Shadow
Shadows are very common fodder enemies, always appearing in groups and often accompanying stronger Heartless. They are quite weak and do little damage.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Dark Claws
|
Ground
|
Two-hit claw combo.
|
Shadowleap
|
Aerial
|
Jumps towards opponent, then performs a two-hit claw combo.
|
HP Attacks
Move
|
Type
|
Description
|
Shadowkick (Ground)
|
Ground
|
Jumps towards opponent, then performs a basic kick.
|
Shadowkick (Midair)
|
Aerial
|
Jumps towards opponent, then performs a basic kick.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Shadow
|
Inflict Break
|
Level 1
|
Dark Shard
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
220%
|
160%
|
60%
|
170%
|
300%
|
50%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Neoshadow
Neoshadows are moderately powerful Heartless that frequently appear with other Purebloods, such as Shadows and Invisibles. They are fairly fast, and can be dangerous under the right circumstances.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Dark Claws
|
Ground
|
Two-hit claw combo.
|
Shadowleap
|
Aerial
|
Jumps towards opponent, then performs a two-hit claw combo.
|
HP Attacks
Move
|
Type
|
Description
|
Deep Dive
|
Ground
|
The Neoshadow dives into a pool of darkness and leaps back up before spinning rapidly at the target.
|
Wind Dance
|
Aerial
|
The Neoshadow dives into a pool of darkness and leaps back into the air before launching down at the target.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Neoshadow
|
Inflict Break
|
Level 2
|
Lucid Crystal
|
Neoshadow
|
Inflict Break
|
Level 10
|
Bright Crystal
|
Neoshadow
|
Ex Burst Hit
|
Level 35
|
Shield Tech+
|
Neoshadow
|
Successful Brave Attack
|
Level 68
|
Shield Tech++
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
50%
|
50%
|
50%
|
50%
|
300%
|
25%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Novashadow
Novashadows are very similar to, but rarer than Neoshadows. They have fewer attacks and their HP attacks aren’t quite as strong, but their Brave attacks drain the enemy’s Brave points faster.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Dark Claws
|
Ground
|
Two-hit claw combo.
|
HP Attacks
Move
|
Type
|
Description
|
Shallow Dive
|
Aerial
|
The Novashadow dives into a pool of darknes, then leaps back up, creating a shockwave.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Novashadow
|
Successful HP Attack
|
Level 3
|
Shield Tech+
|
Novashadow
|
Ex Burst Hit
|
Level 13
|
Shield Tech++
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
75%
|
75%
|
75%
|
75%
|
300%
|
50%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
125%
|
125%
|
125%
|
125%
|
Soldier
Soldiers are rather weak Heartless that often appear in groups. They are fairly common and don’t pose much of a threat, except for their high speed.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Field Marshall
|
Ground
|
The Soldier slashes at the target with its claws.
|
HP Attacks
Move
|
Type
|
Description
|
Cauldron Battle
|
Aerial
|
The Soldier jumps up and attacks the target with a flurry of kicks.
|
Lightning War
|
Ground
|
The Soldier spins and performs a dashing kick at the target.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Soldier
|
Successful HP Attack
|
Level 2
|
Dark Shard
|
Soldier
|
Successful HP Attack
|
Level 20
|
Bright Shard
|
Soldier
|
Ex Burst Hit
|
Level 47
|
Shield Tech
|
Soldier
|
Inflict Break
|
Level 73
|
Combo Tech
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
150%
|
175%
|
100%
|
200%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Deserter
Deserters often appear in large numbers, and virtually never appear with other types of Heartless, save for Soldiers and—rarely—Barrier Masters. They are easily beaten and do not have a wide repertoire of attacks, so their strength lies in their numbers and speed.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Rogue
|
Ground
|
The Deserter races at the target and scratches them.
|
HP Attacks
Move
|
Type
|
Description
|
Unauthorized Absence
|
Ground
|
The Deserter races at the target and kicks them, sending them flying back.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Deserter
|
Inflict Break
|
Level 13
|
Shining Shard
|
Deserter
|
Successful Brave Attack
|
Level 24
|
Shield Tech+
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
100%
|
125%
|
50%
|
100%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Large Body
Large Bodies are usually slow, moderately powerful Heartless, though they will periodically become invulnerable and use faster attacks. Large Bodies’ main assets are their armored bellies, which automatically guards against frontal attacks.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Cannonball
|
Aerial
|
The Large Body leaps into the air and belly-flops back down, creating a shockwave.
|
Bludgeoning Flail
|
Ground
|
The Large Body swings its arms in a wide arc several times.
|
HP Attacks
Move
|
Type
|
Description
|
Inertia
|
Ground
|
The Large Body glows, flops onto the ground, and belly-slides at the target.
|
Wide Load
|
Ground
|
The Large Body beats its chest with its fists, glows, then charges the target, body-slamming them with its gut.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Large Body
|
Inflict Break
|
Level 1
|
Power Shard
|
Large Body
|
Successful HP Attack
|
Level 16
|
Serenity Shard
|
Large Body
|
Successful Brave Attack
|
Level 47
|
Ankharite
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
50%
|
50%
|
50%
|
75%
|
50%
|
50%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Large Armor
Large Armors are, as their names imply, fully armored versions of Large Bodies. They are not a great deal stronger than their relatives, but their armor automatically blocks all Ground attacks. Though their attacks are mostly the same as those of Large Bodies, their HP attacks are able to inflict a status effect that temporarily robs the enemy of its ability to use Brave attacks.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Wide Load
|
Ground
|
The Large Body beats its chest with its fists, glows, then charges the target, body-slamming them with its gut.
|
Bludgeoning Flail
|
Ground
|
The Large Body swings its arms in a wide arc several times.
|
HP Attacks
Move
|
Type
|
Description
|
Mons Meg
|
Aerial
|
The Large Armor leaps into the air and creates a large shockwave when it lands. This attack may inflict a status effect that temporarily robs the target of its ability to use Brave attacks.
|
Rogue Turret
|
Ground
|
The Large Armor swings its arms very quickly. This attack may inflict a status effect that temporarily robs the target of its ability to use Brave attacks.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Large Armor
|
Ex Burst Hit
|
Level 17
|
Frost Shard
|
Large Armor
|
Inflict Break
|
Level 34
|
Power Tech
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
50%
|
50%
|
50%
|
50%
|
50%
|
50%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune%
|
Immune%
|
50%
|
50%
|
Rabid Dog
Rabid Dogs always appear in packs, and are usually accompanied by other types of Heartless as well. They are quite weak and generally just act as distractions when accompanying stronger Heartless.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Canis Minor
|
Ground
|
The Rabid Dog barks once, creating a small shockwave.
|
HP Attacks
Move
|
Type
|
Description
|
Canis Major
|
Ground
|
The Rabid Dog barks four times in quick succession, creating a shockwave each time.
|
Sirius
|
Aerial
|
The Rabid Dog pounces at the target and bites them twice.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Rabid Dog
|
Inflict Break
|
Level 2
|
Lucid Shard
|
Rabid Dog
|
Successful Brave Attack
|
Level 26
|
Bright Shard
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
200%
|
225%
|
125%
|
225%
|
150%
|
150%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Snapper Dog
Snapper Dogs will usually appear with many weaker Heartless, particularly packs of Rabid Dogs, and occasionally appear with stronger Heartless, including other Snapper Dogs. Though they only have two attacks to Rabid Dogs’ three, Snapper Dogs make up for this by doing more damage and having the potential to inflict a status effect which temporarily robs the enemy of their ability to use Brave attacks.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Orthus
|
Ground
|
The Snapper Dog jumps forward slightly and bites at the target.
|
HP Attacks
Move
|
Type
|
Description
|
Cerberus
|
Ground
|
The Snapper Dog barks, creating a massive shockwave. The shockwave may inflict a special status effect which prevents the target from using Brave attacks for a short while.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Snapper Dog
|
Successful Brave Attack
|
Level 29
|
Power Tech
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
150%
|
175%
|
80%
|
175%
|
125%
|
125%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Minute Bomb
Minute Bombs are generally more nuisances than actual threats, until they utilize their ability to self-destruct, which can be quite deadly under certain circumstances.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Short Fuse
|
Ground
|
The Minute Bomb performs a short, horizontal leap at the target, spinning while doing so.
|
HP Attacks
Move
|
Type
|
Description
|
Short Fuse
|
Ground
|
The Minute Bomb performs a short, horizontal leap at the target, spinning while doing so.
|
Volatile Countdown
|
Ground
|
The Minute Bomb lights its fuse, which sets a timer that appears above its head. The timer is randomly set to either 3 or 9 seconds, and the explosion does heavy Brave and HP damage at the cost of half of the Heartless' health. This attack cannot be used if the Minute Bomb has only 1 unit of health remaining. It may also Ignite the enemy and inflicts Fire damage.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Minute Bomb
|
Successful HP Attack
|
Level 9
|
Blazing Shard
|
Minute Bomb
|
Inflict Break
|
Level 23
|
Bronze
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
Immune
|
300%
|
100%
|
200%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
130%
|
100%
|
100%
|
Detonator
Detonators will usually appear in groups of two or three, accompanied by other types of Heartless (often Minute Bombs). Like Minute Bombs, they are generally more irritating than dangerous (albeit they are stronger and tougher than their smaller relatives), until they make use of their ability to self-destruct.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Short Fuse
|
Ground
|
The Detonator performs a short, horizontal leap at the target, spinning while doing so.
|
HP Attacks
Move
|
Type
|
Description
|
Short Fuse
|
Ground
|
The Detonator performs a short, horizontal leap at the target, spinning while doing so.
|
Massive Ordnance
|
Ground
|
The Detonator lights its fuse, which sets a timer that appears above its head. The timer is randomly set to either 3 or 9 seconds, and the explosion does heavy hp and Brave damage in a very wide radius at the cost of half of the Heartless' health. This attack cannot be used if the Detonator has only 1 unit of health remaining. It may also Ignite the target and inflicts Fire damage.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Detonator
|
Inflict Break
|
Level 6
|
Blazing Stone
|
Detonator
|
Successful HP Attack
|
Level 32
|
Power Tech
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
Immune
|
200%
|
70%
|
175%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
150%
|
50%
|
50%
|
Crimson Jazz
Crimson Jazzes typically appear in pairs and, much less commonly, with other types of Heartless. They are the only type of Heartless that use Fire magic, but cannot Ignite the player. Instead, most of their attacks can hurl enemies into the air. They attack quickly and can chain attacks fairly easily.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Hard Bop
|
Aerial
|
The Heartless thrusts its body at the target, "kicking" it.
|
Soul Jazz
|
Aerial
|
The Heartless creates an explosive shockwave around itself, sending the enemy soaring.
|
HP Attacks
Move
|
Type
|
Description
|
Cool Jazz
|
Aerial
|
Three large, spherical mines of fire appear around the target and follow them, exploding a short while later.
|
Free Jazz
|
Aerial
|
Dozens of small mines of fire follow the target for several seconds, exploding constantly.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Crimson Jazz
|
Inflict Break
|
Level 6
|
Blazing Gem
|
Crimson Jazz
|
Ex Burst Hit
|
Level 27
|
Blazing Crystal
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
Immune
|
100%
|
50%
|
50%
|
100%
|
50%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
100%
|
50%
|
50%
|
Emerald Blues
Emerald Blues are a bit stronger than other Heartless in their family, if only because of a slightly larger than average repertoire of attacks and the fact that every one of their attacks (which use Wind magic) can not only Air-Toss enemies, but also automatically shield them with wind.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Delta Blues
|
Aerial
|
The Emerald Blues casts Aero around itself.
|
Piano Blues
|
Aerial
|
The Emerald Blues casts Aero around itself, then charges at the target.
|
HP Attacks
Move
|
Type
|
Description
|
Jump Blues
|
Aerial
|
An enormous tornado is created around the Emerald Blues, tossing the target high into the air.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Emerald Blues
|
Inflict Break
|
Level 5
|
Lightning Stone
|
Emerald Blues
|
Successful HP Attack
|
Level 21
|
Energy Gem
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
100%
|
Immune
|
50%
|
Immune
|
100%
|
50%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
Immune
|
50%
|
Immune
|
Silver Rock
Silver Rocks use Light magic to cause explosions and also use dive-bombing attacks. They are somewhat rarer than their fellow magic-using Heartless, but are not very powerful.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Grunge
|
Aerial
|
The Silver Rock dives straight down.
|
HP Attacks
Move
|
Type
|
Description
|
Shift Shot
|
Aerial
|
The Silver Rock condenses into a ball of light and creates an explosion several seconds later.
|
Hard Rock
|
Aerial
|
The Silver Rock dives straight down and creates a shockwave.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Silver Rock
|
Successful HP Attack
|
Level 13
|
Power Stone
|
Silver Rock
|
Inflict Break
|
Level 42
|
Bright Stone
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
50%
|
50%
|
Immune
|
50%
|
25%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
50%
|
50%
|
Immune
|
50%
|
Grey Caprice
Grey Caprices always appear in the company of other types of Heartless, and act more as diversions and annoyances than actual threats. Their ability to switch places with the player can be disorienting, and the potential status effect they can inflict further hinders the player by removing their ability to jump.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Paganini
|
Aerial
|
The Grey Caprice charges a sphere of energy and fires it at the target, switching places with them if it hits.
|
HP Attacks
Move
|
Type
|
Description
|
Tchaikovsky
|
Aerial
|
The Grey Caprice charges a sphere of energy and fires it at the target, switching places with them if it hits. It also has the potential inflict a status effect that temporarily robs the enemy of their ability to jump.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Grey Caprice
|
Inflict Break
|
Level 2
|
Aerial Tech
|
Grey Caprice
|
Successful HP Attack
|
Level 21
|
Aerial Tech+
|
Grey Caprice
|
Inflict Break
|
Level 47
|
Aerial Tech++
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
150%
|
155%
|
100%
|
200%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
120%
|
120%
|
120%
|
120%
|
Turquoise March
Turquoise Marches are easily dealt with, as they only have two attacks, both of which have the potential to Freeze enemies.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Mahler
|
Aerial
|
The Turquoise March charges a sphere of water above its head and launches it at the target, creating a column of water. It may freeze the target should it hit.
|
HP Attacks
Move
|
Type
|
Description
|
Wolfgang
|
Aerial
|
The Turquoise March charges a large sphere of water above its head and fires it at the target, creating a column of water. It has a high likelyhood of freezing them should it hit.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Turquoise March
|
Successful Brave Attack
|
Level 9
|
Frost Gem
|
Turquoise March
|
Ex Burst Hit
|
Level 34
|
Frost Crystal
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
140%
|
150%
|
70%
|
175%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
150%
|
10%
|
100%
|
100%
|
Scarlet Tango
Scarlet Tangos, like Turquoise Marches, are simple Heartless to deal with with only two attacks, both of which deal Fire damage and can Ignite enemies.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Neotango
|
Aerial
|
The Scarlet Tango charges a sphere of fire above its head and fires it at the target. It bounces as it closes in on them, and may of burn them should it hit.
|
HP Attacks
Move
|
Type
|
Description
|
Tango-Canción
|
Aerial
|
The Scarlet Tango charges a large sphere of fire above its head and fires it at the target. It bounces as it closes in on them, and has a high likelyhood of burning them should it hit.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Scarlet Tango
|
Successful Brave Attack
|
Level 4
|
Blazing Shard
|
Scarlet Tango
|
Successful HP Attack
|
Level 16
|
Blazing Crystal
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
Absorb
|
300%
|
90%
|
200%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
150%
|
100%
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100%
|
Crescendo
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Pianissimo
|
Ground
|
The Crescendo swings its trumpet at the target.
|
Fortissimo
|
Aerial
|
The Crescendo leaps at the target and swings its trumpet.
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HP Attacks
Move
|
Type
|
Description
|
Loudmouth
|
Ground
|
The Crescendo trumpets for a few seconds, restoring its health.
|
Vento
|
Aerial
|
The Crescendo fires a blast of air from its trumpet.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Crescendo
|
Successful HP Attack
|
Level 2
|
Blazing Crystal
|
Crescendo
|
Inflict Break
|
Level 12
|
Bright Crystal
|
Crescendo
|
Successful HP Attack
|
Level 38
|
Shining Shard
|
Crescendo
|
Inflict Break
|
Level 53
|
Lightning Gem
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
100%
|
100%
|
170%
|
10%
|
100%
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100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
60%
|
60%
|
60%
|
Immune
|
Flare Note
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Pianissimo
|
Ground
|
The Flare Note swings its trumpet at the target.
|
Fortissimo
|
Aerial
|
The Flare Note leaps at the target and swings its trumpet.
|
HP Attacks
Move
|
Type
|
Description
|
Loudmouth
|
Ground
|
The Flare Note trumpets for a few seconds, restoring its health.
|
Fuoco
|
Aerial
|
The Flare Note fires a blast of fire from its trumpet.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Flare Note
|
Successful Brave Attack
|
Level 3
|
Blazing Shard
|
Flare Note
|
Inflict Break
|
Level 18
|
Blazing Gem
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
Absorb
|
300%
|
140%
|
200%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
150%
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100%
|
100%
|
Bookmaster
Bookmasters are a fair bit more difficult to deal with than most other magic-using Heartless. They cast their spells quickly and their melee attacks are difficult to avoid. They also have the distinction of being the only type of Heartless capable of casting three types of magic (bested only by Wizards), Fire, Blizzard, and Thunder, meaning any of their HP attacks can potentially Ignite, Freeze, or Jolt the enemy. Conversely, they are immune to Fire, Ice, Thunder, Wind, and Dark damage and the respective status effects. They tend to appear in groups, or flanking other types of Heartless.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Salutatorian
|
Aerial
|
The Bookmaster closes its book and spins at the target twice, swinging its book to do damage.
|
Valedictorian
|
Aerial
|
The Bookmaster closes its book and spins at the target four times, swinging its book to do damage.
|
HP Attacks
Move
|
Type
|
Description
|
Pyrokinetics
|
Aerial
|
The Bookmaster casts Fire once, twice, and then three times at a time.
|
Cryokinetics
|
Aerial
|
The Bookmaster casts Blizzard once, twice, and then three times at a time.
|
Electrokinetics
|
Aerial
|
The Bookmaster casts Thunder once, three times, and then five times at a time.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Bookmaster
|
Successful HP Attack
|
Level 7
|
Lucid Gem
|
Bookmaster
|
Successful HP Attack
|
Level 24
|
Energy Crystal
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
Immune
|
Immune
|
Immune
|
Immune
|
100%
|
Immune
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
120%
|
120%
|
120%
|
120%
|
Barrier Master
Barrier Masters are focused more toward aiding their allies in battles and as a result always appear with at least one other type of Heartless. Their attacks do gradual damage to the enemy’s Bravery or HP, or surround their fellow Heartless in impenetrable barriers. Unlike their relatives, the Bookmasters, Barrier Masters are highly susceptable to elemental damage.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Scutum
|
Aerial
|
The Barrier Master encases its target in an energy sphere and steadily drains their Brave points. This attack is continuous until the Barrier Master takes damage, but the Heartless is unable to move while using it.
|
HP Attacks
Move
|
Type
|
Description
|
Phalanx
|
Aerial
|
The Barrier Master encases the target and all of its fellow Heartless in barriers. The target's health is then siphoned off and transferred to all of the other Heartless. The Barrier Master itself is not affected by this attack, and its Brave points steadily deplete.
|
Testudo
|
Aerial
|
The Barrier Master encases all other Heartless on the field in an impenetrable barrier. Using this slowly drains both Brave points and health, and the barriers fall is the Master is damaged.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Barrier Master
|
Inflict Break
|
Level 4
|
Iron
|
Barrier Master
|
Ex Burst Hit
|
Level 18
|
Shield Tech
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
250%
|
300%
|
200%
|
300%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
120%
|
120%
|
120%
|
120%
|
Cymbal Monkey
Cymbal Monkeys are another type of Heartless that serve to disorient and frustrate the enemy more than directly pose a threat. Their sound bullets have the potential to inflict a status effect which temporarily reverses the controls. The bullets themselves can be rather difficult to avoid.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Cacophonous Din
|
Aerial
|
The Cymbal Monkey clangs its cymbals together and fires three bullets of sound simultaneously. This attack can inflict a status effect that reverses the controls.
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HP Attacks
Move
|
Type
|
Description
|
Dissonant Performance
|
Aerial
|
The Cymbal Monkey clangs its cymbals together several times and fires many bullets of sound in rapid succession. These bullet home in on the target, and can inflict a status effect that reverses the controls.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Cymbal Monkey
|
Successful HP Attack
|
Level 3
|
Iron
|
Cymbal Monkey
|
Ex Burst Hit
|
Level 18
|
Range Tech
|
Cymbal Monkey
|
Successful HP Attack
|
Level 47
|
Silver
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
180%
|
300%
|
70%
|
220%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
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100%
|
Search Ghost
Search Ghosts are moderately powerful Heartless that can chain Brave attacks easily. They and Hover Ghosts share the “Ghastly Parasite” attack, which siphons off the target’s HP if it is successful. Their ability to teleport makes them rather hard to target and hit, but they suffer from one fatal flaw, poor defense. Search Ghosts are commonly found in groups that often include Hover Ghosts.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Spotlight
|
Aerial
|
A wide-range attack in which the Search Ghost swings its disembodied hands inward.
|
Phantasm
|
Aerial
|
A wide-range attach in which the Search Ghost swings its disembodied hands outward.
|
HP Attacks
Move
|
Type
|
Description
|
Ghastly Parasite
|
Aerial
|
The Search Ghost teleports ontop of the target and attempts to grab them. If successful, the target's health will be siphoned by the Heartless.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Search Ghost
|
Successful Brave Attack
|
Level 10
|
Bright Gem
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
150%
|
100%
|
100%
|
200%
|
150%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Hover Ghost
Hover Ghosts are moderately powerful Heartless, though they don’t have much defensive capabilities. They can rather difficult to hit, as they have the ability to teleport, a power that also plays a role in their other ability shared only by Search Ghosts. If the “Ghastly Parasite” attack is successful, Hover Ghosts can absorb the opponent’s HP. Hover Ghosts are a bit rarer than Search Ghosts, and have a tendency to appear in groups.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Haunting Swing
|
Aerial
|
The Hover Ghost flings its hands at the target.
|
HP Attacks
Move
|
Type
|
Description
|
Ghastly Parasite
|
Aerial
|
The Hover Ghost teleports ontop of the target and attempts to grab them. If successful, the target's health will be siphoned by the Heartless.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Hover Ghost
|
Successful Brave Attack
|
Level 4
|
Lightning Shard
|
Hover Ghost
|
Inflict Break
|
Level 19
|
Lightning Gem
|
Hover Ghost
|
Successful Brave Attack
|
Level 38
|
Lightning Crystal
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
150%
|
160%
|
100%
|
200%
|
150%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Air Soldier
Air Soldiers are moderately powerful Heartless that have a number of attacks to choose from. They are quite fast, have a sturdy defense, and their attacks are hard to dodge, and tend to appear in fairly large groups. All of this can make Air Soldiers quite dangerous and hard to deal with.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Banzai Charge
|
Aerial
|
The Air Soldier attacks with a long, sweeping kick.
|
Hissatsu
|
Aerial
|
The Air Soldier attacks with a downward kick.
|
Giretsu
|
Aerial
|
The Air Soldier attacks with a swift uppercut.
|
HP Attacks
Move
|
Type
|
Description
|
Fallen Sky
|
Aerial
|
The Air Soldier clasps its hands above its head and slams them down at the target.
|
Kamikaze
|
Aerial
|
The Air Soldier swoops in and rushes at the target, slamming them with its body.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Air Soldier
|
Successful Brave Attack
|
Level 11
|
Dark Shard
|
Air Soldier
|
Inflict Break
|
Level 23
|
Bright Shard
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
100%
|
100%
|
100%
|
100%
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
100%
|
100%
|
Air Battler
Air Battlers are powerful Heartless that can utilize Wind magic to Air-Toss enemies. They are very fast and frequently opt for an “avoid and evade” strategy, dodging the player’s attacks before quickly moving in and attacking for itself.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Discus Toss
|
Aerial
|
The Air Battler swings its arms twice, throwing two circular blades spinning at the target.
|
HP Attacks
Move
|
Type
|
Description
|
Fallen Sky
|
Aerial
|
The Air Battler clasps its hands together and slams its arms down on the target.
|
Hurricane Force
|
Aerial
|
The Air Battler conjures a large tornado around itself, which Air-Tosses the target if it makes contact.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Air Battler
|
Ex Burst Hit
|
Level 11
|
Combo Tech+
|
Air Battler
|
Inflict Break
|
Level 31
|
Energy Stone
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
150%
|
150%
|
100%
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Immune
|
100%
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100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
100%
|
100%
|
150%
|
Immune
|
Dual Blade
Dual Blades are powerful Heartless with a large repertoire of attacks, one of which can steal the enemy’s HP and transfer it to the Dual Blade. They are fast in terms of their attack speed and have a fast block. They are occasionally accompanied by weaker Heartless, such as Shadows or Minute Bombs.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Cutting Edge
|
Aerial
|
The Dual Blade leaps high into the air before crashing back down, creating a shock wave.
|
Razor Rush
|
Ground
|
The Dual Blade glows briefly, then makes a high-speed dash at the target.
|
HP Attacks
Move
|
Type
|
Description
|
Spiral Edge
|
Ground
|
The Dual Blade glows for a moment, charging its power, before spinning and stabbing its arms at the target.
|
Cutting Edge
|
Aerial
|
The Dual Blade leaps high into the air before crashing back down, creating a shockwave.
|
Spiral Drain
|
Ground
|
The Dual Blade spins quickly, then stabs its arms at the target, absorbing some health from them if it hits.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Dual Blade
|
Successful HP Attack
|
Level 12
|
Lightning Gem
|
Dual Blade
|
Ex Burst Hit
|
Level 21
|
Dense Gem
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
80%
|
90%
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50%
|
Absorb
|
100%
|
100%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
Immune
|
15%
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Immune
|
Invisible
Invisibles are powerful Heartless with a number of attacks, both physical and magical. They generally do heavy damage and have a large amount of health, and can execute their attacks quickly. They are highly resistant to Fire, Ice, Thunder, Wind, and Dark damage, as well as the respective status effects. Invisibles don’t often appear with other Heartless, but when they do they are only ever accompanied by Angel Stars or Pureblood Heartless.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Hard Shell
|
Aerial
|
The Invisible flies at the target and swings its sword at them once.
|
Dark Rain
|
Aerial
|
The Invisible conjures numerous spheres of dark energy which rain down on the target. They have limited homing properties, and will glide along the ground for a short while.
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HP Attacks
Move
|
Type
|
Description
|
Transparent Evil
|
Aerial
|
The Invisible vanishes and its sword flies at the target five times in quick succession.
|
Demoniac Surge
|
Aerial
|
The Invisible plants its sword in the ground and creates an explosion of dark energy with the Heartless at the center. The blast has a wide radius indicated by a dark ring that appears just prior to the explosion.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Invisible
|
Successful HP Attack
|
Level 5
|
Dark Gem
|
Invisible
|
Ex Burst Hit
|
Level 20
|
Shield Tech++
|
Invisible
|
Successful Brave Attack
|
Level 45
|
Energy Crystal
|
Invisible
|
Successful Brave Attack
|
Level 71
|
Orichalcum
|
Elements
Elements
|
Fire
|
Ice
|
Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
70%
|
80%
|
Absorb
|
90%
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300%
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25%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
5%
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Immune
|
Immune
|
Angel Star
Angel Stars are moderately powerful Heartless that mainly utilize attacks that deal Light damage, though they also have the ability to inflict Dark damage. They often appear in groups or flanking Pureblood Heartless. They are highly resistant to all forms of elemental damage, including Light and Dark attacks.
Attacks
Brave Attacks
Move
|
Type
|
Description
|
Impure Darkness
|
Ground
|
The Angel Star conjures a small, ground-bound tornado that follows the target. This attack deal Dark damage.
|
Feathers of Light
|
Aerial
|
The Angel Star folds its wings in front of it and charges the target. This attack renders the Angel Star invulnerable for its duration and deals Light damage.
|
HP Attacks
Move
|
Type
|
Description
|
Angelic Surge
|
Aerial
|
The Angel Star charges a single, large ball of light that it then fires at the target. This attack deals Light damage.
|
Light Rain
|
Aerial
|
The Angel Star fires multiple balls of light at the target. This attack deal light damage.
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Angel Star
|
Successful HP Attack
|
Level 14
|
Mithril
|
Angel Star
|
Successful HP Attack
|
Level 40
|
Energy Shard
|
Elements
Elements
|
Fire
|
Ice
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Thunder
|
Wind
|
Light
|
Darkness
|
Factor
|
50%
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50%
|
Absorb
|
50%
|
50%
|
50%
|
Status
|
Ignite
|
Freeze
|
Jolt
|
Air-Toss
|
Factor
|
Immune
|
5%
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Immune
|
Immune
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Peanut Gallery
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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Saw that there was a peanut gallery on the boss page so I made one here. How does the Crimson Jazz look? Since the Crimson Jazz never touches the ground, I didn't give it any "ground" attacks. Also, the names of its attacks are all subgenres of Jazz.
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VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts. TALK - Your existence is worth nothing !
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Pretty good.
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VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts. TALK - Your existence is worth nothing !
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Wow, it looks like someone has been busy! Ahh, the Dual Blade, AKA the Heartless I use to grind Mission Crowns.
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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Haha, yeah, sixteen to go I think. I like doing this, thinking up attack names helps me wake my brain up.
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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I used to visit daily this page - but I grew tired because there was nothing changing. Now is just... wow ! Only little detail (sorry, but I'm like that) : Dual Blade's Spiral Drain Complete cannot drain life (as it is a Brave Attack) and I changed its name to Spiral Blade and removed the "drain life" part. The other Spiral Drain is good, though.
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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Oh, wow. Somehow I got Bravery and HP attacks reversed in my head. [sigh] Well, whatever, I switched them to what I wanted.
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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(Laughs) You just put Dual Blade's "Spiral Drain" as a Brave Attack doing so, you know... I arranged it. It's perfect like that...
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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Ah, thanks for that. If I'm counting correctly, seventeen out of twenty-eight of them have been finished so far, so there's only eleven to go. Unfortunately, I have a huge workload to get to tomorrow, so I'll be pretty inactive for about a week at the worst. Hopefully it'll only be a day or two, but I figured I'd give you a heads-up.
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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More work for you. Look at the Shadow Heartless...
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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Haha, shouldn't be too much of a problem. Two questions so I can get a bearing on it: 1) It there a maximum percentage? and 2) These percentages are referring to how the elements/statuses effect the Heartless, right? Oh, and The Deserter, Soldier, and Cymbal Monkey should be up tomorrow.
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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Yeah. 100% in "Elements" mean normal damage. 200% is double damage, etc. As for status, it is the rate compared to the "normal" one... 100% meaning normal, 50% meaning more resistance to the status. There is no maximum, although 300% seems powerful enough (Only for things like Fire on an Ice Heartless...) Oh, and I guess you don't mind if I add, something like... fourteen more Heartless...
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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Haha, bring it on! I'm going to finish up the first round of Heartless before I move onto them of course.
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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That's the spirit ! Well, good luck... I for myself have only five characters to do out of 25 ! As for your Heartless, they're on my Talk Page, if you haven't noticed...
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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Yup, I noticed, I've already got them added to my spreadsheet. School again tomorrow, so my contributions may slow until the weekend.
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Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
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You're not the only one to go to school... I'll have to finish Larxene this evening because of it.
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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At long last, I've completely finished the first round of Heartless! Even the Angel Star, since I got to the End of the World much faster than I anticipated I would.
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