Heartless are a very diverse class of enemies divided into Emblem and Pureblood types. Pureblood Heartless all have a huge weakness to Light damage and a particular resistance to Dark damage. Emblem Heartless have many more differences in their abilities and weaknesses. Heartless as a whole are much more common than Nobodies. They range in strength from very weak (for example, Shadows) to quite powerful (such as Invisibles and Dual Blades).
Shadow
Shadows are very common fodder enemies, always appearing in groups and often accompanying stronger Heartless. They are quite weak and do little damage.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Dark Claws
|
Ground
|
Two-hit claw combo.
|
Shadowleap
|
Aerial
|
Jumps towards opponent, then performs a two-hit claw combo.
|
HP Attacks
Move
|
Type
|
Description
|
Shadowkick (Ground)
|
Ground
|
Jumps towards opponent, then performs a basic kick.
|
Shadowkick (Midair)
|
Aerial
|
Jumps towards opponent, then performs a basic kick.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Shadow
|
Inflict Break
|
Level 1
|
Dark Shard
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
220%
|
160%
|
60%
|
170%
|
300%
|
50%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Neoshadow
Neoshadows are moderately powerful Heartless that frequently appear with other Purebloods, such as Shadows and Invisibles. They are fairly fast, and can be dangerous under the right circumstances.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Dark Claws
|
Ground
|
Two-hit claw combo.
|
Shadowleap
|
Aerial
|
Jumps towards opponent, then performs a two-hit claw combo.
|
HP Attacks
Move
|
Type
|
Description
|
Deep Dive
|
Ground
|
The Neoshadow dives into a pool of darkness and leaps back up before spinning rapidly at the target.
|
Wind Dance
|
Aerial
|
The Neoshadow dives into a pool of darkness and leaps back into the air before launching down at the target.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Neoshadow
|
Inflict Break
|
Level 2
|
Lucid Crystal
|
Neoshadow
|
Inflict Break
|
Level 10
|
Bright Crystal
|
Neoshadow
|
Ex Burst Hit
|
Level 35
|
Shield Tech+
|
Neoshadow
|
Successful Brave Attack
|
Level 68
|
Shield Tech++
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
50%
|
50%
|
50%
|
50%
|
300%
|
25%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Novashadow
Novashadows are very similar to, but rarer than Neoshadows. They have fewer attacks and their HP attacks aren’t quite as strong, but their Brave attacks drain the enemy’s Brave points faster.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Dark Claws
|
Ground
|
Two-hit claw combo.
|
HP Attacks
Move
|
Type
|
Description
|
Shallow Dive
|
Aerial
|
The Novashadow dives into a pool of darknes, then leaps back up, creating a shockwave.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Novashadow
|
Successful HP Attack
|
Level 3
|
Shield Tech+
|
Novashadow
|
Ex Burst Hit
|
Level 13
|
Shield Tech++
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
75%
|
75%
|
75%
|
75%
|
300%
|
50%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
125%
|
125%
|
125%
|
125%
|
Soldier
Soldiers are rather weak Heartless that often appear in groups. They are fairly common and don’t pose much of a threat, except for their high speed.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Field Marshall
|
Ground
|
The Soldier slashes at the target with its claws.
|
HP Attacks
Move
|
Type
|
Description
|
Cauldron Battle
|
Aerial
|
The Soldier jumps up and attacks the target with a flurry of kicks.
|
Lightning War
|
Ground
|
The Soldier spins and performs a dashing kick at the target.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Soldier
|
Successful HP Attack
|
Level 2
|
Dark Shard
|
Soldier
|
Successful HP Attack
|
Level 20
|
Bright Shard
|
Soldier
|
Ex Burst Hit
|
Level 47
|
Shield Tech
|
Soldier
|
Inflict Break
|
Level 73
|
Combo Tech
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
150%
|
175%
|
100%
|
200%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Deserter
Deserters often appear in large numbers, and virtually never appear with other types of Heartless, save for Soldiers and—rarely—Barrier Masters. They are easily beaten and do not have a wide repertoire of attacks, so their strength lies in their numbers and speed.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Rogue
|
Ground
|
The Deserter races at the target and scratches them.
|
HP Attacks
Move
|
Type
|
Description
|
Unauthorized Absence
|
Ground
|
The Deserter races at the target and kicks them, sending them flying back.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Deserter
|
Inflict Break
|
Level 13
|
Shining Shard
|
Deserter
|
Successful Brave Attack
|
Level 24
|
Shield Tech+
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
100%
|
125%
|
50%
|
100%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Large Body
Large Bodies are usually slow, moderately powerful Heartless, though they will periodically become invulnerable and use faster attacks. Large Bodies’ main assets are their armored bellies, which automatically guards against frontal attacks.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Cannonball
|
Aerial
|
The Large Body leaps into the air and belly-flops back down, creating a shockwave.
|
Bludgeoning Flail
|
Ground
|
The Large Body swings its arms in a wide arc several times.
|
HP Attacks
Move
|
Type
|
Description
|
Inertia
|
Ground
|
The Large Body glows, flops onto the ground, and belly-slides at the target.
|
Wide Load
|
Ground
|
The Large Body beats its chest with its fists, glows, then charges the target, body-slamming them with its gut.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Large Body
|
Inflict Break
|
Level 1
|
Power Shard
|
Large Body
|
Successful HP Attack
|
Level 16
|
Serenity Shard
|
Large Body
|
Successful Brave Attack
|
Level 47
|
Ankharite
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
50%
|
50%
|
50%
|
75%
|
50%
|
50%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Large Armor
Large Armors are, as their names imply, fully armored versions of Large Bodies. They are not a great deal stronger than their relatives, but their armor automatically blocks all Ground attacks. Though their attacks are mostly the same as those of Large Bodies, their HP attacks are able to inflict a status effect that temporarily robs the enemy of its ability to use Brave attacks.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Wide Load
|
Ground
|
The Large Body beats its chest with its fists, glows, then charges the target, body-slamming them with its gut.
|
Bludgeoning Flail
|
Ground
|
The Large Body swings its arms in a wide arc several times.
|
HP Attacks
Move
|
Type
|
Description
|
Mons Meg
|
Aerial
|
The Large Armor leaps into the air and creates a large shockwave when it lands. This attack may inflict a status effect that temporarily robs the target of its ability to use Brave attacks.
|
Rogue Turret
|
Ground
|
The Large Armor swings its arms very quickly. This attack may inflict a status effect that temporarily robs the target of its ability to use Brave attacks.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Large Armor
|
Ex Burst Hit
|
Level 17
|
Frost Shard
|
Large Armor
|
Inflict Break
|
Level 34
|
Power Tech
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
50%
|
50%
|
50%
|
50%
|
50%
|
50%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune%
|
Immune%
|
50%
|
50%
|
Rabid Dog
Rabid Dogs always appear in packs, and are usually accompanied by other types of Heartless as well. They are quite weak and generally just act as distractions when accompanying stronger Heartless.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Canis Minor
|
Ground
|
The Rabid Dog barks once, creating a small shockwave.
|
HP Attacks
Move
|
Type
|
Description
|
Canis Major
|
Ground
|
The Rabid Dog barks four times in quick succession, creating a shockwave each time.
|
Sirius
|
Aerial
|
The Rabid Dog pounces at the target and bites them twice.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Rabid Dog
|
Inflict Break
|
Level 2
|
Lucid Shard
|
Rabid Dog
|
Successful Brave Attack
|
Level 26
|
Bright Shard
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
200%
|
225%
|
125%
|
225%
|
150%
|
150%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Snapper Dog
Snapper Dogs will usually appear with many weaker Heartless, particularly packs of Rabid Dogs, and occasionally appear with stronger Heartless, including other Snapper Dogs. Though they only have two attacks to Rabid Dogs’ three, Snapper Dogs make up for this by doing more damage and having the potential to inflict a status effect which temporarily robs the enemy of their ability to use Brave attacks.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Orthus
|
Ground
|
The Snapper Dog jumps forward slightly and bites at the target.
|
HP Attacks
Move
|
Type
|
Description
|
Cerberus
|
Ground
|
The Snapper Dog barks, creating a massive shockwave. The shockwave may inflict a special status effect which prevents the target from using Brave attacks for a short while.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Snapper Dog
|
Successful Brave Attack
|
Level 29
|
Power Tech
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
150%
|
175%
|
80%
|
175%
|
125%
|
125%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Minute Bomb
Minute Bombs are generally more nuisances than actual threats, until they utilize their ability to self-destruct, which can be quite deadly under certain circumstances.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Short Fuse
|
Ground
|
The Minute Bomb performs a short, horizontal leap at the target, spinning while doing so.
|
HP Attacks
Move
|
Type
|
Description
|
Short Fuse
|
Ground
|
The Minute Bomb performs a short, horizontal leap at the target, spinning while doing so.
|
Volatile Countdown
|
Ground
|
The Minute Bomb lights its fuse, which sets a timer that appears above its head. The timer is randomly set to either 3 or 9 seconds, and the explosion does heavy Brave and HP damage at the cost of half of the Heartless' health. This attack cannot be used if the Minute Bomb has only 1 unit of health remaining. It may also Ignite the enemy and inflicts Fire damage.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Minute Bomb
|
Successful HP Attack
|
Level 9
|
Blazing Shard
|
Minute Bomb
|
Inflict Break
|
Level 23
|
Bronze
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
Immune
|
300%
|
100%
|
200%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
130%
|
100%
|
100%
|
Detonator
Detonators will usually appear in groups of two or three, accompanied by other types of Heartless (often Minute Bombs). Like Minute Bombs, they are generally more irritating than dangerous (albeit they are stronger and tougher than their smaller relatives), until they make use of their ability to self-destruct.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Short Fuse
|
Ground
|
The Detonator performs a short, horizontal leap at the target, spinning while doing so.
|
HP Attacks
Move
|
Type
|
Description
|
Short Fuse
|
Ground
|
The Detonator performs a short, horizontal leap at the target, spinning while doing so.
|
Massive Ordnance
|
Ground
|
The Detonator lights its fuse, which sets a timer that appears above its head. The timer is randomly set to either 3 or 9 seconds, and the explosion does heavy hp and Brave damage in a very wide radius at the cost of half of the Heartless' health. This attack cannot be used if the Detonator has only 1 unit of health remaining. It may also Ignite the target and inflicts Fire damage.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Detonator
|
Inflict Break
|
Level 6
|
Blazing Stone
|
Detonator
|
Successful HP Attack
|
Level 32
|
Power Tech
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
Immune
|
200%
|
70%
|
175%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
150%
|
50%
|
50%
|
Crimson Jazz
Crimson Jazzes typically appear in pairs and, much less commonly, with other types of Heartless. They are the only type of Heartless that use Fire magic, but cannot Ignite the player. Instead, most of their attacks can hurl enemies into the air. They attack quickly and can chain attacks fairly easily.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Hard Bop
|
Aerial
|
The Heartless thrusts its body at the target, "kicking" it.
|
Soul Jazz
|
Aerial
|
The Heartless creates an explosive shockwave around itself, sending the enemy soaring.
|
HP Attacks
Move
|
Type
|
Description
|
Cool Jazz
|
Aerial
|
Three large, spherical mines of fire appear around the target and follow them, exploding a short while later.
|
Free Jazz
|
Aerial
|
Dozens of small mines of fire follow the target for several seconds, exploding constantly.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Crimson Jazz
|
Inflict Break
|
Level 6
|
Blazing Gem
|
Crimson Jazz
|
Ex Burst Hit
|
Level 27
|
Blazing Crystal
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
Immune
|
100%
|
50%
|
50%
|
100%
|
50%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
100%
|
50%
|
50%
|
Emerald Blues
Emerald Blues are a bit stronger than other Heartless in their family, if only because of a slightly larger than average repertoire of attacks and the fact that every one of their attacks (which use Wind magic) can not only Air-Toss enemies, but also automatically shield them with wind.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Delta Blues
|
Aerial
|
The Emerald Blues casts Aero around itself.
|
Piano Blues
|
Aerial
|
The Emerald Blues casts Aero around itself, then charges at the target.
|
HP Attacks
Move
|
Type
|
Description
|
Jump Blues
|
Aerial
|
An enormous tornado is created around the Emerald Blues, tossing the target high into the air.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Emerald Blues
|
Inflict Break
|
Level 5
|
Lightning Stone
|
Emerald Blues
|
Successful HP Attack
|
Level 21
|
Energy Gem
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
100%
|
Immune
|
50%
|
Immune
|
100%
|
50%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
Immune
|
50%
|
Immune
|
Silver Rock
Silver Rocks use Light magic to cause explosions and also use dive-bombing attacks. They are somewhat rarer than their fellow magic-using Heartless, but are not very powerful.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Grunge
|
Aerial
|
The Silver Rock dives straight down.
|
HP Attacks
Move
|
Type
|
Description
|
Shift Shot
|
Aerial
|
The Silver Rock condenses into a ball of light and creates an explosion several seconds later.
|
Hard Rock
|
Aerial
|
The Silver Rock dives straight down and creates a shockwave.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Silver Rock
|
Successful HP Attack
|
Level 13
|
Power Stone
|
Silver Rock
|
Inflict Break
|
Level 42
|
Bright Stone
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
50%
|
50%
|
Immune
|
50%
|
25%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
50%
|
50%
|
Immune
|
50%
|
Grey Caprice
Grey Caprices always appear in the company of other types of Heartless, and act more as diversions and annoyances than actual threats. Their ability to switch places with the player can be disorienting, and the potential status effect they can inflict further hinders the player by removing their ability to jump.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Paganini
|
Aerial
|
The Grey Caprice charges a sphere of energy and fires it at the target, switching places with them if it hits.
|
HP Attacks
Move
|
Type
|
Description
|
Tchaikovsky
|
Aerial
|
The Grey Caprice charges a sphere of energy and fires it at the target, switching places with them if it hits. It also has the potential inflict a status effect that temporarily robs the enemy of their ability to jump.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Grey Caprice
|
Inflict Break
|
Level 2
|
Aerial Tech
|
Grey Caprice
|
Successful HP Attack
|
Level 21
|
Aerial Tech+
|
Grey Caprice
|
Inflict Break
|
Level 47
|
Aerial Tech++
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
150%
|
155%
|
100%
|
200%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
120%
|
120%
|
120%
|
120%
|
Turquoise March
Turquoise Marches are easily dealt with, as they only have two attacks, both of which have the potential to Freeze enemies.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Mahler
|
Aerial
|
The Turquoise March charges a sphere of water above its head and launches it at the target, creating a column of water. It may freeze the target should it hit.
|
HP Attacks
Move
|
Type
|
Description
|
Wolfgang
|
Aerial
|
The Turquoise March charges a large sphere of water above its head and fires it at the target, creating a column of water. It has a high likelyhood of freezing them should it hit.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Turquoise March
|
Successful Brave Attack
|
Level 9
|
Frost Gem
|
Turquoise March
|
Ex Burst Hit
|
Level 34
|
Frost Crystal
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
140%
|
150%
|
70%
|
175%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
150%
|
10%
|
100%
|
100%
|
Scarlet Tango
Scarlet Tangos, like Turquoise Marches, are simple Heartless to deal with with only two attacks, both of which deal Fire damage and can Ignite enemies.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Neotango
|
Aerial
|
The Scarlet Tango charges a sphere of fire above its head and fires it at the target. It bounces as it closes in on them, and may of burn them should it hit.
|
HP Attacks
Move
|
Type
|
Description
|
Tango-Canción
|
Aerial
|
The Scarlet Tango charges a large sphere of fire above its head and fires it at the target. It bounces as it closes in on them, and has a high likelyhood of burning them should it hit.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Scarlet Tango
|
Successful Brave Attack
|
Level 4
|
Blazing Shard
|
Scarlet Tango
|
Successful HP Attack
|
Level 16
|
Blazing Crystal
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
Absorb
|
300%
|
90%
|
200%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
150%
|
100%
|
100%
|
Crescendo
Crescendos are relatively weak Heartless that have a fairly diverse range of attacks. They are able to use Wind-based attacks, which can potentially Air-Toss enemies. Their most notable skill, however, is their ability to heal their fellow Heartless via one of its HP attacks.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Pianissimo
|
Ground
|
The Crescendo swings its trumpet at the target.
|
Fortissimo
|
Aerial
|
The Crescendo leaps at the target and swings its trumpet.
|
HP Attacks
Move
|
Type
|
Description
|
Loudmouth
|
Ground
|
The Crescendo trumpets for a few seconds, restoring its health.
|
Vento
|
Aerial
|
The Crescendo fires a blast of air from its trumpet.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Crescendo
|
Successful HP Attack
|
Level 2
|
Blazing Crystal
|
Crescendo
|
Inflict Break
|
Level 12
|
Bright Crystal
|
Crescendo
|
Successful HP Attack
|
Level 38
|
Shining Shard
|
Crescendo
|
Inflict Break
|
Level 53
|
Lightning Gem
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
100%
|
100%
|
170%
|
10%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
60%
|
60%
|
60%
|
Immune
|
Flare Note
Flare Notes are relatively weak Heartless that have a fairly diverse range of attacks. They are able to use Fire magic, which can potentially Ignite enemies. Their most notable skill, however, is their ability to heal their fellow Heartless. Flare Notes are very similar to Crescendos, though they are a bit rarer.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Pianissimo
|
Ground
|
The Flare Note swings its trumpet at the target.
|
Fortissimo
|
Aerial
|
The Flare Note leaps at the target and swings its trumpet.
|
HP Attacks
Move
|
Type
|
Description
|
Loudmouth
|
Ground
|
The Flare Note trumpets for a few seconds, restoring its health.
|
Fuoco
|
Aerial
|
The Flare Note fires a blast of fire from its trumpet.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Flare Note
|
Successful Brave Attack
|
Level 3
|
Blazing Shard
|
Flare Note
|
Inflict Break
|
Level 18
|
Blazing Gem
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
Absorb
|
300%
|
140%
|
200%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
150%
|
100%
|
100%
|
Bookmaster
Bookmasters are a fair bit more difficult to deal with than most other magic-using Heartless. They cast their spells quickly and their melee attacks are difficult to avoid. They also have the distinction of being the only type of Heartless capable of casting three types of magic (bested only by Wizards), Fire, Blizzard, and Thunder, meaning any of their HP attacks can potentially Ignite, Freeze, or Jolt the enemy. Conversely, they are immune to Fire, Ice, Thunder, Wind, and Dark damage and the respective status effects. They tend to appear in groups, or flanking other types of Heartless.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Salutatorian
|
Aerial
|
The Bookmaster closes its book and spins at the target twice, swinging its book to do damage.
|
Valedictorian
|
Aerial
|
The Bookmaster closes its book and spins at the target four times, swinging its book to do damage.
|
HP Attacks
Move
|
Type
|
Description
|
Pyrokinetics
|
Aerial
|
The Bookmaster casts Fire once, twice, and then three times at a time.
|
Cryokinetics
|
Aerial
|
The Bookmaster casts Blizzard once, twice, and then three times at a time.
|
Electrokinetics
|
Aerial
|
The Bookmaster casts Thunder once, three times, and then five times at a time.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Bookmaster
|
Successful HP Attack
|
Level 7
|
Lucid Gem
|
Bookmaster
|
Successful HP Attack
|
Level 24
|
Energy Crystal
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
Immune
|
Immune
|
Immune
|
Immune
|
100%
|
Immune
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
120%
|
120%
|
120%
|
120%
|
Barrier Master
Barrier Masters are focused more toward aiding their allies in battles and as a result always appear with at least one other type of Heartless. Their attacks do gradual damage to the enemy’s Bravery or HP, or surround their fellow Heartless in impenetrable barriers. Unlike their relatives, the Bookmasters, Barrier Masters are highly susceptable to elemental damage.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Scutum
|
Aerial
|
The Barrier Master encases its target in an energy sphere and steadily drains their Brave points. This attack is continuous until the Barrier Master takes damage, but the Heartless is unable to move while using it.
|
HP Attacks
Move
|
Type
|
Description
|
Phalanx
|
Aerial
|
The Barrier Master encases the target and all of its fellow Heartless in barriers. The target's health is then siphoned off and transferred to all of the other Heartless. The Barrier Master itself is not affected by this attack, and its Brave points steadily deplete.
|
Testudo
|
Aerial
|
The Barrier Master encases all other Heartless on the field in an impenetrable barrier. Using this slowly drains both Brave points and health, and the barriers fall is the Master is damaged.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Barrier Master
|
Inflict Break
|
Level 4
|
Iron
|
Barrier Master
|
Ex Burst Hit
|
Level 18
|
Shield Tech
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
250%
|
300%
|
200%
|
300%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
120%
|
120%
|
120%
|
120%
|
Cymbal Monkey
Cymbal Monkeys are another type of Heartless that serve to disorient and frustrate the enemy more than directly pose a threat. Their sound bullets have the potential to inflict a status effect which temporarily reverses the controls. The bullets themselves can be rather difficult to avoid.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Cacophonous Din
|
Aerial
|
The Cymbal Monkey clangs its cymbals together and fires three bullets of sound simultaneously. This attack can inflict a status effect that reverses the controls.
|
HP Attacks
Move
|
Type
|
Description
|
Dissonant Performance
|
Aerial
|
The Cymbal Monkey clangs its cymbals together several times and fires many bullets of sound in rapid succession. These bullet home in on the target, and can inflict a status effect that reverses the controls.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Cymbal Monkey
|
Successful HP Attack
|
Level 3
|
Iron
|
Cymbal Monkey
|
Ex Burst Hit
|
Level 18
|
Range Tech
|
Cymbal Monkey
|
Successful HP Attack
|
Level 47
|
Silver
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
180%
|
300%
|
70%
|
220%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Search Ghost
Search Ghosts are moderately powerful Heartless that can chain Brave attacks easily. They and Hover Ghosts share the “Ghastly Parasite” attack, which siphons off the target’s HP if it is successful. Their ability to teleport makes them rather hard to target and hit, but they suffer from one fatal flaw, poor defense. Search Ghosts are commonly found in groups that often include Hover Ghosts.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Spotlight
|
Aerial
|
A wide-range attack in which the Search Ghost swings its disembodied hands inward.
|
Phantasm
|
Aerial
|
A wide-range attach in which the Search Ghost swings its disembodied hands outward.
|
HP Attacks
Move
|
Type
|
Description
|
Ghastly Parasite
|
Aerial
|
The Search Ghost teleports ontop of the target and attempts to grab them. If successful, the target's health will be siphoned by the Heartless.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Search Ghost
|
Successful Brave Attack
|
Level 10
|
Bright Gem
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
150%
|
100%
|
100%
|
200%
|
150%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Hover Ghost
Hover Ghosts are moderately powerful Heartless, though they don’t have much defensive capabilities. They can rather difficult to hit, as they have the ability to teleport, a power that also plays a role in their other ability shared only by Search Ghosts. If the “Ghastly Parasite” attack is successful, Hover Ghosts can absorb the opponent’s HP. Hover Ghosts are a bit rarer than Search Ghosts, and have a tendency to appear in groups.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Haunting Swing
|
Aerial
|
The Hover Ghost flings its hands at the target.
|
HP Attacks
Move
|
Type
|
Description
|
Ghastly Parasite
|
Aerial
|
The Hover Ghost teleports ontop of the target and attempts to grab them. If successful, the target's health will be siphoned by the Heartless.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Hover Ghost
|
Successful Brave Attack
|
Level 4
|
Lightning Shard
|
Hover Ghost
|
Inflict Break
|
Level 19
|
Lightning Gem
|
Hover Ghost
|
Successful Brave Attack
|
Level 38
|
Lightning Crystal
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
150%
|
160%
|
100%
|
200%
|
150%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Air Soldier
Air Soldiers are moderately powerful Heartless that have a number of attacks to choose from. They are quite fast, have a sturdy defense, and their attacks are hard to dodge, and tend to appear in fairly large groups. All of this can make Air Soldiers quite dangerous and hard to deal with.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Banzai Charge
|
Aerial
|
The Air Soldier attacks with a long, sweeping kick.
|
Hissatsu
|
Aerial
|
The Air Soldier attacks with a downward kick.
|
Giretsu
|
Aerial
|
The Air Soldier attacks with a swift uppercut.
|
HP Attacks
Move
|
Type
|
Description
|
Fallen Sky
|
Aerial
|
The Air Soldier clasps its hands above its head and slams them down at the target.
|
Kamikaze
|
Aerial
|
The Air Soldier swoops in and rushes at the target, slamming them with its body.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Air Soldier
|
Successful Brave Attack
|
Level 11
|
Dark Shard
|
Air Soldier
|
Inflict Break
|
Level 23
|
Bright Shard
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
100%
|
100%
|
100%
|
100%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Air Battler
Air Battlers are powerful Heartless that can utilize Wind magic to Air-Toss enemies. They are very fast and frequently opt for an “avoid and evade” strategy, dodging the player’s attacks before quickly moving in and attacking for itself.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Discus Toss
|
Aerial
|
The Air Battler swings its arms twice, throwing two circular blades spinning at the target.
|
HP Attacks
Move
|
Type
|
Description
|
Fallen Sky
|
Aerial
|
The Air Battler clasps its hands together and slams its arms down on the target.
|
Hurricane Force
|
Aerial
|
The Air Battler conjures a large tornado around itself, which Air-Tosses the target if it makes contact.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Air Battler
|
Ex Burst Hit
|
Level 11
|
Combo Tech+
|
Air Battler
|
Inflict Break
|
Level 31
|
Energy Stone
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
150%
|
150%
|
100%
|
Immune
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
150%
|
Immune
|
Dual Blade
Dual Blades are powerful Heartless with a large repertoire of attacks, one of which can steal the enemy’s HP and transfer it to the Dual Blade. They are fast in terms of their attack speed and have a fast block. They are occasionally accompanied by weaker Heartless, such as Shadows or Minute Bombs.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Cutting Edge
|
Aerial
|
The Dual Blade leaps high into the air before crashing back down, creating a shock wave.
|
Razor Rush
|
Ground
|
The Dual Blade glows briefly, then makes a high-speed dash at the target.
|
HP Attacks
Move
|
Type
|
Description
|
Spiral Edge
|
Ground
|
The Dual Blade glows for a moment, charging its power, before spinning and stabbing its arms at the target.
|
Cutting Edge
|
Aerial
|
The Dual Blade leaps high into the air before crashing back down, creating a shockwave.
|
Spiral Drain
|
Ground
|
The Dual Blade spins quickly, then stabs its arms at the target, absorbing some health from them if it hits.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Dual Blade
|
Successful HP Attack
|
Level 12
|
Lightning Gem
|
Dual Blade
|
Ex Burst Hit
|
Level 21
|
Dense Gem
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
80%
|
90%
|
50%
|
Absorb
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
Immune
|
15%
|
Immune
|
Invisible
Invisibles are powerful Heartless with a number of attacks, both physical and magical. They generally do heavy damage and have a large amount of health, and can execute their attacks quickly. They are highly resistant to Fire, Ice, Thunder, Wind, and Dark damage, as well as the respective status effects. Invisibles don’t often appear with other Heartless, but when they do they are only ever accompanied by Angel Stars or Pureblood Heartless.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Hard Shell
|
Aerial
|
The Invisible flies at the target and swings its sword at them once.
|
Dark Rain
|
Aerial
|
The Invisible conjures numerous spheres of dark energy which rain down on the target. They have limited homing properties, and will glide along the ground for a short while.
|
HP Attacks
Move
|
Type
|
Description
|
Transparent Evil
|
Aerial
|
The Invisible vanishes and its sword flies at the target five times in quick succession.
|
Demoniac Surge
|
Aerial
|
The Invisible plants its sword in the ground and creates an explosion of dark energy with the Heartless at the center. The blast has a wide radius indicated by a dark ring that appears just prior to the explosion.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Invisible
|
Successful HP Attack
|
Level 5
|
Dark Gem
|
Invisible
|
Ex Burst Hit
|
Level 20
|
Shield Tech++
|
Invisible
|
Successful Brave Attack
|
Level 45
|
Energy Crystal
|
Invisible
|
Successful Brave Attack
|
Level 71
|
Orichalcum
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
70%
|
80%
|
Absorb
|
90%
|
300%
|
25%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
5%
|
Immune
|
Immune
|
Angel Star
Angel Stars are moderately powerful Heartless that mainly utilize attacks that deal Light damage, though they also have the ability to inflict Dark damage. They often appear in groups or flanking Pureblood Heartless. They are highly resistant to all forms of elemental damage, including Light and Dark attacks.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Impure Darkness
|
Ground
|
The Angel Star conjures a small, ground-bound tornado that follows the target. This attack deal Dark damage.
|
Feathers of Light
|
Aerial
|
The Angel Star folds its wings in front of it and charges the target. This attack renders the Angel Star invulnerable for its duration and deals Light damage.
|
HP Attacks
Move
|
Type
|
Description
|
Angelic Surge
|
Aerial
|
The Angel Star charges a single, large ball of light that it then fires at the target. This attack deals Light damage.
|
Light Rain
|
Aerial
|
The Angel Star fires multiple balls of light at the target. This attack deal light damage.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Angel Star
|
Successful HP Attack
|
Level 14
|
Mithril
|
Angel Star
|
Successful HP Attack
|
Level 40
|
Energy Shard
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
50%
|
50%
|
Absorb
|
50%
|
50%
|
50%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
5%
|
Immune
|
Immune
|
Cannon Gun
Cannon Guns can be troublesome Heartless do deal with. Although they are slow and easy to attack, their attacks are very difficult to avoid, and they have the potential to Ignite the player if they hit. This type of Heartless often appears in rather large numbers, usually including Switch Launchers.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Demolition
|
Ground
|
The Cannon Gun charges a fireball for several seconds before firing a horizontal shot straight at the target. This attack may Ignite the target.
|
HP Attacks
Move
|
Type
|
Description
|
Bombardment
|
Aerial
|
The Cannon Gun shoots a fireball stragiht up into the air. A Heartless symbol then appears under the target, signifying where the shot will land, and follows the target until the last second. This attack may Ignite the target.
|
Demolition
|
Ground
|
The Cannon Gun charges a fireball for several seconds before firing a horizontal shot straight at the target. This attack may Ignite the target.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Cannon Gun
|
Successful HP Attack
|
Level 11
|
Blazing Stone
|
Cannon Gun
|
Inflict Break
|
Level 16
|
Bright Stone
|
Cannon Gun
|
Ex Burst Hit
|
Level 33
|
Ankharite
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
Absorb
|
200%
|
150%
|
150%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
50%
|
200%
|
100%
|
100%
|
Switch Launcher
Switch Launchers use similar tactics to those of their more common relatives, Cannon Guns. Switch Launchers’ projectiles switch the positions of the Heartless and the player when they make contact, and can potentially rob the player of their ability to jump.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Trade Launch
|
Ground
|
The Switch Launcher charges and fires a green blast of energy straight at the target. Should it hit, the player and the Heartless will switch places.
|
HP Attacks
Move
|
Type
|
Description
|
Warp Artillery
|
Aerial
|
The Switch Launcher charges and fires a green blast of energy up into the air. It will follow the target for a few moments (signified by a Heartless emblem on the ground) before landing on them. Should it hit, the player and the Heartless will switch places. It may also rob the target of their ability to jump.
|
Trade Launch
|
Ground
|
The Switch Launcher charges and fires a green blast of energy straight at the target. Should it hit, the player and the Heartless will switch places.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Switch Launcher
|
Successful Brave Attack
|
Level 16
|
Serenity Gem
|
Switch Launcher
|
Ex Burst Hit
|
Level 32
|
Warp Crystal
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
150%
|
190%
|
90%
|
190%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
40%
|
40%
|
150%
|
Immune
|
Creeper Plant
Creeper Plants are stationary, ground-bound Heartless that have a few troublesome attacks, such as spitting seeds that can stop the player from using Brave attacks for a short amount of time. Their root attack can hit the player from any flat surface on the stage, no matter how big the distance from the Heartless is. Because of their root system, they are immune to Air-Tossing. Creeper Plants generally appear in groups with other lower-tier Heartless like Minute Bombs and Blizzard Plants.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Root Ravager
|
Ground
|
The Creeper Plant thrusts its roots up at the target from underground. This attack can hit the target on any flat surface on the stage, reggardless of how far away the Heartless itself is.
|
Soil Charmer
|
Ground
|
The Creeper Plant slams its head into the ground several times.
|
HP Attacks
Move
|
Type
|
Description
|
Root Ravager
|
Ground
|
The Creeper Plant thrusts its roots up at the target from underground. This attack can hit the target on any flat surface on the stage, reggardless of how far away the Heartless itself is.
|
Silent Seedlings
|
Ground
|
The Creeper Plant fires three seeds at the target. Should this attack hit, it may temporarily rob them of their ability to use Brave attacks.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Creeper Plant
|
Successful HP Attack
|
Level 22
|
Bright Shard
|
Creeper Plant
|
Successful HP Attack
|
Level 26
|
Power Shard
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
200%
|
100%
|
100%
|
100%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
150%
|
100%
|
100%
|
Immune
|
Blizzard Plant
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Soil Charmer
|
Ground
|
The Bizzard Plant slams its head into the ground several times.
|
HP Attacks
Move
|
Type
|
Description
|
Soil Charmer
|
Ground
|
The Blizzard Plant slams its head into the ground several times.
|
Hoarfrost
|
Ground
|
The Blizzard Plant casts Blizzard at the target, which may Freeze them.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Blizzard Plant
|
Inflict Break
|
Level 14
|
Frost Gem
|
Blizzard Plant
|
Ex Burst Hit
|
Level 31
|
Combo Tech+
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
300%
|
Absorb
|
Immune
|
Immune
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
150%
|
Immune
|
Immune
|
Immune
|
Surveillance Robot
Surveillance Robots are swift Heartless that often appear in groups or flanking other Heartless, such as Guardians and, occasionally, magic-using Heartless like Crimson Jazzes. Their defensive capabilities aren’t particularly strong, but they have a wide range of attacks, several of which can rob the player of their jumping ability for a short while.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Light Gun
|
Aerial
|
The Surveillance Robot fires multiple blue-white lasers in sets of two. These shots can be reflected at the Surveillance Robot.
|
Gyroscope
|
Aerial
|
The Surveillance Robot swings its body into the target.
|
HP Attacks
Move
|
Type
|
Description
|
Sparkle Ray
|
Aerial
|
The Surveillance Robot fires a massive beam of energy in a wide, circular arc. This attack can rob their target of the ability to jump.
|
Star Bullets
|
Aerial
|
The Surveillance Robot fires several red lasers at the target. This attack has the potential to rob the target of their ability to jump.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Surveillance Robot
|
Inflict Break
|
Level 12
|
Lightning Gem
|
Surveillance Robot
|
Inflict Break
|
Level 27
|
Bright Gem
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
200%
|
250%
|
180%
|
275%
|
75%
|
75%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
Immune
|
Guardian
Guardians are larger, rarer, sturdier, and more powerful relatives to Surveillance Robots. They only have two different kinds of attacks, but both are powerful and can potentially rob the player of their ability to use HP attacks for a short while. Conversely, their attacks are very easily dodged. They are always flanked by some number of Surveillance Robots.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Null Beam
|
Aerial
|
The Guardian charges and fires a powerful laser that it sweeps across the ground directly in front of it. This attack may rob the target of its ability to use HP attacks for a short while.
|
HP Attacks
Move
|
Type
|
Description
|
Twin Void
|
Aerial
|
The Guardian charges two powerful lasers at its sides and sweeps them across the ground directly in front of it. This attack may rob the target of their ability to use HP attacks for a short amount of time.
|
Null Beam
|
Aerial
|
The Guardian charges and fires a powerful laser that it sweeps across the ground directly in front of it. This attack may rob the target of its ability to use HP attacks for a short while.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Guardian
|
Successful HP Attack
|
Level 12
|
Moon Stone
|
Guardian
|
Inflict Break
|
Level 30
|
Aerial Tech
|
Guardian
|
Inflict Break
|
Level 52
|
Empty Shard
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
70%
|
80%
|
60%
|
90%
|
50%
|
75%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
40%
|
40%
|
80%
|
Immune
|
Icy Cube
Icy Cubes are generally weak fodder enemies with very little heath. Their only real asset is their ability to inflict Blizzard damage and potentially Freeze enemies. They also sport a surprising resistance to all status effect except for being Ignited. Icy Cubes usually appear in large numbers, occasionally including Snowy Crystals.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Overactive Glacier
|
Ground
|
The Icy Cube lunges straight at the target.
|
HP Attacks
Move
|
Type
|
Description
|
Snowfall
|
Aerial
|
The Icy Cube leaps into the air and slams down, creating a small shockwave that deals Ice damage and may Freeze the target.
|
Overactive Glacier
|
Ground
|
The Icy Cube lunges straight at the target.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Icy Cube
|
Inflict Break
|
Level 11
|
Frost Gem
|
Icy Cube
|
Inflict Break
|
Level 20
|
Frost Crystal
|
Icy Cube
|
Successful Brave Attack
|
Level 49
|
Iron
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
300%
|
Immune
|
60%
|
200%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
200%
|
Immune
|
Immune
|
Immune
|
Snowy Crystal
Snowy Crystals are moderately powerful Heartless with the ability to inflict Blizzard damage and possibly Freeze enemies. They have a surprisingly fast recovery time when blocked and their attacks are relatively wide-range. They have even better defense than their smaller cousins. Snowy Crystals usually appear in the company of Icy Cubes, and pose a more significant threat than their smaller relatives.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Shudder Roll
|
Ground
|
The Snowy Crystal rolls toward the target, creating a shockwave that may Freeze them each time it hits the ground.
|
Hailstorm
|
Aerial
|
The Snowy Crystal leaps up and slams back down, creating a large shockwave that inflicts Ice damage and may Freeze the target.
|
HP Attacks
Move
|
Type
|
Description
|
Shudder Roll
|
Ground
|
The Snowy Crystal rolls toward the target, creating a shockwave that may Freeze them each time it hits the ground.
|
Overactive Glacier
|
Ground
|
The Snowy Crystal slides straight at the target.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Snowy Crystal
|
Successful HP Attack
|
Level 22
|
Frost Shard
|
Snowy Crystal
|
Successful HP Attack
|
Level 25
|
Frost Gem
|
Snowy Crystal
|
Inflict Break
|
Level 30
|
Frost Crystal
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
300%
|
Absorb
|
Immune
|
Immune
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
150%
|
Immune
|
Immune
|
Immune
|
Morning Star
Morning Stars are powerful Heartless that are slow generally, and have attack speeds that vary from slow to fast. They have decent defense (thought they are quite weak to Wind damage), and are actually rendered invulnerable during one of their attacks. They occasionally appear in groups or with weaker Heartless, such as Soldiers or Cannon Guns, flanking them.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Chainless Flail
|
Ground
|
The Morning Star performs a short-range, one-two punch with its spiked hands.
|
Cudgel Spin
|
Ground
|
The Morning Star spins around, swinging its arms as it does so.
|
HP Attacks
Move
|
Type
|
Description
|
Asteroid Spin
|
Ground
|
The Morning Star spins like a top to attack and becomes invulnerable for a short time.
|
Meteor Strike
|
Aerial
|
The Morning Star leaps into the air and slams back down.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Morning Star
|
Successful HP Attack
|
Level 22
|
Power Crystal
|
Morning Star
|
Inflict Break
|
Level 44
|
Serenity Stone
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
120%
|
110%
|
40%
|
200%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
Immune
|
10%
|
10%
|
Scorching Sphere
Scorching Spheres are less-common than Morning Stars, but behave and appear in identical ways. They have better defense than their relatives, being invulnerable to several types of damage. The most notable difference between Scorching Spheres and Morning Stars is that some Scorching Spheres’ attacks can Ignite enemies.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Fire Whirl
|
Ground
|
The Scorching Sphere spins like a top to attack and becomes invulnerable for a short time. Contact with the Heartless in this state may Ignite the player.
|
HP Attacks
Move
|
Type
|
Description
|
Armageddon
|
Ground
|
The Scorching Sphere leaps into the air and slams back down, creating a fiery shockwave that may Ignite the target.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Scorching Sphere
|
Successful HP Attack
|
Level 32
|
Blazing Crystal
|
Scorching Sphere
|
Successful Brave Attack
|
Level 44
|
Iron
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
Absorb
|
200%
|
Immune
|
Immune
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
150%
|
25%
|
Immune
|
Avalanche
Avalanches are moderately powerful Heartless that can fight well in the air and on the ground, though they are better suited to the air. They have the ability to inflict Ice damage and can potentially Freeze enemies. They are Immune to Thunder, Ice, and Wind damage and the respective status effects. They will rarely appear in groups, but are often accompanied by Turquoise Marches.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Powder Snow
|
Aerial
|
The Avalanche fires four Blizzard blasts that home in on the target and may Freeze them.
|
Snowball Effect
|
Ground
|
The Avalanche leaps up and lands a short ways away, creating a shockwave.
|
HP Attacks
Move
|
Type
|
Description
|
Slab Snow
|
Ground
|
The Avalanche leaps up and flies very low, sweeping the ground and slamming the target.
|
Snow Blind
|
Aerial
|
The Avalanche spins around, charging staight at the target.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Avalanche
|
Inflict Break
|
Level 33
|
Frost Shard
|
Avalanche
|
Ex Burst Hit
|
Level 70
|
Frost Gem
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
200%
|
Immune
|
Immune
|
Immune
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
10%
|
Immune
|
Immune
|
Immune
|
Phantomtail
Phantomtails are rarer than Avalanches, but are virtually identical to them in terms of attacks, with only minor variations in the range of the attack. Significant differences include the Avalanche’s Blizzard attack being replaced with an energy attack that has not elemental affiliation, and the lack of any Ground attacks, since Phantomtails never land. They always appear alone, and they lower defenses than Avalanches. To compensate, Phantomtails have the ability to teleport.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Ectoplasm
|
Aerial
|
The Phantomtail fires four green energy blasts that home in on the target.
|
HP Attacks
Move
|
Type
|
Description
|
Mirage Flyby
|
Aerial
|
The Phantomtail flies very low, sweeping the ground and slamming the target.
|
Delusionary Corkscrew
|
Aerial
|
The Phantomtail spins around several times, charging staight at the target.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Phantomtail
|
Successful HP Attack
|
Level 28
|
Luck Tech
|
Phantomtail
|
Ex Burst Hit
|
Level 70
|
Mirage Stone
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
100%
|
110%
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40%
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130%
|
120%
|
90%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
10%
|
10%
|
10%
|
Immune
|
Blitz Spear
Blitz Spears are very similar to Dual Blades, though slightly more powerful. They are fast and have swift attacks and recovery time. They also have the ability to inflict Thunder damage and Jolt enemies, a skill further exploited by the fact that ‘’any’’ attack that they connect on a Jolted opponent siphons off the enemy’s health. They only occasionally appear flanked by weaker Heartless.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
High Voltage
|
Aerial
|
The Blitz Spear leaps high into the air before crashing back down, creating a shock wave and simultaneously casting Thunder, which may Jolt the target.
|
Razor Drain
|
Ground
|
The Blitz Spear glows briefly, then makes a high-speed dash at the target. If the enemy is Jolted, this attack will also siphon some health for the Blitz Spear.
|
HP Attacks
Move
|
Type
|
Description
|
Spiral Edge
|
Ground
|
The Blitz Spear glows for a moment, charging its power, before spinning and stabbing its arms at the target.
|
High Voltage
|
Aerial
|
The Blitz Spear leaps high into the air before crashing back down, creating a shock wave and simultaneously casting Thunder, which may Jolt the target.
|
Spiral Drain
|
Ground
|
The Blitz Spear spins quickly, then stabs its arms at the target, absorbing some health from them if it hits.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Blitz Spear
|
Ex Burst Hit
|
Level 58
|
Lightning Crystal
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
90%
|
110%
|
Absorb
|
120%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
Immune
|
Immune
|
Immune
|
Wizard
Wizards are moderately powerful Heartless that can cast three forms of magic: Fire, Thunder, Blizzard, and Gravity (which inflicts Dark damage). They are immune to all forms of magic and have the ability to teleport, which can make them difficult to deal with. They will appear under a wide range of circumstances, whether it is flanking other types of Heartless or with other Wizards.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Firaja
|
Aerial
|
The Wizard casts Fire, which manifests itself as a column of fire that shoots upward at the target from the ground. This attack may Ignite the Target.
|
Blizzaja
|
Aerial
|
The Wizard casts Blizzard at the target, which may Freeze them.
|
HP Attacks
Move
|
Type
|
Description
|
Thundaja
|
Aerial
|
The Wizard casts Thunder at the target. The Wizard is rendered invulnerable for the duration of this attack, and it may Jolt the target.
|
Gravija
|
Aerial
|
The Wizard casts Gravity, which manifests itself as a sphere of darkness that incases the target. This magic deals Dark damage.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Wizard
|
Ex Burst Hit
|
Level 4
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Bright Gem
|
Wizard
|
Ex Burst Hit
|
Level 35
|
Lucky Tech
|
Wizard
|
Inflict Break
|
Level 62
|
Rune Tech+
|
Wizard
|
Inflict Break
|
Level 93
|
Mirage Gem
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
Absorb
|
Absorb
|
Absorb
|
Absorb
|
100%
|
Absorb
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
Immune
|
Immune
|
Immune
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Peanut Gallery
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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Saw that there was a peanut gallery on the boss page so I made one here. How does the Crimson Jazz look? Since the Crimson Jazz never touches the ground, I didn't give it any "ground" attacks. Also, the names of its attacks are all subgenres of Jazz.
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VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts. TALK - Your existence is worth nothing !
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Pretty good.
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VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts. TALK - Your existence is worth nothing !
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Wow, it looks like someone has been busy! Ahh, the Dual Blade, AKA the Heartless I use to grind Mission Crowns.
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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Haha, yeah, sixteen to go I think. I like doing this, thinking up attack names helps me wake my brain up.
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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I used to visit daily this page - but I grew tired because there was nothing changing. Now is just... wow ! Only little detail (sorry, but I'm like that) : Dual Blade's Spiral Drain Complete cannot drain life (as it is a Brave Attack) and I changed its name to Spiral Blade and removed the "drain life" part. The other Spiral Drain is good, though.
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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Oh, wow. Somehow I got Bravery and HP attacks reversed in my head. [sigh] Well, whatever, I switched them to what I wanted.
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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(Laughs) You just put Dual Blade's "Spiral Drain" as a Brave Attack doing so, you know... I arranged it. It's perfect like that...
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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Ah, thanks for that. If I'm counting correctly, seventeen out of twenty-eight of them have been finished so far, so there's only eleven to go. Unfortunately, I have a huge workload to get to tomorrow, so I'll be pretty inactive for about a week at the worst. Hopefully it'll only be a day or two, but I figured I'd give you a heads-up.
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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More work for you. Look at the Shadow Heartless...
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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Haha, shouldn't be too much of a problem. Two questions so I can get a bearing on it: 1) It there a maximum percentage? and 2) These percentages are referring to how the elements/statuses effect the Heartless, right? Oh, and The Deserter, Soldier, and Cymbal Monkey should be up tomorrow.
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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Yeah. 100% in "Elements" mean normal damage. 200% is double damage, etc. As for status, it is the rate compared to the "normal" one... 100% meaning normal, 50% meaning more resistance to the status. There is no maximum, although 300% seems powerful enough (Only for things like Fire on an Ice Heartless...) Oh, and I guess you don't mind if I add, something like... fourteen more Heartless...
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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Haha, bring it on! I'm going to finish up the first round of Heartless before I move onto them of course.
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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That's the spirit ! Well, good luck... I for myself have only five characters to do out of 25 ! As for your Heartless, they're on my Talk Page, if you haven't noticed...
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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Yup, I noticed, I've already got them added to my spreadsheet. School again tomorrow, so my contributions may slow until the weekend.
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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You're not the only one to go to school... I'll have to finish Larxene this evening because of it.
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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At long last, I've completely finished the first round of Heartless! Even the Angel Star, since I got to the End of the World much faster than I anticipated I would.
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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Yeah, great ! I'm proud of you... Such great contributions... And I like your style of heartless move-designing. Because yes, there are different styles...
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LapisScarab Embrace... nothing! — 03:20, March 20, 2010 (UTC)
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Quick progress report. I've gotten basically all the data I need for the second round of Heartless, short of one of the Snowy Crystal's attack names and some details on one of the Wizard's attacks. I should get most, if not all of them done tomorrow (along with finishing KH1, hopefully, but that's beside the point). I'll be pretty much gone on Sunday for school-related reasons.
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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All I know from Wizard is that he teleports and casts Graviga, Blizzaga, Firaga and Thunderaga. You haven't finished KH1 yet, or you're going to replay it ? I replayed it in Proud Mode - and I quite suffered while facing Riku-Ansem. He kept telling me that I was pathetic, and he was getting on my nerves. That was quite a challenge - unlike the too easy KH2.
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Haven't finished it yet. I got the original one after I got KHII, which may have been a bad move since I found myself getting frustrated with the controls and various other little things. KHII was way too easy, even on Proud mode (if only we got Final Mix), but I'd prefer an easy game that's fun to a comparitively harder game with an annoying control system. Anyway, I know the attacks, I just want to double check exactly how all of the spells manifest themselves.
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LapisScarab Good tidings, friends. Today is a momentous day. I am pleased to announce that a new comrade has been chosen to wear the coat. — 07:09, March 20, 2010 (UTC)
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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Do not complain. In Europe, we don't even have Re-Chain... As for Wizards, I remember Thunderaga making them be completely shielded from any attacks with lightnings striking all around - a quite defensive move. And I do prefer KHII, even if the multiplayer mode in 358 is fun too.
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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Aaaaand done.
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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Of all members (except me), you had the longest mission to do - and you succeeded first ! I'm quite proud of you. If we had Organization XIII-like thrones for ourselves, I can assure you that yours would be, next to me, the highest !
...Now, enough flatter. Let's go on with missions, won't we ? So there's a choice : either you help Exdeath and Naruto (III and VIII) with Heartless Bosses, or you ask me to think of another mission.
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I'll help with the Heartless Bosses. With three people on it, it'll get done much faster.
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LapisScarab Good tidings, friends. Today is a momentous day. I am pleased to announce that a new comrade has been chosen to wear the coat. — 20:01, March 22, 2010 (UTC)
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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It's perfect. As usual, you'll find both in the archives and on the announcement the list of bosses. Some have already been done. And I give you the special authorization to modify existing movesets to improve them.
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