Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix

Skull Board

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 20:03, 22 November 2017 by DogLover314 (talk | contribs)
Jump to navigationJump to search
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

Gawrsh, aren't we here because of the picture?
Goofy B 6★ KHUX.png
This article needs some images!

Please upload a picture of the Detailed Full Map from the Ultimania.

Skull Board
Skull Board Map KHBBS.png
Buy up the expensive zones early and make opponents cough up GP.
Japanese スカルボード
Rōmaji Sukaru Bōdo
World Never Land
Opponents Peter Pan
Captain Hook
Unlocked
Complete Never Land.
Stats
GP Goals 12000
20000
30000
Starting GP 1500
Checkpoint panel
GP reward
700
1500[1]
GP Up panel
Initial rate 5%
Increase 5%
MAX rate 20%

The Skull Board is a Command Board that appears in Kingdom Hearts Birth by Sleep. The rivals on the board are Peter Pan and Captain Hook.

The Skull Board made its debut appearance in the North American and European releases of Kingdom Hearts: Birth by Sleep, and it was later added to the Final Mix and HD ReMIX versions of the game.

Players

Bonuses

Strategy

At the beginning of the game, the player should aim left and head to the yellow Check Panel. Note that it is virtually impossible to buy any commands on the Green Zone (the zone around the yellow Check Panel) because each one costs above 1000 GP, and the player can only buy commands in the Green Zone once they have activated the yellow Check Panel.

After that, the player should head back to the starting route and head downwards, then head to the right. This will enable them to pass the red Check Panel. When they heads to the top of the board, Two Dice may help the player pass the Damage Panels without losing GP (and may help the player keep up with Peter Pan!). After passing the Damage Panels, the player should pass the green Check Panel and head downwards.

At the bottom left of the board there will be another row of Damage Panels, so Two Dice (or even Three Dice) may help the player pass them without taking any damage. The player should then head upwards to the Bonus Panel, cross the bridge and pass the blue Check Panel. After having passed all Check Panels, they should head to the starting point. This strategy can be repeated.

Bear in mind that Peter Pan will often use Three Dice to make him finish the lap quickly, so counter with Two Dice or Three Dice. Alternatively, if the player lands on a special panel and triggers Pixie Dust, they may choose one of three options laid out in the next section.

An alternative, but risky strategy is to circle the small loop around the blue Check Panel. This will allow the player to frequently trigger Pixie Dust and drop their opponents on their high-toll Command Panels, and landing on the blue Check Panel will let them spend that GP on making their Command Panels even pricier.

Special Panel

The Special Panel for this board is Pixie Dust (ピクシーダスト Pikushī Dasuto?), which enables the player to move the opponent to a panel of his choice.

  • The player may move the opponent to a Damage Panel or a Command Panel they own, if the opponent is gathering GP.
  • Alternatively, they may move the opponent as far away as possible from their current goal -- Check Panels they want to collect, or the Start Panel if they have all four.

Captain Justice and Captain Dark may also be triggered on the Special Panels at random.

Gallery

Notes and references

  1. ^ Yellow checkpoint only.