User talk:Pennsylvania Jones

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Thank you for joining the Kingdom Hearts Wiki community! We look forward to working with you. May your heart be your guiding key!

TheSilentHero 17:45, 12 December 2015 (UTC)

Welcome!

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TheFifteenthMember We Annunaki are the most advanced race in this region of space, both magically and technologically. DESPITE what the aruans might think. Hmph. TheFifteenthMember 19:13, 13 December 2015 (UTC)
Welcome to the Wiki, we're happy to have you here! If you have a question, feel free to ask on my talk page! Out of curiosity, is the Featured Project the reason why you've decided to help out the Reaction Commands page? And do you read the wiki Twilight Times magazine, by any chance?

Happy editing!

Yes, it is, but also because it's mostly tables, so I don't have to worry about writing too many paragraphs. I'm doing a new playthrough on 1.5's KH1FM, so I'm filling in commands as I find them. :) -Pennsylvania Jones

Zantetsuken

Just checking, do you have a source for Zantetsuken being Gravity-attribute? Perhaps the Ultimania, or access to the game's code?"We're werewolves, not swearwolves." (KrytenKoro) 01:06, 6 January 2017 (UTC)


I'm sorry, I really meant Demi. Zantetsuken, Trinity Limit, and all Gravity attacks deal the same percentage-based Demi damage, Zantetsuken and Trinity Limit just have a percentage that's higher than 100%. This explains why enemies who are immune to Gravity magic are also immune to Zantetsuken. User:Pennsylvania Jones

Okay, but my question is if we can demonstrate via an official source that the game actually treats resistances to demi as resistances to zantetsuken across the board, or whether they're treated as separate attributes that have a high correlation. Do you have a source for that claim, or is it just based on zantetsuken dealing percentage damage?"We're werewolves, not swearwolves." (KrytenKoro) 13:26, 6 January 2017 (UTC)
I think the only way to confirm something like that is to dig into the game's code. Extremely technical stuff like that is never discussed by the developers unless it's an issue of game balance, which is almost always reserved for just multiplayer games. --Ignis (talk) 21:17, 6 January 2017 (UTC)
If the KH1 damage/effect types listed here on this Wiki are from the Ultimania, then there are eight of them, and ONLY eight of them in KH1: Physical, Fire, Blizzard, Thunder, Demi, Stop, Stun, and "Other" (which, given that Other always has a single value, is just a single type that doesn't fit the other categories). Of these, only Demi deals in percentage damage values. Demi is also the only type of damage that the Neoshadow is completely immune to; not to mention that the Unknown boss gets stunned by Gravity magic, Gravity Break, and Zantetsuken. I don't have any official sources that exactly say "Zantetsuken is Gravity/Demi-type in KH1FM", but at this point I see no reason to believe, based on what we know about the mechanics of the KH1 engine, that Zantetsuken is anything other than this particular damage type. User:Pennsylvania Jones

Slapshot

It sounds like you're saying that Slapshot replaces the standard thrust as a faster attack?"We're werewolves, not swearwolves." (KrytenKoro) 01:14, 6 January 2017 (UTC)

I can pretty much back this up. It's always been the case since vanilla KH2. --Ignis (talk) 03:04, 6 January 2017 (UTC)