User:TheSilentHero/Walkthrough/Dive to the Heart

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About stats
Before making a choice, here's what you need to know about the stats:
  • HP is the amount of damage you can take before you die
  • MP is the amount of Magic you can use, and the power of magical abilities
  • AP is the amount of Abilities you can equip.
  • STR is the amount of damage you deal with physical attacks
  • DEF is the amount of damage you receive from attacks
  • Item slots is how many items you can bring into battle

Welcome to the beginning of this walkthrough. This walkthrough will guide you through the first game in a wonderful series about friendship, courage, and bashing peoples' brains in with gigantic keys. Now then, let us begin!

I've Been Having These Weird Thoughts Lately...

After the opening movie, you find yourself on a platform with Snow White on it, eerie music in the background, and a mysterious voice asking you if you can walk. Walk to the center of the platform, and three pedestals will appear, each holding a weapon (yes, a shield is a weapon in these games). You're now forced to choose one of the weapons, and give up a second one. The choice you make determines your stats and the order in which you learn your abilities. You'll also get to use the chosen weapon for this tutorial part, so that's a pretty nice bonus.

Stats
Choice LV 1 Stats LV 100 Stats
Original Final Mix
Choose Dream Sword
Give up Dream Rod
  • 18 HP
  • 2 MP
  • 1 AP
  • 5 STR
  • 2 DEF
  • 3 Item slots
  • 84 HP
  • 8 MP
  • 37 AP
  • 57 STR
  • 52 DEF
  • 7 Item slots
  • 87 HP
  • 8 MP
  • 49 AP
  • 49 STR
  • 46 DEF
  • 7 Item slots
Choose Dream Sword
Give up Dream Shield
  • 18 HP
  • 2 MP
  • 3 AP
  • 5 STR
  • 1 DEF
  • 3 Item slots
  • 84 HP
  • 8 MP
  • 39 AP
  • 57 STR
  • 51 DEF
  • 7 Item slots
  • 87 HP
  • 8 MP
  • 51 AP
  • 49 STR
  • 45 DEF
  • 7 Item slots
Choose Dream Rod
Give up Dream Sword
  • 18 HP
  • 3 MP
  • 3 AP
  • 2 STR
  • 3 DEF
  • 3 Item slots
  • 84 HP
  • 10 MP
  • 39 AP
  • 54 STR
  • 53 DEF
  • 6 Item slots
  • 87 HP
  • 10 MP
  • 51 AP
  • 46 STR
  • 47 DEF
  • 6 Item slots
Choose Dream Rod
Give up Dream Shield
  • 18 HP
  • 3 MP
  • 3 AP
  • 4 STR
  • 1 DEF
  • 3 Item slots
  • 84 HP
  • 10 MP
  • 39 AP
  • 56 STR
  • 51 DEF
  • 6 Item slots
  • 87 HP
  • 10 MP
  • 51 AP
  • 48 STR
  • 45 DEF
  • 6 Item slots
Choose Dream Shield
Give up Dream Sword
  • 18 HP
  • 2 MP
  • 3 AP
  • 3 STR
  • 4 DEF
  • 3 Item slots
  • 84 HP
  • 8 MP
  • 39 AP
  • 55 STR
  • 54 DEF
  • 8 Item slots
  • 87 HP
  • 8 MP
  • 51 AP
  • 47 STR
  • 48 DEF
  • 8 Item slots
Choose Dream Shield
Give up Dream Rod
  • 18 HP
  • 2 MP
  • 1 AP
  • 4 STR
  • 4 DEF
  • 3 Item slots
  • 84 HP
  • 8 MP
  • 37 AP
  • 56 STR
  • 54 DEF
  • 8 Item slots
  • 87 HP
  • 8 MP
  • 49 AP
  • 48 STR
  • 48 DEF
  • 8 Item slots
Level Abilities (Original)
Choose Dream Sword Choose Dream Rod Choose Dream Shield
6
9 Combo Plus Scan Guard
12 Vortex Treasure Magnet Scan
15 Scan MP Haste Lucky Strike
18 Blitz Counterattack Second Chance
21 Berserk Critical Plus Counterattack
24 Counterattack Guard Jackpot
27 Air Combo Plus Aerial Sweep Treasure Magnet
30 Aerial Sweep Treasure Magnet
33 Treasure Magnet MP Rage Blitz
36 Guard Berserk MP Rage
39 Lucky Strike Treasure Magnet
42 Combo Plus
45 MP Haste Vortex
48 Critical Plus Second Chance Berserk
50
51 Second Chance MP Rage Critical Plus
54 Jackpot
55
57 MP Rage Vortex Air Combo Plus
60 Treasure Magnet Air Combo Plus Aerial Sweep
63 Jackpot Blitz MP Haste
66 MP Rage Combo Plus MP Rage
69 Lucky Strike Critical Plus Critical Plus
72 Combo Plus
75 Air Combo Plus Air Combo Plus Combo Plus
78 Critical Plus Combo Plus Air Combo Plus
81
84 Combo Plus Combo Plus Combo Plus
87
90 Critical Plus Critical Plus Critical Plus
93
96 Combo Plus Combo Plus Combo Plus
99
100
Level Abilities (Final Mix)
Choose Dream Sword Choose Dream Rod Choose Dream Shield
6 Sliding Dash Stun Impact Slapshot
9 Scan Treasure Magnet Berserk
12 Slapshot Ripple Drive Tech Boost
15 Counterattack Scan Guard
18 Tech Boost Hurricane Blast Stun Impact
21 Combo Plus MP Haste Scan
24 Guard Air Combo Plus Lucky Strike
27 Hurricane Blast Tech Boost Leaf Bracer
30 Treasure Magnet
33 Blitz Guard
36 Treasure Magnet Aerial Sweep Second Chance
39 Ripple Drive Leaf Bracer Sliding Dash
42 MP Rage Jackpot
45 MP Haste Air Combo Plus Counterattack
48 Second Chance Lucky Strike Critical Plus
50 Combo Master 
51 Stun Impact Sliding Dash Hurricane Blast
54 Combo Master 
55 Combo Master 
57 Vortex Counterattack Treasure Magnet
60 Aerial Sweep Berserk Blitz
63 MP Rage Jackpot Combo Plus
66 Combo Plus
69 Leaf Bracer Slapshot Ripple Drive
72 Air Combo Plus Treasure Magnet MP Haste
75 Treasure Magnet MP Rage Critical Plus
78 Berserk Blitz Vortex
81 Tech Boost Tech Boost Tech Boost
84 Critical Plus Vortex Aerial Sweep
87 MP Rage Combo Plus Combo Plus
90 Lucky Strike Second Chance MP Rage
93 Combo Plus Combo Plus Air Combo Plus
96 Air Combo Plus Critical Plus Combo Plus
99 Critical Plus Combo Plus Air Combo Plus
100 Jackpot Critical Plus MP Rage

If you're new to the series, I can imagine you're even more confused after seeing those tables, so let me give you some popular choices:

  • Choose Dream Shield, give up Dream Sword - This is a very good beginner setup. Choosing the shield gives you defensive abilities quite early, and giving up the sword instead of the rod gives you a little extra AP to equip them.
  • Choose Dream Rod, give up Dream Shield - If you want to focus on using Magic, you have to choose the Dream Rod. Those two extra MP are going to make a ton of difference in both the amount of Magic you can use, as well as the power of your spells. The difference between giving up the sword or shield is an extra 2 STR or DEF, which isn't that much, but giving up the shield has you start with just 1 DEF, which is not a lot.
  • Choose Dream Sword, give up Dream Shield - The Dream Sword is the least useful of the three. It gives you more STR at the beginning, and gives you more combo moves early on, but none of that really matters at the end. The difference between giving up the rod or shield is 2 AP or 1 DEF, of which 2 AP is the better deal.

Once you've made your choice and confirmed it, the floor will break beneath you and you'll fall to another platform featuring Cinderella.

Open the door!

You'll summon the weapon you chose, and learn about HP and MP, and how to attack. And now it's time for your very first battle. Introducing the most basic of Heartless: the Shadow. A bunch of them appear, but you only need to defeat one for the others to retreat. You'll learn about EXP and prizes, and another Shadow will try to attack you from behind. That might be a problem if it weren't for a very useful tool: Lock-on. Lock-on allows you to target and follow a specific enemy. Use Lock-on to defeat the group of Shadows, and a retreating Shadow will cause you to sink into darkness until you awake on a third platform, featuring three unidentified women, and a semi-transparent door.

Walk up to the door and you'll learn about examining. Examine the door and a treasure chest will appear. Walk up to it and open it to obtain... nothing. A crate now appears, so go ahead and smash it. Inside you'll find a Potion. The door frame now becomes solid and a barrel appears. Lift the barrel and the rest of the door will materialize. Now it's time to open the door and face your fate.

Choices, choices

...but not yet. You find yourself on a wooden structure overlooking a vast ocean with three other characters. Fans of the Final Fantasy series might recognize them as Selphie from Final Fantasy VIII, and Tidus and Wakka from Final Fantasy X. Each will ask you a question, with three possible answers. The answers you give decide the amount of EXP you'll need to level up. There are three possible outcomes: "dawn" will require less EXP in the beginning but more at the end, "dusk" will require more EXP at the beginning but less at the end, and "noon" is kind of balanced between the two. Fortunately, there's no complicated formula for what choices to make. The top answers will result in dawn, the middle answers in noon, and the bottom answers in dusk. After answering all three, you get to confirm your choose to the voice in the sky. Afterwards, you'll find yourself on another station, featuring Aurora. Walk towards the light, and you'll learn about the Menu screen. However, you can't open it during battle and you're sort of surrounded by Shadows at the moment, so it'll have to wait.

After the battle, a Save Point appears. Save Points allow you to save your game (obviously), but standing on one also restores your HP and MP. Stand on the Save Point and a beam of light creates a stairway.