Skull Board
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Skull Board | |
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Buy up the expensive zones early and make opponents cough up GP. | |
Japanese | スカルボード |
Rōmaji | Sukaru Bōdo |
World | Never Land |
Opponents | Peter Pan Captain Hook |
Unlocked | |
Complete Never Land. |
Stats | |
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GP Goals | 12000 20000 30000 |
Starting GP | 1500 |
Checkpoint panel GP reward |
700 1500[1] |
GP Up panel | |
Initial rate | 5% |
Increase | 5% |
MAX rate | 20% |
The Skull Board is a Command Board that appears in Kingdom Hearts Birth by Sleep. The rivals on the board are Peter Pan and Captain Hook.
The Skull Board made its debut appearance in the North American and European releases of Kingdom Hearts: Birth by Sleep, and it was later added to the Final Mix and HD ReMIX versions of the game.
Players
Bonuses
- Firaga
- Quick Blitz
- Blitz
- Poison Edge
- Zero Gravira
- Aero
- Aerora
- Magnega
- Photon Charge
- Binding Strike
- Munny Magnet (Aqua only)
- Mine Square
- Aerial Slam
Strategy
At the beginning of the game, the player should aim left and head to the yellow Check Panel. Note that it is virtually impossible to buy any commands on the Green Zone (the zone around the yellow Check Panel) because each one costs above 1000 GP, and the player can only buy commands in the Green Zone once they have activated the yellow Check Panel.
After that, the player should head back to the starting route and head downwards, then head to the right. This will enable them to pass the red Check Panel. When they heads to the top of the board, Two Dice may help the player pass the Damage Panels without losing GP (and may help the player keep up with Peter Pan!). After passing the Damage Panels, the player should pass the green Check Panel and head downwards.
At the bottom left of the board there will be another row of Damage Panels, so Two Dice (or even Three Dice) may help the player pass them without taking any damage. The player should then head upwards to the Bonus Panel, cross the bridge and pass the blue Check Panel. After having passed all Check Panels, they should head to the starting point. This strategy can be repeated.
Bear in mind that Peter Pan will often use Three Dice to make him finish the lap quickly, so counter with Two Dice or Three Dice. Alternatively, if the player lands on a special panel and triggers Pixie Dust, they may choose one of three options laid out in the next section.
An alternative, but risky strategy is to circle the small loop around the blue Check Panel. This will allow the player to frequently trigger Pixie Dust and drop their opponents on their high-toll Command Panels, and landing on the blue Check Panel will let them spend that GP on making their Command Panels even pricier.
Special Panel
The Special Panel for this board is Pixie Dust (ピクシーダスト Pikushī Dasuto ), which enables the player to move the opponent to a panel of his choice.
- The player may move the opponent to a Damage Panel or a Command Panel they own, if the opponent is gathering GP.
- Alternatively, they may move the opponent as far away as possible from their current goal -- Check Panels they want to collect, or the Start Panel if they have all four.
Captain Justice and Captain Dark may also be triggered on the Special Panels at random.
Gallery
Notes and references
- ^ Yellow checkpoint only.