Kingdom Hearts III

Puffball

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Puffball

Screenshot of the Dandelion Seed Heartless

Japanese パフボール
Rōmaji Pafubōru

Type Emblem Heartless
Game Kingdom Hearts III
Puffball

Kingdom Hearts III
These wicked weedlings may look cute romping and rolling around, but make no mistake; they will bring the hurt if you let them.

(Don't let them!)
Location HP Strength Defense EXP
Kingdom of Corona 29 29 14 13
Kingdom of Corona
(4 worlds cleared)
34 33 16 19
Kingdom of Corona
(6 worlds cleared)
43 40 20 36
Kingdom of Corona
(The Final World cleared)
52 48 24 59
Kingdom of Corona
(Battlegate 7)
82 73 37 177
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.5 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
HP prize (1) ×2, Munny (1) ×1
Lucid Shard (8%), Lucid Stone (4%)
World(s)
Kingdom of Corona

The Puffball is an Emblem Heartless that appears in Kingdom Hearts III.

Design

The Puffball has a round, black body with a small, darkened circular face where both of its yellow eyes can be seen. Below its face is its Heartless emblem. It has two small stub legs, two small greenish-yellow weed-like wings, and a flower shaped plant on the top of its head.

Strategy

Puffballs are weak, but typically appear in groups. Their spin attack is easy to react to, and can be blocked and countered with a reprisal to knock the Puffball away from its allies, as well as potentially hitting other Puffballs in the area.

As long as MP is available, Aero magic is the easiest way to deal with groups of Puffballs due to their weakness to it.

When a Chief Puff is present, the Puffballs will support the Chief Puff by forming into a tower, however once the Chief Puff's armor is broken the Puffballs will cease supporting the tower and return to their normal behavior.


Technique Element Status Power Block? Repel LV
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Physical 0.6 (per hit) 2
Hovers around while spinning sideways.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.