Neutral (element)
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Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Neutral is a recurring element that appear in the Kingdom Hearts series. It is frequently associated with attacks that pierce through defense, or magic commands that inflict various Status effect like Poison, Sleep or Zero Gravity.
Attacks and abilities
Kingdom Hearts
Ability | Type | Description |
Ragnarok | Special ability | After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] |
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Aero | Magic | |
Aerora | Magic | |
Aeroga | Magic | |
Proud Roar | Summon Attack | Proud Roar Lv.1 and 2 deals Neutral damage. |
Showtime | Summon Attack | Blowing Shot and Continuous Shot deals Neutral damage. |
Kingdom Hearts Chain of Memories
Ability | Type | Description |
Metal Chocobo | Attack card | A special attack card that can break through physical defenses. A bit difficult to handle. |
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Oblivion | Attack card | A special attack card that can break through physical defenses. First-class strength. |
Monochrome[KH Re:CoM] | Attack card | A special attack card that can break through physical defenses. Takes time to recover from card breaks. |
Total Eclipse[KH Re:CoM] | Attack card | A special attack card that can break through physical defenses. Takes time to recover from card breaks. |
Sliding Dash | Attack Sleight | Slide toward distant targets for a close-range attack. |
Stun Impact | Attack Sleight | Stun surrounding enemies with a single attack. |
Strike Raid | Attack Sleight | Hurl the Keyblade forward, stunning and dealing damage to enemies in its path. |
Blitz | Attack Sleight | Deliver up to three blows in a powerful jumping combo upon the enemy. Press A, or when it flashes on-screen, to add an attack. Pressing when it isn't on-screen will cancel the sleight. |
Zantetsuken | Attack Sleight | Break a card and render it unreloadable until the end of the battle. |
Sonic Blade | Attack Sleight | Rocket across the field, striking down any enemies in the way for up to seven attacks. Press A, or when it flashes on-screen, to add an attack. Pressing when it isn't on-screen will cancel the sleight. |
Ars Arcanum | Attack Sleight | Rain a flurry of up to thirteen attacks upon the enemy. Press A, or when it flashes on-screen, to add an attack. Pressing when it isn't on-screen will cancel the sleight. |
Ragnarok | Attack Sleight | Leap into the air and fire a stream of rays in front of you. Use the left analog stick to determine the direction of fire. Press A or to fire sooner, but less rays are fired. |
Trinity Limit | Attack Sleight | Inflict heavy damage on all enemies in sight. |
Dark Break | Attack Sleight | Leap into the air and attack enemies from above. Only available in Dark Mode. In Re:Chain of Memories, press when it flashes on-screen to add an attack. Pressing when it isn't on-screen will cancel the sleight. |
Dark Firaga | Attack Sleight | Expel dark energy in a searing blast. Only available in Dark Mode. This attack is dark-elemental, not fire-elemental. |
Dark Aura | Attack Sleight | Rush enemies repeatedly with blade in hand. Finish off by stabbing Soul Eater into the ground for a column of light that confuses the enemy. Only available in Dark Mode. |
Aero | Magic Card | |
Aerora | Magic Sleight | Blow away surrounding enemies and inflict damage. |
Aeroga | Magic Sleight | Blow away all enemies in a large radius and inflict damage. |
Judgement | Magic Sleight | Hurl the Keyblade toward the enemy for multiple attacks. |
Tornado | Magic Sleight | Blow away enemies in a wide area, inflicting damage and stunning them. Use the left analog stick to control the direction of the tornado. |
Quake | Magic Sleight | Inflict damage on all ground enemies with a violent tremor. |
Holy | Magic Sleight | Inflict damage on a targeted enemy and all surrounding enemies. |
Simba | Summon Card | Simba lets out a mighty roar that deals damage to enemies in front of him. Stock more than one and his roar will also stun enemies. |
Proud Roar Lv2 | Summon Sleight | Simba's roar stuns and deals damage to enemies in front of him. |
Proud Roar Lv3 | Summon Sleight | Simba's roar stuns and deals even more damage to enemies in front of him. |
Bambi | Summon Card | Bambi bounds around and drops HP orbs. Stock more than one to boost the effect. |
Paradise Lv2 | Summon Sleight | Bambi bounds around and drops HP recovery orbs. |
Paradise Lv3 | Summon Sleight | Bambi bounds around and drops HP recovery orbs while stunning the enemy. |
Idyll Romp | Summon Sleight | Bambi zigzags around the battlefield, confusing the enemy. |
Cloud | Summon Card | Cloud unleashes two successive sword attacks. Stock two cards to use Cross-slash and three cards to use Omnislash. |
Cross-slash | Summon Sleight | Cloud assaults the enemy with a three-hit combo. |
Omnislash | Summon Sleight | Cloud swoops down from the skies, attacking enemies in a wide area. Press when it flashes on-screen to add an attack. Pressing when it isn't on-screen will cancel the sleight. |
Cross-slash+ | Summon Sleight | Cloud singles out an enemy and uses Cross-slash. |
Goofy | Friend Card | Goofy swings his shield at the enemy. Stock more than one to power up Goofy's attack.[KH CoM] Goofy attacks the enemy as he spins around Sora. Stock more than one for more power and duration.[KH Re:CoM] |
Aladdin | Friend Card | Aladdin runs around while swinging his sword, producing Moogle Point orbs. Stock more than one to stun enemies and produce more Moogle Point orbs. |
Ariel | Friend Card | Ariel whirls across the field, striking many enemies. Stock more than one for multiple strikes. |
Peter Pan | Friend Card | Peter Pan attacks with his dagger. Quick taps on speed up attacks and produce Moogle Point orbs. Stock more than one for more power and duration. |
Beast | Friend Card | The Beast mows down anyone in Sora's path. Stock more than one to power up the Beast's attack.[KH CoM] The Beast knocks enemies towards Sora. Sora can then knock the enemies back to the Beast. Stock more than one for multiple strikes.[KH Re:CoM] |
Goofy Tornado Lv2[KH Re:CoM] | Friend Sleight | Goofy whirls around Sora and bashes the enemy with his shield. |
Goofy Tornado Lv3[KH Re:CoM] | Friend Sleight | Goofy whirls around Sora and bashes the enemy with his shield over a long period of time. |
Goofy Smash[KH Re:CoM] | Friend Sleight | Goofy and Sora's joint attack knocks enemies into the air. Press when it flashes on-screen for the joint attack. Pressing when it isn't on-screen will cancel the sleight. |
Wild Crush[KH Re:CoM] | Friend Sleight | Carry Goofy and ram into the enemy. Use the left analog stick to control the direction of attack. |
Sandstorm Lv2 | Friend Sleight | Aladdin runs around while swinging his sword, stunning enemies and producing Moogle Point orbs. |
Sandstorm Lv3 | Friend Sleight | Aladdin runs around for an extended time while swinging his sword, stunning enemies and producing Moogle Point orbs. |
Spiral Wave Lv2 | Friend Sleight | Ariel rushes into the enemy twice, finishing off with a tail fin kick. Press when it flashes on-screen to add an attack. Pressing when it isn't on-screen will cancel the sleight. |
Spiral Wave Lv3 | Friend Sleight | Ariel rushes into the enemy three times, finishing off with a tail fin kick. Press when it flashes on-screen to add an attack. Pressing when it isn't on-screen will cancel the sleight. |
Hummingbird Lv2 | Friend Sleight | Peter Pan soars around, striking enemies in a wide area. Quick taps on speed up attacks and produce Moogle Point orbs. |
Hummingbird Lv3 | Friend Sleight | Peter Pan soars around for an extended time, striking enemies in a wide area. Quick taps on speed up attacks and produce Moogle Point orbs. |
Furious Volley Lv2[KH Re:CoM] | Friend Sleight | The Beast knocks an enemy towards Sora up to two times. Press when it flashes on-screen to knock the enemy back to the Beast. Pressing when it isn't on-screen will cancel the sleight. |
Furious Volley Lv3[KH Re:CoM] | Friend Sleight | The Beast knocks an enemy towards Sora up to three times. Press when it flashes on-screen to knock the enemy back to the Beast. Pressing when it isn't on-screen will cancel the sleight. |
Impulse[KH Re:CoM] | Duel Sleight | Knock foes into the air before a slam down to the ground, damaging multiple enemies. |
Dark Impulse[KH Re:CoM] | Duel Sleight | Knock foes into the air before a hard slam down to the ground, damaging multiple enemies. Only available in Dark Mode. |
Maelstrom[KH Re:CoM] | Duel Sleight | Unleash a spinning attack on the enemy. Damage is concentrated to one enemy. |
Dark Maelstrom[KH Re:CoM] | Duel Sleight | Unleash a powerful spinning attack on the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. |
Barrage[KH Re:CoM] | Duel Sleight | Throw the Soul Eater towards the enemy. Damage is concentrated to one enemy. |
Dark Barrage[KH Re:CoM] | Duel Sleight | Throw multiple Soul Eaters towards the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. |
Kingdom Hearts II
Ability | Type | Character | Description |
Reflect | Magic | Sora | Fends and shoots back enemy attacks. |
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Reflera | Magic | Sora | Fends and shoots back enemy attacks. |
Reflega | Magic | Sora | Fends and shoots back enemy attacks. |
Magnet | Magic | Sora | Emits a power that draws in the enemy. |
Magnera | Magic | Sora | Emits a power that draws in the enemy. |
Magnega | Magic | Sora | Emits a power that draws in the enemy. |
Finishing Leap | Action ability | Sora | Unleashes a powerful guard-piercing attack at the end of a combo with . |
Flash Step[KH II FM] (second hit) | Action ability | Sora | Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. |
Vicinity Break[KH II FM] | Action ability | Sora | Unleashes a powerful attack when surrounded. |
Guard Break | Action ability | Sora | Unleashes a powerful finishing combo move that pierces through a target's guard. |
Explosion | Action ability | Sora | Unleashes a finishing combo move that knocks down several enemies. |
Counterguard | Action ability | Sora | Counterattacks nearby enemies with Attack while performing Guard. |
Brave Shot | Action ability | Valor Form | Unleashes a powerful finishing combo move and knocks a single target off its feet. |
Sonic Strike | Action ability | Valor Form | Unleashes a powerful finishing combo move that pierces through a single target. |
Wisdom Shot | Action ability | Wisdom Form | Changes the command Attack to Shoot. |
Infinity[KH II FM] (projectiles) | Action ability | Limit Form | A Limit Command that can be unleashed by pressing after an aerial combo. |
Ripple Drive[KH II FM] | Action ability | Limit Form | Unleashes a finishing combo move when surrounded. |
Disaster | Action ability | Master Form | Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. |
Final Arcana | Action ability | Final Form | Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. |
Final Strike | Action ability | Final Form | While spinning in midair, deals a powerful finishing combo move to a single target. |
Final Arts | Action ability | Final Form | Unleashes a powerful finishing combo move to get rid of several enemies at once. |
Furious Shout | Action ability | Beast | Knocks down nearby enemies with enraged shouts. |
Slash Frenzy | Action ability | Aladdin | Stops enemy movements with a rapid swarm of attacks. |
Quickplay | Action ability | Aladdin | Pounces on the enemy to obtain orbs. |
Groundshaker | Action ability | Simba | Attacks surrounding enemies with an earth-shaking battle cry. |
Pearl | Action ability | Mickey |
Kingdom Hearts 358/2 Days
Kingdom Hearts Birth by Sleep
Ability | Type | Character | Description |
Meteor Shower | Shotlock | Terra, Ventus, Aqua | Launch small, star-like projectiles at targets. Has an especially high lock-on count. |
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Chaos Snake | Shotlock | Terra, Ventus, Aqua | Launch projectiles that zigzag at targets and confuse enemies they hit. |
Bubble Blaster | Shotlock | Aqua | Launch bubbles at targets. |
Ragnarok | Shotlock | Terra, Ventus, Aqua | Launch a single salvo of light projectiles. |
Bio Barrage | Shotlock | Terra, Ventus, Aqua | Launch a salvo of projectiles that poison (50% chance) targets. |
Pulse Bomb | Shotlock | Ventus | Launch energy blasts from the tip of your Keyblade and bombard targets with a series of small explosions. Has a high lock-on count. |
Prism Rain | Shotlock | Aqua | Launch a salvo of rainbow-colored orbs. |
Photon Charge | Shotlock | Terra, Ventus, Aqua | Rush targets repeatedly and attack with the power of light. |
Lightning Ray | Shotlock | Terra, Ventus, Aqua | Rush targets repeatedly with lightning speed. |
Sonic Shadow | Shotlock | Terra | Become one with the shadows and rush targets repeatedly, blinding the enemies you hit. |
Ultima Cannon | Shotlock | Terra | Terra's ultimate Shotlock. Transform your Keyblade into an enormous weapon that causes massive explosions with every blast. |
Multivortex | Shotlock | Ventus | Ventus's ultimate Shotlock. Rapidly swing the Keyblade and harness the wind to launch shockwaves at targets with every stroke. |
Lightbloom | Shotlock | Aqua | Aqua's ultimate Shotlock. Perform a series of graceful spins as you fire blasts of light in all directions. |
Kingdom Hearts Re:coded
Kingdom Hearts 3D: Dream Drop Distance
Ability | Type | Description |
Zantetsuken | Attack Command | Stop an enemy in its tracks, then dispatch it with one powerful slash. |
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Zero Gravity | Magic Command | Create a small anti-gravity field and send foes into a drift for continual damage. Hit floating enemies to confuse them. |
Zero Gravira | Magic Command | Create a large anti-gravity field and send foes into a drift for continual damage. Hit floating enemies to confuse them. |
Zero Graviga | Magic Command | Create a huge anti-gravity field and send foes into a drift for continual damage. Hit floating enemies to confuse them. |
Zero Graviza | Magic Command | Create an anti-gravity field and pull drifting foes toward you for continual damage. |
Balloon | Magic Command | Conjure up a ring of balloons that burst on contact, bouncing enemies into the air and stunning them. |
Balloonra | Magic Command | Conjure up multiple balloons and knock them toward enemies, stunning foes on impact. |
Balloonga | Magic Command | Conjure up a huge balloon that bursts on contact, stunning foes and releasing more balloons for additional damage. |
Tornado | Magic Command | Use to control a whirlwind. Drag foes into the vortex for continual damage. |
Meteor | Magic Command | Bring meteors crashing down on the whole area, triggering a mighty explosion. |
Mini | Magic Command | Temporarily reduce the size of enemies, halving their Strength and Defense. Just touching mini-foes will deal damage. |
Blackout | Magic Command | Blind surrounding enemies and stop them from attacking you. |
Time Bomb | Magic Command | Turn nearby foes into ticking time bombs. When they go off, they will damage surrounding enemies. |
Confuse | Magic Command | Confuse surrounding enemies and cause them to attack each other. |
Bind | Magic Command | Bind any enemies grouped around your lock-on target, forcing them to stay in one place. |
Poison | Magic Command | Launch a glob of poison at enemies. Poisoned foes will take continual damage for a limited time. |
Slow | Magic Command | Manipulate time to slow down the movement of any enemies grouped around your lock-on target. |
Sleep | Magic Command | Put nearby enemies to sleep for a short time. If you are put to sleep, the Drop Gauge's speed will increase. |
Sleepra | Magic Command | Put enemies in a larger radius to sleep. If you are put to sleep, the Drop Gauge's speed will increase. |
Sleepga | Magic Command | Put enemies within a wide radius to sleep. If you are put to sleep, the Drop Gauge's speed will increase. |
Stop | Magic Command | Manipulate time to bring surrounding enemies' movement to a complete halt. |
Pole Spin | Flowmotion Command | Slide toward vertical poles and columns with to spin around them and knock any enemies you hit into the air. |
Pole Swing | Flowmotion Command | Slide toward horizontal poles and columns with to swing around them. |
Rail Slide | Flowmotion Command | Slide at high speed along ropes, rails, and more. |
Kick Dive | Flowmotion Command | Press after a wall kick to spin toward the enemy and generate shockwaves on the ground. |
Buzz Saw | Flowmotion Command | Press during a vertical pole spin to perform a spin attack. |
Blow-off | Flowmotion Command | Press while spinning around a large enemy to hurl it toward other foes. |
Wheel Rush | Flowmotion Command | Press during a horizontal pole swing to whirl toward enemies and deal damage. |
Sliding Dive | Flowmotion Command | Press during a rail slide to warp next to an enemy and perform a slash. |
Shock Dive | Flowmotion Command | Press after a super jump to slash groundward and generate shockwaves on impact. |
Paw Groove | Link Attack | Bust a mew with your Spirit. Press the buttons shown at the right time to dance enemies to their doom. |
Tail Groove | Link Attack | Get your groove on with your Spirit. Press the buttons shown at the right time to dance enemies to their doom. |
Unison Rush | Dual Attack | Dual Link to mercilessly charge the enemy again and again. |
Chaos Snake | Dual Attack | Dual Link to gather light in the Keyblade and then unleash a powerful beam that can be aimed with . |
Prism Light | Dual Attack | Dual Link to refract light through a crystal and inflict serious damage. |
Mini Block | Stat Ability | Fully protects you from mini status. |
Blindness Block | Stat Ability | Fully protects you from blind status. |
Confusion Block | Stat Ability | Fully protects you from confusion status. |
Bind Block | Stat Ability | Fully protects you from bind status. |
Poison Block | Stat Ability | Fully protects you from poison status. |
Slow Block | Stat Ability | Fully protects you from slow status. |
Sleep Block | Stat Ability | Fully protects you from sleep status. |
Stop Block | Stat Ability | Fully protects you from stop status. |
Neutral Resistance
Accessories and armor
Kingdom HeartsKingdom Hearts Final Mix |
Kingdom Hearts IIKingdom Hearts II Final Mix |
Kingdom Hearts 358/2 Days |
Enemy cards
Kingdom Hearts 3D: Dream Drop Distance
Enemies
Enemies that use the Neutral element
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Enemies that absorb/are immune to Neutral
- Nobodies
- Other
Enemies that are weak against Neutral
- Nobodies
- Unversed
- Nightmare Dream Eaters
- Other