Kingdom Hearts 3D: Dream Drop Distance

Code Break

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Code Break (コードブレイク Kōdo Bureiku?) is a technique which appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to manipulate the base code within a digital world for a variety of effects.

Mechanics

In Kingdom Hearts 3D: Dream Drop Distance, Code Break is the Reality Shift for The Grid. Once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.

AUTO DESTRUCT

AUTO DESTRUCT is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets.[citation needed]

AUTO_DESTRUCT { IF POWER == 0 THEN POWER=GET_ENERGY() POWER *= 9999; EXPLOSION(POWER) }

When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning.

DISC JAMMER

DISC JAMMER is composed of the fragments "DISC", "JAM", and "MER". It is used against Rinzler.[citation needed]

Code
DISC_JAMMER
{
 BOSS = GET_BOSS()
 CTRL=BOSS.GET_CTRL()
 CTRL.HACKING
 CTRL.STOP_DISC
}

When activated, DISC JAMMER prevents Rinzler from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixilated aura.

ENERGY JAMMER

ENERGY JAMMER is composed of the fragments "EN", "ERGY", "JAM", and "MER". It is used against the Commantis while it recharges its health.[citation needed]

Code
ENERGY_JAMMER
{
 BOSS = GET_BOSS()
 CTRL=BOSS.GET_CTRL()
 CTRL.HACKING
 CTRL.STOP_ENERGY
}

When activated, ENERGY JAMMER stop the Commantis from recharging.

MOVING SPARK

MOVING SPARK is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and Guards.

Code
MOVING_SPARK
{
 DE = GET_NIGHTMARE()
 CTRL = DE.GET_CTRL()
 CTRL.INSERT(SPARK)
 CTRL.MOVING()
}

When activated, MOVING SPARK charges the target with energy and gives the player character control over its movement. After a short time, or when detonated by the player character, the target explodes and damages nearby enemies.

PRIZE BOX

PRIZE SHOT

SWITCH TARGET

SWITCH TARGET is composed of the fragments "SWITCH" and "TARGET". It can be used on Nightmares, Guards, and turrets.

Code (against enemies)
SWITCH_TARGET
{
 DE = GET_NIGHTMARE()
 TAR = DE.TARGET()
 IF TAR != ENEMY THEN
    TAR.SWITCH(ENEMY)
}
Code (against turrets)
SWITCH_TARGET
{
 GM = GET_GIMMICK()
 TAR = GM.TARGET()
 IF TAR != ENEMY THEN
    TAR.SWITCH(ENEMY)
}

When activated, SWITCH TARGET causes the target to attack its allies instead of the player character. Any circuit lines on the target will turn from CLU's orange to Flynn's white.

TRANSPORT

TRANSPORT is composed of the fragments "TR", "AN", "S", "PO", and "RT". It can be used on CLU's Recognizers.

Code
TRANSPORT
{
 WHILE ADR < 100
  ADR += NEXT_POINT()
 WEND
 WARP( ADR )
}

When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to Flynn's white.

UNLOCK

UNLOCK is composed of the fragments "UN", "L", "OC", and "K". It can be used on lock mechanisms at the Dock.

Code
UNLOCK
{
 CIP = GET_CIPHER()
 CIP &= 0X7FFFFFFF
 PAWD = DECIPHER(CIP)
 OPEN_DOOR(PSWD)
}

When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white.