Phil Cup

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ponents !style="background:#FFFF00;"| Notes |- style="background:#FFFACD;" | 9 | Jungle Vice | 4x Powerwilds, 3x Soldiers | |- style="background:#FFE4B5;" | 8 | Monkey & Magic | 1x Powerwild, 2x Green Requiems, 2x Red Nocturnes, 5x Yellow Operas | |- style="background:#FFFACD;" | 7 | Big Feet | 2x Hammerlegs, 4x Powerwilds | Parts of the Guard Armor became parts of the Red Armor in Kingdom Hearts: Final Mix. |- style="background:#FFE4B5;" | 6 | Magic Alert | 5x Yellow Operas, 5x Red Nocturnes | |- style="background:#FFFACD;" | 5 | Nightwalkers | 1x Large Body, 5x Powerwilds | |- style="background:#FFE4B5;" | 4 | Hard-Hitters | 2x Gauntlets, 3x Blue Rhapsodies, 4x Shadows | Parts of the Guard Armor became parts of the Red Armor in Kingdom Hearts: Final Mix. |- style="background:#FFFACD;" | 3 | Indomitable | 2x Large Bodies, 6x Green Requiems | |- style="background:#FFE4B5;" | 2 | Wild Corps | 2x Hammerlegs, 2x Gauntlets, 4x Powerwilds | Parts of the Guard Armor became parts of the Red Armor in Kingdom Hearts: Final Mix. |- style="background:#FFFACD;" | 1 | Shadow Battalion | 1x Armored Torso, 4x Yellow Operas, 4x Blue Rhapsodies | Parts of the Guard Armor became parts of the Red Armor in Kingdom Hearts: Final Mix. |- |}