Code Break
Gawrsh, aren't we here because of the picture?
| |
---|---|
This article needs some images!
Please upload a picture of gif displaying Code Break; gif displaying each suboroutine. |
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
| ||
This article needs more information!
Improve it by adding what you know about the following issues. This article lacks: add mechanics, colored code, code pieces, and redirects (upper and normalcase) for each subroutine |
Code Break (コードブレイク Kōdo Bureiku ) is a technique which appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to manipulate the base code within a digital world for a variety of effects.
Mechanics
In Kingdom Hearts 3D: Dream Drop Distance, Code Break is the Reality Shift for The Grid. Once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.
AUTO DESTRUCT
AUTO DESTRUCT is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets.
- Code
AUTO_DISTRUCT
- {
- IF POWER == 0 THEN
- POWER=GET_ENERGY()
- POWER *= 9999;
- EXPLOSION(POWER)
}
When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning.
DISC JAMMER
DISC JAMMER is composed of the fragments "DISC", "JAM", and "MER". It is used against Rinzler.
- Code
DISC_JAMMER
- {
- BOSS = GET_BOSS()
- CTRL=BOSS.GET_CTRL()
- CTRL.HACKING
- CTRL.STOP_DISC
}
When activated, DISC JAMMER prevents Rinzler from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixilated aura.
ENERGY JAMMER
ENERGY JAMMER is composed of the fragments "EN", "ERGY", "JAM", and "MER". It is used against the Commantis while it recharges its health.
- Code
ENERGY_JAMMER
- {
- BOSS = GET_BOSS()
- CTRL=BOSS.GET_CTRL()
- CTRL.HACKING
- CTRL.STOP_ENERGY
}
When activated, ENERGY JAMMER stop the Commantis from recharging.
MOVING SPARK
MOVING SPARK is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and Guards.
- Code
MOVING_SPARK
- {
- DE = GET_NIGHTMARE()
- CTRL = DE.GET_CTRL()
- CTRL.INSERT(SPARK)
- CTRL.MOVING()
}
When activated, MOVING SPARK charges the target with energy and gives the player character control over its movement. After a short time, or when detonated by the player character, the target explodes and damages nearby enemies.
PRIZE BOX
PRIZE SHOT
SWITCH TARGET
SWITCH TARGET is composed of the fragments "SWITCH" and "TARGET". It can be used on Nightmares, Guards, and turrets.
- Code (against enemies)
SWITCH_TARGET
- {
- DE = GET_NIGHTMARE()
- TAR = DE.TARGET()
- IF TAR != ENEMY THEN
- TAR.SWITCH(ENEMY)
}
- Code (against turrets)
SWITCH_TARGET
- {
- GM = GET_GIMMICK()
- TAR = GM.TARGET()
- IF TAR != ENEMY THEN
- TAR.SWITCH(ENEMY)
}
When activated, SWITCH TARGET causes the target to attack its allies instead of the player character. Any circuit lines on the target will turn from CLU's orange to Flynn's white.
TRANSPORT
TRANSPORT is composed of the fragments "TR", "AN", "S", "PO", and "RT". It can be used on CLU's Recognizers.
- Code
TRANSPORT
- {
- WHILE ADR < 100
- ADR += NEXT_POINT()
- WEND
- WARP( ADR )
}
When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to Flynn's white.
UNLOCK
UNLOCK is composed of the fragments "UN", "L", "OC", and "K". It can be used on lock mechanisms at the Dock.
- Code
UNLOCK
- {
- CIP = GET_CIPHER()
- CIP &= 0X7FFFFFFF
- PAWD = DECIPHER(CIP)
- OPEN_DOOR(PSWD)
}
When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white.