User:Maggosh/ReviewPoints

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  • Story ties together the other games nicely; KH3D is the “bow” of the present leading up to KHIII. Flashbacks and between-worlds cutscenes fit well and don’t seem intrusive.
  • Drop system works well, adding another dimension of urgency to gameplay (ex. Fighting Char Clawbster to the last 10 seconds helped me get into the game)
  • Reality Shifts are varied in style, and though break the flow of combat, work better as a battle finisher than mashing Triangle, a la KHII.
  • Flowmotion takes some getting used to, but adds a healthy alternative to “Command Mashing”. Often gives me a feeling of flinging oneself across the map I haven’t felt since Infamous.

8Dream Eaters are incredibly varied and colorful, at 50 different types, and raising them is so enjoyable, it pained me whenever I created a higher-level Dream Eater and had to switch.

  • Basic combat – hampered slightly by the reverse positions of the analog slider and D-Pad in comparison to that of the PSP; requires the player to stop moving in order to choose a Deck Command.
  • Birth by Sleep’s tried-and-true combat system works greatly on the 3DS.

8KH3D is visually stunning; Graphics are an improvement from Birth by Sleep, and loading times are severely decreased. 3D effects are not intrusive and feel natural; used for looking into the screen, rather than having things pop out.

  • Par with the course of the series, the worlds are mainly devoid of their native residents.
  • Flick Rush works as a great application of KH COM’s card-based battle system, though it could have benefitted with the inclusion of deck customization