Archives
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Re: Item InfoboxesEdit
They are not fully complete. I mean, they still need some adjusts, but they are already in use. See the Dream Pieces pages, for example. Twilight and Dense too. But we still need some info, like KHI descriptions and Days prices, that's why it still isn't in all pages. You can surely use it. One more thing. I need the name's of each toy and the two colors you think that would be good in it's infobox. then, I add it to the InfoItem/Style template. otherwise, the infobox will style black and white. I have to do the same with the Candies. Thanks. See ya later!! (I'm not using my talk bubble because I will restyle it) - MateusinhoEX - 13:19, 24 February 2013 (UTC)
- Done. To put Medal prices, use the {{DDDbuym1, 2 or 3}} parameter. - MateusinhoEX - 16:19, 24 February 2013 (UTC)
brokensigEdit
I am having trouble addapting Sephiroth0812's sig to suit my own righteous purposes. When I paste the text directly on the page, this is what I see: ToaJuaraevo01 However, when I use the autosig, this is what I see: [[File:Sephiroth KHII.png|50px]]'''[[User:ToaJuaraevo01|<font color=gray><big>Toa</big>]][[User talk:ToaJuaraevo01|<font color=black><big>Juaraevo01</big>]] [[File:Sephiroth KHII.png|50px]]</font></font> (talk) 18:43, 4 March 2013 (UTC) Any help would be hot. - ToaJuaraevo01
- Perhaps it would be better if it was made on a template page. So put the signature coding onto a page called User:ToaJuaraevo01/sig1 and then write {{User:ToaJuaraevo01/sig1}} on another page called User:ToaJuaraevo01/sig2. FINALLY, in your preferences enable wiki coding and write {{User:ToaJuaraevo01/sig2}} in the appropriate box. At least, that's how I think its done since its been so long since I've done mine... TheFifteenthMember 21:40, 5 March 2013 (UTC)
Ok, It took me a few tries, but it worked. Thanks. Until I can find the time to make my own userbox, this will have to do: This User has gained the trust of the son of Sephiroth. (I will explain this confusing statment someday, when I write my alter-ego's bio. . . . It's a long story.) ToaJuaraevo01 12:35, 6 March 2013 (UTC)
- Its OK! Also, do you not want your signature to say your name (Jdaniels15)? TheFifteenthMember 19:36, 6 March 2013 (UTC)
My username (Jdaniels15) is merely used because it is easy for me to remember. I prefer to use the name of my alter-ego (Juaraevo/A.K.A. ToaJuaraevo01) as a handle. The reason for this is that using it as a username presents a problem, in that I often misspell Juaraevo as Juareavo. I have seen this done on various wikis, including Wikipedia.
ToaJuaraevo01 14:09, 7 March 2013 (UTC)
- P.S. Check out my userpage, I have added some 'info' on me and my fictional alter-ego... Pronounced 'Wa-rai-vo'
. . . Now that I think about it, I do believe that this is my first public mention of Juaraevo. - I have kept him a secret for years. ToaJuaraevo01 12:16, 8 March 2013 (UTC)
StickersEdit
Make sure to leave breadcrumbs (#) on those."We're werewolves, not swearwolves." (KrytenKoro) 01:24, 9 March 2013 (UTC)
- You mean like that? TheFifteenthMember 18:27, 10 March 2013 (UTC)
- No, but check it now."We're werewolves, not swearwolves." (KrytenKoro) 19:01, 10 March 2013 (UTC)
Today's roundtableEdit
Hey, today I will have a visit, so I don't know if I will be able to attend to the roundtable. Anyway, about the Dream Eater format, I had an idea for the Ability Links. We could do just like in the Ultimania, make tables with coordinates, for example, A - H above it, 1 - 8 at the side, something like that. Then, the background image of each square of the table would be of the color of the disposition needed to unlock it (white if already unlocked at the start) and with stripes to the directions there are other bonuses, with an image of the bonus on it. For example, if it's a magic command, we put that cloud with magic symbol, and then, below the table, the coordinates of the command with it's name and needed Link Points. I don't know if you understood what I mean, but if you can, take a look at a Ultimania screenshot if you find one, okay? Bye! - MateusinhoEX - 15:53, 06 April 2013 (UTC)
http://imgur.com/kdSUExN --Neumannz, The Dark Falcon 03:59, 7 April 2013 (UTC)
Ability LinkEdit
Actually, there is a difference. On the talk page, you were using a picture of the Link Board, while my page used a template to make it. I used the Dissidia Map template of the Final Fantasy Wiki to make mine. I thought it looked better than an image.
TheSilentHero (talk) 14:50, 21 April 2013 (UTC)
Image MapEdit
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But they haven't been givin any that I know of.Sonamyfan666 (talk) 01:40, 12 May 2013 (UTC)
RE: EXP RingEdit
The description I wrote is a translation from the Japanese to English, using phrases in descriptions found in Kingdom Hearts and Kingdom Hearts II. Unless the item is found in another game, it would be impossible to have a verbatim English description. If the official Japanese is preferred, I can oblige.
I aplogize, but I am new at this. The template states that the exper= attribute should only accept yes or no answers. Is this wrong? Spartan217 (talk) 16:17, 29 May 2013 (UTC)
Virus and Rare EnemiesEdit
Hey, FM, first of all, what exactly is a Virus? Also, there are rare enemies that appear within System Sectors, like a special Defender called Eliminator. it appeared when I was in the Lv20 Questploration SS in Destiny Islands, in the third floor, challenge: Take no more than 7 hits! ... Well, I lost to him, wasn't prepared to a rare enemy, was without any recovery commands. If it wasn't for him, I would have completed the Challenge. Anyway, is that something related to a Virus? Should it be noted in the infobox? - MateusinhoEX - 18:39, 29 May 2013 (UTC)
- Well a virus is when every room on that floor is bugged and you have to wager all your sp for the challenge. As for Eliminators and Gold Tricholomas, I think they're like viruses - in some places they randomly appear but in others there's a 100% chance of it happening. From this point, what I'll do is I'll play through all the SS, note down when viruses, Eliminators and Gold Tricholomas appear and then repeat. After I'll compare the two sets of notes and see if I can work out how it works. From there we'll have a clearer image of what to do. TheFifteenthMember 19:08, 29 May 2013 (UTC)
The ThingEdit
You know, like the thing like the thing like this
This user is stuck at home with Erry. |
or something
Backdoor imageEdit
Hey FM, do you think that we could possibly add a image of the backdoor location in the SS infobox. In fact, we could add both: one of it before being cleared and one after. Oh, about the challenges, i had one more idea. If we discover what is the minimum number of Heartless and the maximum, we could put, instead of various slashes, put something like "Defeat 40/50 (or 40-50) Heartless!", with a reference saying that the number of Heartless can vary between those numbers. Or maybe even putting just one number, like "Defeat 45 Heartless!" with the reference again. Anyway, we have to think a little about that, for now, the slashes are fitting well. I will upload the rest of my screenshots. - MateusinhoEX - 13:27, 16 June 2013 (UTC)
- So, some points:
- I was thinking of adding another tab besides the Profile and Rewards tab that has all the maps. That can definitely contain the map of the position of the backdoor but maybe we should include maps of the floors too by divving it up. I don't think there's any point in showing a before and after the floor was debugged since it's not exactly useful gameplay-wise. I can see some floors are thee same each time (like in Destiny Islands: Secret Place) so again, we need more experimenting.
- Perhaps we should add a fourth tab, listing any enemies that definitely appear. Maybe even a list of blox too. Requires research though.
- I think using the "Defeat 40/50 (or 40-50) Heartless!", with a reference saying that the number of Heartless can vary between those numbers is good. TheFifteenthMember 19:28, 16 June 2013 (UTC)
- Okay, the third point, about challenges, is done. About the other points:
- Maybe creating a third tab, called enemies, with the possible enemies that appear in each floor, is not a bad idea. In it, there would be three columns: one for the floor number, one for the enemies, another for the blox that appear on it.
- About maps, after playing through each SS at least five times, I will probably be able to see if the maps repeat of if they are completely random. Then, we can think of how we are going to put maps. Because if they almost never repeat and are random, there's no point in putting them in the tab. Also, I think that putting the clear map is better, since the bugged rooms can also change.
- About the Backdoors, they would fit better in the main, first tab, wouldn't they?
- MateusinhoEX - 19:53, 16 June 2013 (UTC)
- I was thinking of just including a gallery since finding out exactly what appears on each floor will take too much work.
- If the bugged rooms change, then OK.
- The problem with putting the backdoor location is the image may cramp everything else but we might as well experiment and see. TheFifteenthMember 20:00, 16 June 2013 (UTC)
Trinity ArchivesEdit
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hi and thank you for helping me 15th. ~K.A.S.
photosEdit
Hay 15th do you know how to upload photos to photobucket with a 3ds? ~~K.A.S.~~
ReasonEdit
Those reasons didn't make that much sense, since he even said Ansem wasn't the main antagonist (which he was). Maybe he had a point about some information being missing, but that can be fixed by just adding "and Dream Drop Distance" or something. Excluding it just shows missing information, and can confuse new readers who don't know the main villain in KH1 is a Heartless. Just because he made points that are both wrong and fixable without reverting means it's "enough"? That makes no sense. 173.28.36.57 22:11, 13 October 2013 (UTC)
- What, so my opinion doesn't matter? I don't see how that edit is even debatable. Ansem IS the main antagonist of the first game. Even his own page states this. All leaving that information out will do is just confuse new readers and players. He's not revealed to be a Heartless until KH2, so how is someone who only played KH1 supposed to know that? The disambiguation page is unclear, and that's why I added it in. 173.28.36.57 19:39, 14 October 2013 (UTC)
- That's right. The thing is, I DID respond in the talk page. In fact, I even pointed out the talk page in my reverts. The reason why I reverted back again was because there was no response in the talk page. If you want to explain to me what the talk page is for, can you please realize I've already done it, and am waiting for a response? 173.28.36.57 00:02, 17 October 2013 (UTC)
List of Drop BonusesEdit
How does this table look? Is there anything that should be changed before it goes on the page? Chainoffire (talk) 04:06, 15 October 2013 (UTC)
I added the munny portion, let me know if there should be any changes. Also, the "random" one is the bottom option (right above the munny thing) and it rotates every drop. I'm not sure how to tell when the "random" items get added, as they don't give you notifications, so is there something else I can put there? Chainoffire
TitlelessEdit
Okay, serious request. The school has blocked my talk page, and I have no way around it. I was wondering if you could copy paste whats on it to a new talk page and put the link on my userpage(http://www.khwiki.net/User:Taylorlauntnerlvr13) so that I have access to it. It shouldn't block that as long as I change some of the content, but I will have to edit it later on. I would really appreciate it if you could take time to do this, but if you can't, that's okay too. Thank you. Taylorlauntnerlvr13 18:18, 21 October 2013 (UTC)
Nihongo templatesEdit
Bolding of the term should be done in the first parameter, not outside of the entire template. Thanks!"We're werewolves, not swearwolves." (KrytenKoro) 17:39, 4 November 2013 (UTC)
Right ForumEdit
Then where is the right place to discuss it? Byzantinefire (talk) 21:14, 9 December 2013 (UTC)
Re:Walkthrough ImageEdit
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labyrinth attacksEdit
I think Boiling Point, Zero To Hero, and Omnislash only happen after a successful A-button press, which means it can't happen as the first attack, but it can happen after the third (and final) regular attack. --Neumannz, The Dark Falcon 05:13, 30 December 2013 (UTC)
- What I've noticed is a special attack can happen after any successful button press, even the first attack (a couple of times, Cloud used Omnislash straight after the first attack). I'll add these into the article though. TheFifteenthMember 12:15, 30 December 2013 (UTC)
Good, because "in place of a regular attack at any time" gives the wrong impression. --Neumannz, The Dark Falcon 15:15, 30 December 2013 (UTC)