Forum:Keyblade infoboxes

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Revision as of 05:33, 27 December 2009 by KrytenKoro (talk | contribs)
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Forums: Index > The World that Never was > Keyblade infoboxes


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KrytenKoro - You should have figured out whether bodies age without their hearts, Nomura.
TALK -
I don't remember if it was ever an actual discussion, or if they were just left out, but the CoM Attack Card Infoboxes have not been tabbed like the others were. The main issue I can see is the size of the infobox, but I think I can easily fix that. There could possibly be the issue that they are cards, and not technically Keyblades, so there's that to discuss.

NeutraVega recently did an example of what the final tabbing would look like, and once the CoM Infobox is resized, I think it's a perfect solution. Does anyone have any objections, comments, or suggestions?

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DoorToNothing Heartless Emblem.png — I dreamed last night... I got on the boat to Heaven!

And by some chance, I had brought my dice along! — 23:11, December 26, 2009 (UTC)

Keyblade-Blk.png That really does look great, but my only suggestion is to finalize what abbreviations will be used in the tabs to represent a game. I've seen titles differ across the weapon articles. For example, KHII and KH2, Days and KHD, and KH and KH1.
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KrytenKoro - "It's always best when the other chap is willing to die for his beliefs; you both have the same goal in mind."
TALK -
It should be KH, KH CoM, KHII, and KH Days.
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HeartofOblivion Talk to me! — There was something important... Oh yes! I've decided on the pancakes. Blueberry!

Can you get me some cotton candy? Blue, not PINK !!!! — 05:11, December 27, 2009 (UTC)

Keyblade-Blk.png I like it so I say go ahead and change the keyblade infoboxes or whatever changes need to be made. I really didn't like how the cards were just left out on the page. Will the tabs be in chronological order that the games were released or chronological in the KH timeline?
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KrytenKoro - Most bears were content to live their lives, mauling and eating one, maybe two humans at most. "Mass-murder," as the bears always said, "is for the sharks." But not Barry. Barry was different. He knew that one day, he would kill ALL of the humans. This is the inspiring, tear-jerking story of one bear and the dream he dared to dream.
TALK -
I've been doing game release, but considering the FM and ReCoM as just extensions of their main game. We could do full chronological if it's desired, though.