Annihilation
Kingdom Hearts 358/2 Days Annihilation | |||||
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"A weapon that offers high Strength and ground combo speed." | |||||
Japanese | アナイアレイション | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+95 | +3 | +15 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+2 | +1 | +16 | +3 | +10 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Striker 2: Grand Slam 3: Critical Boost | |||||
Obtained | |||||
Rage Gear ⑤ (Xemnas) |
Kingdom Hearts 358/2 Days Annihilation+ | |||||
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"An upgraded Annihilation. Offers high Strength and ground combo speed." | |||||
Japanese | アナイアレイション+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+105 | +3 | +15 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+2 | +1 | +12 | +3 | +10 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Combo Boost 2: Chain Power 3: Vitality Surge | |||||
Obtained | |||||
Rage Gear+ ⑤ (Xemnas) |
Annihilation is a pair of Ethereal Blades that can be wielded by Xemnas in Kingdom Hearts 358/2 Days. It can be upgraded to the Annihilation+.
Design
Annihilation is shaped like an elongated oval and is identical to Discipline, except for the color. It has a large, teardrop-shaped gap in the middle of the blade. The outer edge of the weapon is completely lined by short spikes, and there is a longer, thinner spike near the tip of the blade that descends into the gap. This Ethereal Blade is black and glows red.
Upon striking a target, the blade creates a X-shaped slash effect in an orange bubble. When landing a combo finisher, the effect becomes bigger and the X is crossed with another slash.
Annihilation is the act of reducing to nothing or nonexistence, which happens to be Xemnas's attribute.
Gameplay
Annihilation's ground combo is long and elaborate, and is characterized by many spinning strikes. It consists of a quick spinning slice at a short range followed by a right thrust, a slash from left to right, a double slash from right to left, another quick spinning slice, another slash from left to right, and a mid-range double-spin slash with knockback.
The aerial combo is far simpler than the ground combo. It consists of a double-spin slash, a quick upwards swing, and a quick double-spin slash with knockback to finish.