User:Xelias0/DissidiaKH/Zexion

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Scenario

TBD

Battle

zexioncard.png

Zexion is the Devious Schemer, using traps and confusing spells to bring down the opponent. This style makes him a very annoying opponent.

Attacks

Brave Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Book of Deceit (Ground) Ground 30 (15) 160 Initial Conjures a spark of indigo energy in the air. Up to five can exist at the same time. If the opponent makes contact with it, not only will he lose bravery, but he will be sent towards the nearest trap.
Dogma of Quiescence Ground 30 (15) 160 Initial Conjures a seal of darkness on the ground. Does not inflict damage, but when in contact with the enemy, binds him to the circle and prevents him from moving for several seconds.
Lore of Torments (Ground) Ground 30 (15) 160 Level 1 Summons a sphere of darkness and sends it towards the enemy. Has no impact on the enemy's Bravery, but inflicts a random status effect with a 100% rate.
Treatise of Obedience Ground 30 (15) 160 Level 14 Conjures a tornado from the book to attract the opponent towards Zexion. Slowly saps the enemy's bravery as he is absorbed by the dark tornado. If the opponent is near enough, Zexion will create a short-ranged explosion from his book, dealing severe damage.
Puppeteer's Manual Ground 30 (15) 160 Level 33 Summons a floating sphere. If the enemy makes contact with it, it switches places with Zexion and the enemy is stunned.
Book of Deceit (Midair) Aerial 30 (15) 160 Initial Conjures a spark of indigo energy in the air. Up to five can exist at the same time. If the opponent makes contact with it, not only will he lose bravery, but he will be sent towards the nearest trap.
Codex of Retribution Aerial 30 (15) 160 Initial Summons a dark vortex that absorbs any magical Bravery projectiles. You can hold the Circle button to maintain the vortex ; releasing it allows the vortex to throw back the projectiles at the opponent, with enhanced strength.
Lore of Torments (Midair) Aerial 30 (15) 160 Level 21 Summons a sphere of darkness and sends it towards the enemy. Has no impact on the enemy's Bravery, but inflicts a random status effect with a 100% rate.
Glyph of Confusion Aerial 30 (15) 160 Level 38 Summons several indigo spheres of energy and send them towards the enemy. They move in an odd, unpredictable pattern, but they are not especially strong. If they meet a wall or a floor, they will remain there for a short period of time.

HP Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Cyclone Snatch (Ground) Ground 40 (20) 300 Initial Summons a tornado. Stays immobile for a long period of time and has slight attraction. If it hits the enemy, explodes in a blast of dark wind.<br\/>Additional Effect : Absorb
Catastrophe Ground 40 (20) 300 Level 8 Summons a sphere of light. Acts as a shield and protects from frontal attacks. When released, the sphere is thrown violently towards the enemy.
Cyclone Snatch (Midair) Aerial 40 (20) 300 Initial Summons a tornado. Stays immobile for a long period of time and has slight attraction. If it hits the enemy, explodes in a blast of dark wind.<br\/>Additional Effect : Absorb
Meteor Mirage Aerial 40 (20) 300 Level 27 Summons meteors of indigo energy to randomly fall around Zexion. By charging the attack, the meteors grow in size and inflict Wall Rush

Ex Mode

Zexion's Ex Mode is called Ultimate Illusion : he floats now into the air, surrounded by a blue aura, and his book floats near him. He gains the usual Regen as well as the Mirage Cast, allowing him to create inoffensive copies of the spells he casts automatically. This way, the opponent will have to take a risk while attacking Zexion.

Zexion's Ex Burst is the Arcana's End : Zexion drains the enemy in a Lexicon, while you have to press a chain of buttons backwards. If you don't manage, the opponent will break free from the Lexicon and be smashed by a Meteor Mirage. Perfect execution allows Zexion to trap the enemy completely in the Lexicon, before blowing the pages away with a dark gale.

Ability List

Ability Type CP (Mastery) AP to Mastery Obtained Description
Ground Evasion Action 10 (5) 60 Initial On the ground, push R + X to evade opponent's attack.
Midair Evasion Action 10 (5) 60 Initial In the air, push R + X to evade opponent's attack.
Ground Block Action 10 (5) 40 Initial On the ground, push R to guard against foe's attack.
Midair Block Action 10 (5) 40 Initial In the air, push R to guard against foe's attack.
Aerial Recovery Action 10 (5) 80 Initial When tumbling through the air, press R + X to break fall.
Air Dash Action 10 (5) 100 Level 4 While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
Reverse Air Dash Action 10 (5) 100 Level 18 While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
Omni Air Dash Action 40 (20) 300 Level 40 Press R + Triangle to dash in any direction. Hold button to extend range.
Free Air Dash Action 30 (15) 200 Initial Press R + Triangle to dash toward opponent. Hold button to extend range.
Reverse Free Air Dash Action 30 (15) 200 Level 29 Press R + Triangle to dash away from opponent. Hold button to extend range.
Jump Boost + Action 10 (5) 80 Level 22 Increases jump strength.
Double Jump + Action 10 (5) 80 Level 41 Increases number of jumps.
Magic Haste Extra 10 (5) 80 Level 14 Shortens the charge and cooldown time of the user's spells and magical attacks.
Magic Hastera Extra 20 (10) 120 Master Magic Haste Shortens the charge and cooldown time of the user's spells and magical attacks. More effective than Magic Haste.
Magic Hastega Extra 40 (20) 160 Master Magic Hastera Shortens the charge and cooldown time of the user's spells and magical attacks. More effective than Magic Hastera.
Concentration Extra 20 (10) 120 Level 50 Increases progressively Bravery if the character doesn't perform any actions.
Concentration + Extra 40 (20) 160 Master Concentration Increases progressively Bravery if the character doesn't perform any actions. More effective than Concentration.
Magic Finale Extra 20 (10) 120 Level 63 When the opponent can be killed in one hit, doubles the power of magical attacks.
Fireproof Extra 20 (10) 120 Level 90 Reduces the chances of being Ignited.
Iceproof Extra 20 (10) 120 Level 91 Reduces the chances of being Frozen.
Thunderproof Extra 20 (10) 120 Level 92 Reduces the chances of being Jolted.
Windproof Extra 20 (10) 120 Level 93 Reduces the chances of being Air-Tossed.
Exp to Bravery Extra 20 (0) 180 Level 100 Bravery is gained instead of Exp.
Exp to HP Extra 20 (0) 180 Level 100 HP is gained instead of Exp.
Exp to Ex Force Extra 20 (0) 180 Level 100 Ex Force is gained instead of Exp.

Quotes

In Battle

  • "Go." (While using Book of Deceit)
  • "There..." (While using Dogma of Quiescence)
  • "Your memories are nothing !" (While using Lore of Torments)
  • "You should share your power !" (While using Treatise of Obedience)
  • "It is enough." (While using Puppeteer's Manual)
  • "Thank you..." (While using Codex of Retribution)
  • "What is this... ?" (While using Glyph of Confusion)
  • "Your end is near !" (While using Cyclone Snatch)
  • "See my illusion !" (While using Catastrophe)
  • "You think you can be forgiven ?" (While using Meteor Mirage)
  • "You brought this upon yourself." (While entering Ex Mode)
  • "We shall end this now." (While beginning Ex Burst)
  • "You think you can be forgiven ?" (While ending imperfect Ex Burst)
  • "Your hopes are nothing... nothing but a mere illusion !" (While ending perfect Ex Burst)

Introduction

  • "What's all the fuss about?"
  • "Your memories shall be mine!"
  • "Don't I even warrant a hello?"
  • "Your foolishness will be your undoing."
  • "I've got to concentrate." -when HP is low
  • "Time to get my hands dirty." -when HP is low
  • "This may take some effort." -when opponent is stronger
  • "This could prove difficult." -when opponent is stronger
  • "I've no time for child's play." -when opponent is weaker
  • "Know your limits." -when opponent is weaker

Victory

  • "Surely you must've known this was going to happen."
  • "Mission accomplished."
  • "You gave into the illusion."
  • "You brought it upon yourself."
  • "I may have miscalculated." -when HP is low
  • "That took longer than I thought." -when HP is low
  • "You shouldn't have underestimated me." -when opponent is stronger
  • "This battle shall be archived." -when opponent is stronger
  • "No surprise." -when opponent is weaker
  • "A waste of time." -when opponent is weaker

Defeat

  • "This is absurd...!"
  • "What is this?"
  • "I feel so bad..."
  • "I've been bested..."
  • "I may have misjudged you..."
  • "I will not fade back into the darkness!"
  • "I may have been careless." -when opponent is stronger
  • "Have I... been defeated..?" -when opponent is stronger
  • "Impossible...!" -when opponent is weaker
  • "What ARE you?!" -when opponent is weaker

Equipment and Accessories

Exclusive Gear

Name Level Stats Effects
Nightmare's Gear Exclusive ATK +17, BRV +60, DEF +18, HP +520 Concentration ++, Crisis Shell, Magical Damage +15%

Battlegen

Target Condition Recommended Level Reward
Zexion Ex Burst Hit Level 5 Mirage Shard
Zexion Inflict Break Level 41 Mirage Stone
Zexion Successful HP Attack. Level 68 Mirage Gem
Zexion Inflict Break Level 100 Mirage Crystal