Walkthrough:Kingdom Hearts/Wonderland
Wonderland
Wonderland is one of the first worlds you'll reach by the Gummi Ship. Upon entering, you'll noice a White Rabbit hopping around. Head towards the door(s) and you'll find yourself in a small room with a tiny Doorknob. After speaking to him, push the bed out of the way before drinking the bottle on the table that just popped out. After shrinking, head to the tiny passage that was behind the bed, and a cutscene will begin.
Apparently, a girl named Alice is brought before the court, with a rather huge lady acting as the judge. The judge, Queen of Hearts, accuses Alice for trying to take the Queen's heart, and unjustly announce her to be guilty. Sora, being the kind-hearted hero as he is, interrupts the court and tries to prove Alice's innocence. Now Sora has to present four pieces of evidence to prove that she is innocent. In the Lotus Forest, you'll meet the Chesire Cat, who will give you hints about the locations of the evidence. While it's possibe to collect only one to continue on, it's better that all four be collected. Some are found around the Lotus Forest; the others in the Bizzare Room, with their locations only accessible through hidden entryways around the forest.
You'll soon have to present the evidence to the Queen of Hearts, who will also add in her own. Who the culprit is depends on the box you chose. You have to pick one of five boxes, which have all been mixed up to make things tricky. Chances are; if you did not collect all four, there is a chance that the "culprit" may be Donald, Goofy, or both; if all four are collected, the culprit might be a Heartless. Alice's cage will be lifted so that you cannot rescue her. You must now break the Crank Tower, but be careful, as some card soldiers will attack you. You can stun the Soldiers by attacking the Queen of Hearts until she faints.
After the battle, it's revealed that Alice had vanished from the cage. The same cat from earlier will explain that some "shadows" have kidnapped her, and that there is a dark room. If you turn on the the lamps in the Bizzare Room (which is now upside-down) you'll be able to stop the shadows. To reach the lamps, some areas of the Bizzare Room will have a Gravity change on the walls as well as on the celling, and you can reach them through some of the doors in the Lotus Forest.
After turning on all the lamps (with two on the celling and two on a wall), talk to the Chesire Cat. The battle with the Trickmaster will begin.
Trickmaster | |||||
---|---|---|---|---|---|
HP | STR | DEF | MP R | EXP | |
Resistances | Weapon | Fire | Blizzard | Thunder | |
Gravity | Stop | KO | Other | ||
Rewards | |||||
After defeating it, the Doorknob will comment on the racket the battle had created, and his mouth will open, revealing Wonderland's Keyhole to Sora. After sealing the Keyhole, the Chesire Cat appears and reveals that Alice had disappeared from this world, ending the events of this world.
This is one of the first three Disney worlds in the game. If this is the first, then the path to Deep Jungle is unlocked, but it's possibe for this to be the second or third world, as there is also Olympus Coliseum.
You'll need to return to Wonderland later to get the remaining Treasure Chests as well as a Trinity Ladder and a Trinity Detect. Some of the treasure chests require High Jump and Glide.