This template is used for the combos in Kingdom Hearts 358/2 Days.
Usage
General Notes
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Each parameter consists of 3 parts: A letter, a number, and an optional addendum.
- Letter: Either "a" or "y". The "a" is used for the main combo (performed by pressing a), and the "y" for the optional Y-combo.
- Number: The template consists of "blocks" of 6 rows. The first part of the number corresponds to the block (starting at 1), while the second number corresponds to the row (starting at 0). For example, "10" is the first row of the first block.
- Addendum: An additional portion determining the type of row.
Each "block" corresponds to a single attack in the main combo. Each "block" contains the following rows:
- a#0: Used for the attack name
- a#1: Used for the first hit
- a#2: Used for the second hit, or for the button press for the next attack.
- a#3: Used for the third hit, or for the button press for the next attack.
- a#4: Used for the fourth hit, or for the button press for the next attack.
- a#5: Used for the button press for the next attack.
A "block" may end early if the attack consists of only 1 or 2 hits. For the Y-combo attacks, the number parameters are used based on the position relative to the main combo. Y-combo parameters may cover multiple "blocks" for a single attack, if the attack in the main combo ends before the Y-combo.
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Parameters
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char
|
The character name |
Used to determine the attack names
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air
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Changes the header from "Ground" to "Air". |
Only used for Air combos.
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Main combo
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a10, a20, ...
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The attack name |
Use the romanization of the hiragana/katakana used in the Ultimania (lowercase for hiragana, uppercase for katakana). For example, insert "ke" for け, and "U" for ウ.
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a11pow, a12pow, a13pow, a14pow, a21pow...
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The power multiplier for each hit. |
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a11crit, a12crit, a13crit, a14crit, a21crit...
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Shows if an attack can be a critical hit. (Indicated by yellow square in Ultimania.) |
Shows "X" when left blank.
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a11flin, a12flin, a13flin, a14flin, a21flin...
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Shows if an attack can cause the enemy to flinch. (Indicated by green square in Ultimania.) |
Shows "X" when left blank.
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a11count, a12count, a13count, a14count, a21count...
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Shows which attack is used when countering. (Indicated by red border in Ultimania.) |
Shows "X" when left blank.
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a12a, a13a, a14a, a15a, a22a...
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Displays a button prompt for the next attack. |
Only use if another attack follows.
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a12aa, a13aa...
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Displays a button prompt over two rows. |
Used instead of a#2a if more room is needed for the Y-combo.
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a12split, a22split...
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Splits the button prompts for the second hit. |
Used if a button press triggers the next attack, and no button press triggers Hit 2.
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a13split, a23split...
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Splits the button prompts for the third hit. |
Used if a button press triggers the next attack, and no button press triggers Hit 3.
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a13a2, a14a2, a23a2...
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Adds an additional button prompt. |
Used in combination with split if the final hit can follow up into the next attack.
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a11y, a12y, a13y, a14y, a21y...
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Shows an Y button prompt for the Y-combo. |
Use the code for the attack name of the Y-combo hit (see above).
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Y-combo
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y20, y21, y22, y23, y24, y25, y30...
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The attack name for the Y-combo. |
Use the code for the attack name (see above). Not needed when using "a##y" parameters.
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y20hit, y21hit, y22hit, y23hit, y24hit, y25hit, y30hit...
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The hit number |
Shows "1" when left blank.
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y##pow, y##crit, y##flin, y##count
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Same as main combo
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y20split, y21split...
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Split the button prompts for the next hit.
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y20split2, y21split2...
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Connects a split prompt from the previous hit to the next attack. |
Used for hits following a y##split.
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y20y, y21y, y22y, y23y, y24y, y25y, y30y...
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Displays a button prompt from one Y-combo attack to the next.
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Examples
Code |
Result
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{{358Atk
|char=Roxas
|a10=a
|a11pow=0.50
|a12a=*
|a20=ka
|a21pow=0.50
}}
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Ground
Attack |
Power |
Critical? |
Flinch? |
Counter? |
|
Attack |
Power |
Critical? |
Flinch? |
Counter?
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(Ground) Downswing
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Hit 1
|
0.50
|
X
|
X
|
X
|
|
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(Ground) Launch
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Hit 1
|
0.50
|
X
|
X
|
X
|
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{{358Atk
|char=Roxas
|a10=e
|a11pow=0.50
|a12pow=0.50
|a11y=ki
|y12pow=0.5
|y12count=◯
|y13hit=2
|y13pow=0.5
|y13count=◯
|y20hit=3
|y20pow=1.0
|y20crit=◯
|y20flin=◯
|y20count=◯
|a13a=*
|a20=ko
|a21pow=0.50
}}
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Ground
Attack |
Power |
Critical? |
Flinch? |
Counter? |
|
Attack |
Power |
Critical? |
Flinch? |
Counter?
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(Ground) Upswing
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Hit 1
|
0.50
|
X
|
X
|
X
|
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(Ground) Rush Spin Upswing
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Hit 2
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0.50
|
X
|
X
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X
|
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Hit 1
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0.5
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X
|
X
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◯
|
|
|
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Hit 2
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0.5
|
X
|
X
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◯
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(Ground) Jump Rush Upswing
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|
Hit 3
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1.0
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◯
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◯
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◯
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Hit 1
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0.50
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X
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X
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X
|
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{{358Atk
|char=Roxas
|air=*
|a10=I
|a11pow=0.50
|a12pow=0.50
|a12split=*
|a13a=*
|a20=KU
|a21pow=0.50
|a21y=KA
|y22pow=1.00
}}
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Air
Attack |
Power |
Critical? |
Flinch? |
Counter? |
|
Attack |
Power |
Critical? |
Flinch? |
Counter?
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(Air) Downswing
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Hit 1
|
0.50
|
X
|
X
|
X
|
|
Hit 2
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0.50
|
X
|
X
|
X
|
|
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(Air) Rising Swing Falling Thrust
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Hit 1
|
0.50
|
X
|
X
|
X
|
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(Air) Vertical Spin Swing
|
|
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Hit 1
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1.00
|
X
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X
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X
|
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{{358Atk
|char=Larxene
|a10=o
|a11pow=0.50
|a12pow=0.50
|a12split=*
|a13pow=0.50
|a13split=*
|a13y=i
|a14a=*
|a14a2=*
|y14pow=1.0
|y14crit=◯
|a20=o
|a21pow=0.50
|y20y=*
|y21=u
|y22pow=0.50
}}
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Ground
Attack |
Power |
Critical? |
Flinch? |
Counter? |
|
Attack |
Power |
Critical? |
Flinch? |
Counter?
|
(Ground) Dual-Wield Upswing
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Hit 1
|
0.50
|
X
|
X
|
X
|
|
Hit 2
|
0.50
|
X
|
X
|
X
|
|
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Hit 3
|
0.50
|
X
|
X
|
X
|
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(Ground) Horizontal Double Spin Swing
|
|
|
|
|
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Hit 1
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1.0
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◯
|
X
|
X
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(Ground) Dual-Wield Upswing
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|
|
Hit 1
|
0.50
|
X
|
X
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X
|
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(Ground) Rush Upswing
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|
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Hit 1
|
0.50
|
X
|
X
|
X
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