Talk:Aero Finish
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Especially because of the way abilities are handled by weapons, I'm thinking that a table would do the best for this, possibly pictorial (Character vs. Gear). I can get to work on setting up the code for it, but it should be simple enough. The main thing, I think, is to separate the abilities out which are character-based, ring-based, and weapon-based.Glorious CHAOS! 06:41, December 17, 2009 (UTC)
- Hmm... I don't think there are any character-based; they are all weapon-based or ring-based. --DTN 06:47, December 17, 2009 (UTC)
- If you can break up this image and upload the individual squares, I can get started on the table code tomorrow.Glorious CHAOS! 07:57, December 17, 2009 (UTC)
Okay, I went ahead and did it now, since it looks like I may be doing okay for exams tomorrow.
Proof of concept, treat Hazard Gear+ as Skill Gear+
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Skill Gear+ | 3 | 1 | 3 | 3 |