Forum:Walkthrough Deadlock

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Forums: Index > The Realm of Sleep > Walkthrough Deadlock


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UxieLover1994 Tiempo de morder de nuevo con el poder! El tema de hoy: su sorpresa! — 12:12, 24 November 2011 (UTC)
710MS.png Our walkthrough is going nowhere, and some of us want the one for KH1 to be finished by Christmas. This is a serious deadlock, here. Same with the Timeline.

We've been working on the walkthrough for the Destiny Islands for nearly two months now, and only a simple enemy template prevents us from continuing on with the other worlds, and nobody is even bothering creating it. I really want to work on these, and I think Erry does, too. But we've, sorta, forgot about it's existence. I think that, if nobody wants to work on them other than myself, we just forget about them and delete them. But I don't want that to happen, y'know. Please don't let our walkthrough and timeline go to waste...

EDIT: This world is just about completed, and all we need is a template for the mini-games. But who's going to create it? Currently, nobody. This is the one thing that's preventing us from doing the other worlds, and I've lost patience after waiting patiently for two months. If there is no template by January 1st, the walkthrough is officially considered to be "dead".


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Pea14733 Freeze! — 16:39, 24 November 2011 (UTC)
BlizzardRCOBlue.png Someone please make THIS a complete template, then we are good to go. Also, it isn't an enemy template, it's a minigame template.


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UxieLover1994 Nya? — 16:43, 24 November 2011 (UTC)
678FMS.png There's data for the mini-games? Didn't know that. It better become a template soon; it won't be much longer until Winter (Summer in Australia). And I already relised the mistake, but I couldn't change it in time.


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Item_2383.png AS IF! Item_2383.png The world is garbage! CRUNCH!
I would have done it a while ago were it not for the fact that I have no coding knowledge to speak of. But seriously, we need to get back to work on these walkthrough pages.
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ShardofTruth Once you believe, truth and lie are quite the same thing. — 18:26, 24 November 2011 (UTC)
Game Clear Data KHRECOM.png Do you have a (vague) idea already what should be part of the template UxieLover? In KH Jiminy's Journal doesn't even have score goals so from my memory the mini games don't have much in common, which is a problem if you want to present them uniformly. So why don't just use tables like it's done for the postcard minigame or just a simple description like in the Jungle Slider article?
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KrytenKoro - "Punch your lights out, hit the pavement. That's what I call entertainment. Causin' problems makes you famous - all the violence makes a statement."
TALK -
...yeah, I see no reason whatsoever for the KH1 mini-games to have templates, unless you just want to make them stand out....which would just be standard template, and probably easier to hand code.

If you need any templates coded, just give me the specifics of what should be in them. The boss templates have already been updated, and I should have time to do a review of the Destiny Islands article this weekend.


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UxieLover1994 Cuando la vida te da las herramientas, a construir motos libración — 05:42, 25 November 2011 (UTC)
480MS.png From the start, I always thought that KH1 mini-games don't need large templates, but this confusion has lead us to do one anyway. The only mini-game/sidequest that's got Jiminy writing about it in his journal is the one for the 99 Puppies. What's the point behind this? This template, however, would be a lifesaver for KHII. The reason behind this deadlock is just because of a nearly-useless template for something that Jiminy does not even mark down.

Well, it's Friday. If the DI walkthrough passes this weekend, I should be working on the one for Traverse Town by Monday. If not, well... let's just see how it goes.

EDIT 10:02, 26 November 2011 (UTC): Now it's Saturday, the begining of the weekend in many countries...
EDIT 10:13, 27 November 2011 (UTC): Sunday now. Sorry if I sound too inpatient.


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Pea14733 Listen up, Phones. The world ends with you. If you want to enjoy life, expand your world. You gotta push your horizons out as far as they'll go — 10:25, 27 November 2011 (UTC)
Uxie, what exactly do you want? Permission to do next world? Or you want the minigame template? It seems that you're being very very very impatient now. What are you waiting for?


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UxieLover1994 Tiempo de morder de nuevo con el poder! El tema de hoy: su sorpresa! — 10:45, 27 November 2011 (UTC)
710MS.png I just want to continue on. I tried to be patient, but I'm not as polite as the pandas, y'know. But they said (earlier) that we should wait until the DI walkthrough is "perfect". Erry knows more.


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17master - Hey, guys, check out my new camera!
TALK - Oh wait, this isn't a camera... - {{{time}}}
...Here's a fun step-by-step solution to our problems in life:
  1. Define "perfect"
  2. Get to work (everyone, including me)
  3. Unlock the other Walkthrough pages
  4. ????
  5. PROFIT!

As for those that didn't see the hidden notes on the DI Walkthrough, we need a table for the racing minigame, and make an enemy template for those oversized-ants.


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Keyblade0 - Should I open the Treasure Chest?
TALK - I just obtained a potion! — 03:13, 28 November 2011 (UTC)
Profit as in getting more edit points? :P

Welp, I shall contribute....once I find my KH1 game. >.<


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UxieLover1994 Cuando la vida te da las herramientas, a construir motos libración — 12:25, 28 November 2011 (UTC)
480MS.png Thanks, guys. I'm just going to spend the next few days working on the Disney worlds until they appear to be "perfect", like with the one for DI. I'm not a good speller (but still better than most teenagers, these days), however, plus it's not really easy for me to write good battle stratergies.

I don't want to work alone (as it's suppost to be the wiki's walkthrough), however. I'm not that good with non-Disney worlds, also. And I really hate Deep Jungle.