User:Maggosh/ReviewPoints

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  • Story ties together the other games nicely; KH3D is the “bow” of the present leading up to KHIII. Flashbacks and between-worlds cutscenes fit well and don’t seem intrusive.
  • Drop system works well, adding another dimension of urgency to gameplay (ex. Fighting Char Clawbster to the last 10 seconds helped me get into the game)
  • Reality Shifts are varied in style, and though break the flow of combat, work better as a battle finisher than mashing Triangle, a la KHII.
  • Flowmotion takes some getting used to, but adds a healthy alternative to “Command Mashing”. Often gives me a feeling of flinging oneself across the map I haven’t felt since Infamous.
  • Dream Eaters are incredibly varied and colorful, at 50 different types, and raising them is so enjoyable, it pained me whenever I created a higher-level Dream Eater and had to switch.
  • Basic combat – hampered slightly by the reverse positions of the analog slider and D-Pad in comparison to that of the PSP; requires the player to stop moving in order to choose a Deck Command.
  • Birth by Sleep’s tried-and-true combat system works greatly on the 3DS.
  • KH3D is visually stunning; Graphics are an improvement from Birth by Sleep, and loading times are severely decreased. 3D effects are not intrusive and feel natural; used for looking into the screen, rather than having things pop out.
  • Par with the course of the series, the worlds are mainly devoid of their native residents.
  • Flick Rush works as a great application of KH COM’s card-based battle system, though it could have benefitted with the inclusion of deck customization


Comments

I've beaten the Grid. The third world. I must say, Sora's side of the The Grid was awesome. I'm playing this game in proud mode and I beat Rinzler on my first try. Why do people complain about him? :I He was easy.

On the other hand...Riku's side...it was horrible. Everything sounded fake. When I hear CLU's voice during Riku's side, I'm wonder if this is the same guy who played as CLU in Tron: Legacy. In Sora's story, though, CLU sounded exactly like himself. And the scene from the ending of Tron: Legacy didn't have enough emotion to make you feel sad, knowing that Sam will never see his father again.

The concept of death is introduced in the series (finally). Frollo and Flynn die at the end of their respective worlds. Young Xehanort even mentions that Follo's story has ended, which means he died.

In Traverse Town, I love it. I love everything about it. The new areas. The old ones. The remixed version of the field music, and that addicting battle music. KH3D gets a 1000/100 (no typo) on the music, in my opinion.

I like the concept of raising your dream eaters. It reminds me of pokemon. You can name them, give them treats, and play with them. In return they give you awesome abilities or commands like Curaga, or Once More. It's great that they are diverse and that there are many to choose from. :3 A great way to gain LP (Link Points) is to play Flick Rush, which is a fun game since it borrows Chain of Memories' battle system. 02:58, 8 August 2012 (UTC)Keyblade-Blk.png~TheTalkingKeybladeKeyblade-Blk.png


DangeRoxas1.png
Neumannz — Looks like I'm gonna have to jump...!
TALK — I work alone! Except when I work with Xion...which is all the time.
— 04:33, 8 August 2012 (UTC)
 
I can only comment in good faith on the story.

The initial premise of KH3D is rather delightful (and it cleverly solves the recurring problem of "Why is Sora at Level 1 again?"), and the incorporation of story elements from previous instalments of the series is nicely done in most cases. The Chronicle feature helps in putting all the previous games in perspective with respect to KH3D, especially in the manner in which they are made available to the player.

In addition, the individual world stories are fairly well preserved and incorporated into the main story. The Symphony of Sorcery plotline is very interesting, especially considering it is almost completely original. The split between Sora and Riku's progression adds an additional element that keeps the player engaged as the story continues.

However, the major plot twist revealed late in the game, along with most of the last chapter of the story, seems overly convoluted and even a little forced, nearly to the degree of a daytime soap opera. While it sets up the next chapter—Kingdom Hearts III, hopefully—it seems to rely heavily on the goodwill and open-mindedness of the fans in order to pass scrutiny.

Luckily, the final stretch of the story lets the game end on a high note, combining an creative final battle scenario with a number of well-placed callbacks to previous games, going back to the first Kingdom Hearts.

Overall, the story stays interesting and, for the most part, well-balanced, and as long as the player is willing to exercise a bit of suspension of belief, it will keep them drawn into the progression of the series as it continues forward.