Interlude
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Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Kingdom Hearts 358/2 Days Interlude | |||||
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"A weapon that enables your attacks to reach a wide area and deal heavy damage." | |||||
Japanese | インタリュード | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+30 | +1 | +70 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+4 | +2 | +2 | +1 | +4 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Defender 2: Offensive Block | |||||
Obtained | |||||
Wild Gear ③ (Demyx) |
Kingdom Hearts 358/2 Days Interlude+ | |||||
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"An upgraded Interlude. Enables your attacks to reach a wide area and deal heavy damage." | |||||
Japanese | インタリュード+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+48 | +1 | +52 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+4 | +2 | +2 | +1 | +3 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Defender 2: Combo-Block | |||||
Obtained | |||||
Wild Gear+ ③ (Demyx) |
Interlude (インタリュード Intaryūdo ) is a sitar that can be used by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to Interlude+.
Design
The Interlude has a two-pronged headstock and a neck with concave edges. The prongs on the headstock have pink inner edges and indigo outer ones. The neck is indigo. The sitar’s body resembles an upside-down “V”. The upper half of the body is rounded and lavender, while the lower half is pink. The entire body has indigo edges. The Interlude has three white strings that are anchored to the body by a gold, triangular piece.
Musically, the interlude is the contrasting section of the music which also prepares for the return of the original melody.