Hearts II Final Mix
Kingdom Hearts III

Flash Step

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Flash Step
(フラッシュステップ Furasshu Suteppu?)
Flash Step KHIIFM.gif
Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard.
Attack Element Power Drive Value Deflect Finishing
Blow
1st part Attack Command Physical x0.5 1 O X
2nd part Attack Command Physical x1.0 3 X X
AP Cost 2 MP Cost 0

Flash Step is an ability in Kingdom Hearts II Final Mix and Kingdom Hearts III. It allows the user to unleash a guard-piercing attack on a slightly distant target while keeping up their own guard.

Mechanics

In Kingdom Hearts II Final Mix, Flash Step is an action ability that costs 2 AP to equip. When equipped, Sora slides forward with his Keyblade held in front with both hands, before stopping with a small jump that brings the Keyblade upward. This allows him to break through an enemy's guard or parry their attack without his own attack being blocked or interrupted, dealing two hits. Physical defenses such as a Large Body's front do not stop the attack either. The range that would activate the attack begins at roughly the distance that Sora would deliver his basic thrust, to just short of the distance of Slide Dash.

In Kingdom Hearts III, Flash Step is an action ability that costs 3 AP to equip. When using Flash Step, Sora charges forward to attack while blocking enemy attacks. Attacks that are successfully blocked against using Flash Step can be followed up with reprisals or Risk Dodge. Flash Step takes priority when attacking a distant enemy.

Learning Flash Step

Kingdom Hearts II Final Mix

Kingdom Hearts III

Flash Step in Kingdom Hearts III.

Notes and references

  1. ^ Flash Step was added in the Version 1.0.7 update.
  2. ^ On New Game+, Sora has Flash Step as a default ability.