Kingdom Hearts Dream Drop Distance HD
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Kingdom Hearts Dream Drop Distance HD

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Kingdom Hearts Dream Drop Distance HD
Kingdom Hearts Dream Drop Distance HD Logo.png
キングダム ハーツ ドリーム ドロップ ディスタンス HD
Kingudamu Hātsu Dorīmu Doroppu Disutansu HD
Developer(s) Square Enix
Publisher(s) Japan Square Enix
Release date(s) Japan January 12, 2017
Flag of the United States.png/Flag of Canada.png January 24, 2017
Europe January 24, 2017[1]
Genre Console action role-playing game
Game modes Single player
Ratings N/A
Platform(s) PlayStation 4

Kingdom Hearts Dream Drop Distance HD is a full-HD remastered version of Kingdom Hearts 3D: Dream Drop Distance. Tetsuya Nomura considers it a complete remake since the game goes from the Nintendo 3DS's two screens to one.[2]

The camera, battle system, and Reality Shifts were changed or recreated to fit the controller better, along with the mini-games concerning the Dream Eaters. Besides some graphical improvements and reworked animations, the whole game runs at 60 fps, a first for the series.[3]

Kingdom Hearts Dream Drop Distance HD was first announced on September 15, 2015 as part of the Kingdom Hearts HD 2.8 Final Chapter Prologue compilation and was released in Japan on January 12, 2017[4] and worldwide on January 24, 2017.[5]

Changes from Kingdom Hearts 3D: Dream Drop Distance

  • Dream Eater-related mini-games have been reworked for the PS4 controller.[6][?] One example is the Touchpad being used with the Balloon Mini-game for players to touch it in a specific spot to pop the balloons correctly similar to the 3DS's touchscreen.
    • The Water Barrel mini-game had been reworked into a pinball game.
    • Due to the lack of a camera function, the Treasure Goggles item and mini-game have been replaced with the Candy Goggles.
    • In the original game, the background for the mini-games was provided by the imagery from what the 3DS's camera was pointed towards. In the HD version, the background from the menu for the Spirits was used instead.[7]
  • Three Dream Eaters, Catanuki, Tubguin Ace, and Beatalike, have been added.[8][?]
  • The Link System now has its own dedicated sub-menu, along with an additional sub-menu for switching between Dream Eaters present in the current party.[9][?]
  • Dive Mode now features its own dedicated Command Menu.[10]
  • By pressing the Touchpad on the PS4 controller, players are able to pull up a full-view map of the current area.[11]
  • Reality Shifts and Flick Rush have been reworked to accommodate a single screen and a PS4 controller.[12][?]
    • When activating Reality Shifts, Sora and Riku now raise their Keyblades followed by a flash of light, as opposed in the original version where they jump and dive directly into the ground.[13]
  • The game now runs at 60 FPS during gameplay, while cutscenes remain at 30 FPS.[14][?]
  • Textures have been improved and anti-aliasing has been added.[citation needed]
  • Drop times have been extended.[14][?]
  • The Command Deck menu now displays three commands instead of two.[citation needed]
  • The user interface has been redone with higher resolution textures, and an aesthetic more consistent with previous games.[citation needed]
  • The camera has been notably zoomed out, creating a wider field of view.[citation needed]
  • Reworking the opening sequence to fit the CGI animation, opening credits, and some of the Mickey Mouse animations from the original game onto one screen. However, the opening sequence in Theater Mode removed the opening credits and all but one of the Mickey Mouse animations entirely.[15]
  • Due to the lack of a camera and Streetpass function, two trophies have been replaced.

Notes and references

  1. ^ Facebook: Square Enix France, "KH HD 2.8 FINAL CHAPTER PROLOGUE"
  2. ^ Siliconera: Details On What's New In Kingdom Hearts HD 2.8 And Aqua's Story
  3. ^ Kingdom Hearts 2.8 - E3 2016 LiveCast | PS4 - Interview with Tai Yasue
  4. ^ Kingdom Hearts HD 2.8 Final Chapter Prologue – TGS 2016 Trailer (UK)
  5. ^ KINGDOM HEARTS HD 2.8 Final Chapter Prologue – TGS 2016 Trailer
  6. ^ Famitsu interview with Tetsuya Nomura - Nomura: With Spirit Training, there are now several completely new minigames, and we have added adjustments that make it work on PS4 controls.
  7. ^ Kingdom Hearts 2.8 - Dream Eater Mini-Games PS4 VS 3DS Comparison!
  8. ^ Famitsu interview with Tetsuya Nomura —We were also able to play the HD version of KH3D, which is intimately connected to KH3, and… there was a tanuki-looking Meow Wow-type Dream Eater!
    Nomura: That's Catanuki (laughs). We had the actual Osaka team and everything, so I had them add it in for me. There are more new Dream Eaters, and you'll be able to get in-game all the friends you made through AR cards in KH3D.
  9. ^ Famitsu interview with Tetsuya Nomura —Changing Spirits and link attacks are now executed through changing commands with a cursor key, too. It felt a little difficult, since I wasn't used to it.
    Nomura: It wasn't included in the demo version, but in the full version we plan to make it possible to select Spirits with a shortcut.
  10. ^ Kingdom Hearts Dream Drop Distance HD — Demo @ Games Week 2016
  11. ^ Kingdom Hearts Dream Drop Distance HD — Demo @ Games Week 2016
  12. ^ Famitsu interview with Tetsuya Nomura - Nomura: Yes. Reality Shift is now triggered through the buttons, as you were able to try in the demo, and everything can now be achieved on one screen. Flick Rush, where Dream Eaters can battle, has also been condensed to one screen, and it now takes the form of selecting cards to use with a cursor.
  13. ^ Kingdom Hearts Dream Drop Distance HD — Demo @ Games Week 2016
  14. ^ a b Famitsu interview with Tetsuya Nomura - Nomura: Yes. In addition to PS4 trophies, the trophies from the original game are also there as a separate feature. Other than that, drop times have been extended, and some enemy reactions are currently undergoing adjustment. And, as a series-first experiment, KH3D will be in 60fps. There, it differs fundamentally from the original.
  15. ^ 3DS vs PS4: Dream Drop Distance Opening Comparison

External links