Template:InfoAbility/doc

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General parameters
kana The Japanese name of the ability. These parameters are used in all tabs, unless a game-specific parameter is used (e.g. kh2kana). The translated name will only show if it is different from the English name.
romaji The Japanese name of the ability in rōmaji.
jpname The translation of the Japanese name.


Kingdom Hearts parameters
kh1name The English name of the ability.
kh1kana, kh1romaji, kh1jpname (Optional) Japanese name of the ability. Use these when the ability's Japanese name is different.
kh1image Image of the ability.
kh1desc Description of the ability.
kh1atk1, kh1atk2, etc. The name of each part of the ability. If kh1atk1 is not specified, it will use kh1name instead.
kh1el1, kh1el2, etc. The element of each attack.
kh1pow1, kh1pow2, etc. The power of each attack.
kh1crit1, kh1crit2, etc. The critical hit rate of each attack.
kh1bonus1, kh1bonus2, etc. The critical hit bonus of each attack.
kh1def1, kh1def2, etc. Whether the attack can be deflected. Use O if it can be deflected, leave blank if it can't.
kh1rec1, kh1rec2, etc. Recoil for each attack.
kh1ap AP cost to equip the ability. Shows 0 when left blank.
kh1mp MP cost to use the ability. Shows 0 when left blank.


Kingdom Hearts Chain of Memories parameters
comname The English name of the ability.
comkana, comromaji, comjpname (Optional) Japanese name of the ability. Use these when the ability's Japanese name is different.
comimage Image of the ability.
recomimage (Optional) Image of the ability in Re:Chain of Memories. Only use when two images are available.
Single ability
comdesc Description of the ability.
recomdesc (Optional) Description of the ability in Re:Chain of Memories. Only use when it differs from the original.
comel Element of the ability.
compow Power of the ability.
comcard Card combination to use the ability. Use the {{Sleight}} template.
comboost Enemy cards that boost the ability's power. Use the {{Sleight}} template.
Multiple abilities
comatk1a, comatk1b, comatk2a, etc. The possible attacks used per Lv. 1a is the first attack of the first Lv, 1b the second attack of the first Lv, 2a the first attack of the second Lv, etc. Use only when an ability has multiple possible attacks (e.g. Showtime)
comel1a, comel1b, comel2a, etc. The element for each Lv and attack. If the ability has a single attack, only use 1a, 2a, and 3a.
compow1a, compow1b, compow2a, etc. The power for each Lv and attack.
comcard1, comcard2, comcard3 The card combination for each Lv. Use the {{Sleight}} template.
comdesc1, comdesc2, comdesc3 The description for each Lv.
comboost Enemy cards that boost the ability's power. Use the {{Sleight}} template.
Second tab
tab2 Title of the second tab. Use only when two abilities share the same page (e.g. Cross-slash and Cross-slash+).
tab1 (Optional) Title of the first tab. Uses comname if left blank.
comnamet2 Name of the ability Uses tab2 if left blank.
comkanat2, comromajit2, comjpnamet2 Japanese name of the ability.
comimaget2, recomimaget2 Image(s) of the ability.
comdesct2, recomdesct2 Description(s) of the ability.
comelt2, compowt2, comcardt2, comboostt2 Stats of the ability. See above for details.


Kingdom Hearts II parameters
kh2name The English name of the ability.
kh2kana, kh2romaji, kh2jpname (Optional) Japanese name of the ability. Use these when the ability's Japanese name is different.
kh2image Image of the ability.
kh2desc Description of the ability.
kh2atk1, kh2atk2, etc. The name of each part of the ability. If kh2atk1 is not specified, it will use kh2name instead.
kh2el1, kh2el2, etc. The element of each attack.
kh2pow1, kh2pow2, etc. The power of each attack.
kh2frm1, kh2frm2, etc. The form value of each attack. Either kh2frm1 or kh2drv1 is used.
kh2drv1, kh2drv2, etc. The drive value of each attack.
kh2def1, kh2def2, etc. Whether the attack can be deflected. Use O or X, or leave blank to show —.
kh2fin1, kh2fin2, etc. Whether the attack counts as a finishing blow. Use O or X, or leave blank to show —.
kh2ap AP cost to equip the ability. Shows 0 when left blank.
kh2mp MP cost to use the ability. Shows 0 when left blank.
kh2sum Summon Gauge cost.
kh2lim Limit Gauge duration.
Second tab
2fmname Name of the 2nd ability. Used for abilities with two separate instances (e.g. Infinity)
2fmtab Name of 2nd tab. Uses 2fmname if left blank.
2fmkana, 2fmromaji, 2fmjpname Japanese name of the 2nd ability.
2fmimage Image of the 2nd ability.
2fmdesc Description of the 2nd ability.
2fmatk1, 2fmatk2, etc. The name of each part of the 2nd ability. If fm2atk1 is not specified, it will use fm2name instead.
2fmel1, 2fmpow1, 2fmfrm1, 2fmdrv1, 2fmdef1, 2fmfin1, etc. Stats of each attack. See above for details.
2fmap, 2fmmp, 2fmsum, 2fmlim Stats for the 2nd ability. See above for details.


Kingdom Hearts 358/2 Days parameters
khdname The English name of the ability.
khdkana, khdromaji, khdjpname (Optional) Japanese name of the ability. Use these when the ability's Japanese name is different.
khdimage Image of the ability.
khddesc Description of the ability.
khdatk1, khdatk2, etc. The name of each part of the ability. If khdatk1 is not specified, it will use khdname instead.
khdpow1, khdpow2, etc. The power of each attack.
khdcrit1, khdcrit2, etc. Whether the attack can be a critical hit. Use O if it can, leave blank if it can't.
khdflin1, khdflin2, etc. Whether the attack can flinch enemies. Use O if it can, leave blank if it can't.
Final Limit
khdatk1fl, khdatk2fl, etc. The name of each part of the Final Limit.
khdpow1fl, khdcrit1fl, khdflin1fl, etc. The stats of each part of the Final Limit. See above for details.