Foreteller
Oh no! The water! I'm in big trouble if I don't fetch it!
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This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: Story material should only include info on them as a group, poss. material on when they are variable, but not info on when a specific Foreteller does something; Story material needs to be much more concise and to the point, not rephrasing of whole conversations -- take a look at the journal entries summarizing the events of a world in KH1 and KH2; finally, story material should be what the Foretellers are doing, not describing an entire scene that happens to contain a Foreteller. |
Template:Enemy The Foretellers are a group of Keyblade Masters that appears Kingdom Hearts χ and consists of Invi, Gula, Ira, Aced, and Ava. Together, the Foretellers lead the five Unions and protect the worlds from darkness.
Story
Before Kingdom Hearts χ
According to the Player's Chirithy, the five Foretellers and one other Keyblade wielder were the apprentices of his creator, the "Master of Masters." Shortly before he disappeared, the Master of Masters assigned his six disciples new names and gifted five of them with a tome from the Book of Prophecies, which taught them of the event that would doom the world. In an attempt to avert this coming crisis, the Foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of Medals. Mission 114
Kingdom Hearts χ
Shortly after the Player arrives in Daybreak Town, the Foreteller of their chosen Union assigns a Chirithy to assist them and explain the current situation. Mission 1: Prologue
This information is based on alternate scenes or materials and is not considered canon within the overall plot of the series. |
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In Kingdom Hearts χ, the Player is attacked by a Darkside. The Foreteller appears and chases the Heartless back through its corridor of darkness, leaving behind Chirithy. Template:Canonend
After the Player learns to wield the Keyblade with help from Chirithy, the Foreteller appears from a lane between and explains the need to defeat Heartless and collect Lux. The Foreteller notes that other members of their Union will come to the Player's aid; at that moment, another Darkside appears. The Heartless is quickly dispatched by the aforementioned Union members. Before leaving once again, the Foreteller warns that some are seeking to collect Lux out of greed rather than peace. The Player is entreated to help root out the darkness. Mission 3: Combat 102
As the Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns the Player tests of skill in response.
After the Player defeats the Darkball in Agrabah and returns to Daybreak Town, Chirithy decides to inform the Player of the history of the Foretellers, the goals of the Unions, and the origins of the Medals, but reminds the Player that each Foreteller has their own reason for collecting Lux. Mission 114
Following the demise of Chirithy (2), the Foreteller informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers.
Some time laterBeads of Light to survive exposure to the darkness. After the Player successfully completes this task, Chirithy reports to the Foreteller but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.
, Chirithy comes to the Player with a new assignment from the Foreteller: they must hunt down Heartless within the corridors of darkness, using only a set ofAppearance
The Foretellers wear masks representing the animals that serve as the emblems of their Unions, hooded cloaks, and shirts that are fastened by a sash. The sleeves of the Foretellers' shirts extend just below their wrists.
Each Foreteller's name is derived from the Latin word for one of the seven deadly sins; a majority of the Foretellers' names match their animal motifs according to the Ancrene Wisse.
Abilties
The Foretellers are Keyblade Masters that wield unique Keyblades with distinctive elemental and chromatic themes. Each Foreteller's Keyblade has an etching of their Union's totem animal on its hilt, an eye of darkness on its keychain token, a heart icon similar to Terra's Mark near its teeth, and a handle resembling a Doric column; these shared traits are similar to those of Master Xehanort's Master Xehanort's Keyblade, which has a black, demonic theme and an etching of a horned lion, but features a second eye of darkness where the Foretellers' Keyblades have heart icons.
Kingdom Hearts χ[chi] |
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Characters |
Party members |
Player - Keyblade Wielders - Hercules - Skuld - Aladdin |
Non-playable characters |
Aced - Alice - Ava - Beast - Belle - Card Soldier - Cerberus - Cheshire Cat - Chip - Chip and Dale - Chirithy - Cloud - Cogsworth - Donald Duck - Doorknob - Ephemer - Gaston - Goofy - Guards - Gula - Hades - Invi - Ira - Lumière - Luxu - Mad Hatter and March Hare - Magic Mirror - Maleficent - Maleficent's Raven - Maui - Maurice - Mickey Mouse - Mrs. Potts - Moana - Moogle - Philoctetes - Queen of Hearts - The Master of Masters - The Prince - The Queen - Seven Dwarfs - Snow White - Wardrobe - White Rabbit |
Locations |
Worlds |
Daybreak Town - Dwarf Woodlands - Wonderland - Agrabah - Olympus Coliseum - Beast's Castle - Enchanted Dominion |
Places |
Dive to the Heart |
Terms |
Book of Prophecies - Cards - Dark Corridor Trials - Dark Footsteps - Heartless - Key Art - Key Scene - Keyblade - Keyblade War - Lux - Raid Boss - Union |
Archives |
Artwork - Items - Keyblades - Music |