Oh no! The water! I'm in big trouble if I don't fetch it!
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Shadow | |||
---|---|---|---|
Japanese | シャドウ | ||
Rōmaji | Shadou
| ||
Type | Pureblood Heartless | ||
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts II Kingdom Hearts 358/2 Days Kingdom Hearts coded Kingdom Hearts Birth by Sleep Final Mix Kingdom Hearts χ Kingdom Hearts III Kingdom Hearts Dark Road Kingdom Hearts Melody of Memory | ||
|
Shadow
|
---|
Kingdom Hearts |
Heartless that emerge from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end. |
Kingdom Hearts Chain of Memories |
A Heartless that pops up in all kinds of places. The Shadow ambles around and attacks without warning. It is completely untouchable while hiding within the darkness. |
Kingdom Hearts II |
It sinks into the ground while moving, so timing is the key to defeating it. The moment it surfaces, attack away! |
Kingdom Hearts 358/2 Days |
A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack. Watch for the moment it emerges, then strike! |
Kingdom Hearts Re:coded |
Heartless which lurk here, there, and everywhere. They hide themselves beneath their own shadows as they draw close to their prey, then lash out with sharpened claws. Don't want to get caught shadowboxing? Then wait till they surface to strike. |
Kingdom Hearts Birth by Sleep |
A Heartless whose heart has been lost within the darkness. It appeared with the darkness that encroached the world, and is searching for a heart to prey on. |
Kingdom Hearts Union χ |
Enemy This Heartless often travels in a group. Finish off a swarm quickly with an all-encompassing attack or special attack! Medal KINGDOM HEARTS (2002) A common Heartless that sneaks up to its enemies and strikes them with sharp claws. |
Kingdom Hearts III |
These shifty shades skulk around, then strike out of the blue. Stay locked on to make sure they don't give you the slip. They're immune to normal attacks when they dive beneath the surface, but a splash of Water magic will yank them out of hiding in a hurry! |
World | HP | STR | DEF | MP rec | EXP | ||
Dive to the Heart | 10 | 2 | 2 | 0 | 1 | ||
Destiny Islands | 12 | 6 | 6 | 0 | 1 | ||
Traverse Town | 12 | 8 | 8 | 6 | 1 | ||
Wonderland | 12 | 9 | 9 | 8 | 1 | ||
Deep Jungle | 18 | 12 | 11 | 13 | 1 | ||
Agrabah | 21 | 18 | 15 | 20 | 2 | ||
Monstro | 36 | 21 | 17 | 25 | 4 | ||
Halloween Town | 39 | 24 | 20 | 32 | 6 | ||
Neverland | 42 | 27 | 21 | 36 | 8 | ||
Hollow Bastion | 54 | 31 | 24 | 40 | 16 | ||
After rescue | 60 | 35 | 27 | 45 | 30 | ||
End of the World | 60 | 40 | 30 | 53 | 30 | ||
World of Chaos | 60 | 35 | 27 | 53 | 30 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
Dive to the Heart (1) HP prize x3 Destiny Islands (1) HP prize x4 Potion (5%) Other worlds (1) HP prize x1 (1) Munny x2 Potion (1%), Lucid Shard (6%) World of Chaos (1) HP prize x8 Mega-Potion (10%) | |||||||
World(s) | |||||||
Dive to the Heart, Destiny Islands, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 12 | 11 | 10 | 11 | 1 | ||
After rescue | 90 | 31 | 20 | 48 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 4 (Hard Hitters): 4 Shadow | ||||||
Pegasus Cup |
• Seed 8 (Marauders): 4 Shadow | ||||||
Hercules Cup |
• Seed 9 (Dusk Vanguard): 3 Shadow | ||||||
Hades Cup |
• Seed 49 (Shadow Brothers): 7 Shadow
|
World | HP | STR | DEF | MP rec | EXP | ||
Dive to the Heart | 10 | 2 | 2 | 0 | 1 | ||
Destiny Islands | 12 | 6 | 6 | 0 | 1 | ||
Traverse Town | 12 | 8 | 8 | 6 | 1 | ||
Wonderland | 12 | 9 | 9 | 8 | 1 | ||
Deep Jungle | 18 | 12 | 11 | 13 | 1 | ||
Agrabah | 21 | 17 | 14 | 20 | 3 | ||
Monstro | 36 | 19 | 16 | 25 | 5 | ||
Halloween Town | 39 | 22 | 19 | 32 | 8 | ||
Neverland | 42 | 24 | 20 | 37 | 10 | ||
Hollow Bastion | 54 | 28 | 20 | 43 | 20 | ||
After rescue | 90 | 31 | 20 | 48 | 60 | ||
End of the World | 90 | 35 | 22 | 56 | 60 | ||
World of Chaos | 90 | 31 | 20 | 100 | 100 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Rewards | |||||||
Dive to the Heart (1) HP prize x3 Destiny Islands (1) HP prize x4 Potion (10%) Other worlds (1) HP prize x1 (1) Munny x2 Potion (2%), Lucid Shard (8%) World of Chaos (1) HP prize x15, (2) MP prize x10 Mega-Potion (50%) | |||||||
World(s) | |||||||
Dive to the Heart, Destiny Islands, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 12 | 11 | 10 | 11 | 1 | ||
After rescue | 90 | 31 | 20 | 48 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 4 (Hard Hitters): 4 Shadow | ||||||
Pegasus Cup |
• Seed 8 (Marauders): 4 Shadow | ||||||
Hercules Cup |
• Seed 9 (Dusk Vanguard): 3 Shadow | ||||||
Hades Cup |
• Seed 49 (Shadow Brothers): 7 Shadow
|
World | HP | STR | DEF | MP rec | EXP | ||
Dive to the Heart | 10 | 2 | 2 | 0 | 1 | ||
Destiny Islands | 12 | 1 | 6 | 0 | 1 | ||
Traverse Town | 12 | 8 | 8 | 6 | 1 | ||
Wonderland | 12 | 9 | 9 | 8 | 1 | ||
Deep Jungle | 18 | 12 | 11 | 13 | 1 | ||
Agrabah | 21 | 17 | 15 | 20 | 2 | ||
Monstro | 36 | 20 | 17 | 25 | 4 | ||
Halloween Town | 39 | 24 | 20 | 32 | 6 | ||
Neverland | 42 | 27 | 21 | 36 | 8 | ||
Hollow Bastion | 54 | 31 | 24 | 40 | 16 | ||
After rescue | 60 | 35 | 27 | 45 | 30 | ||
End of the World | 60 | 40 | 30 | 53 | 30 | ||
World of Chaos | 60 | 35 | 27 | 53 | 30 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
Dive to the Heart (1) HP prize x3 Destiny Islands (1) HP prize x4 Potion (5%) Other worlds (1) HP prize x1 (1) Munny x4 Potion (1%), Lucid Shard (3%) World of Chaos (1) HP prize x8 Mega-Potion (10%) | |||||||
World(s) | |||||||
Dive to the Heart, Destiny Islands, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 12 | 11 | 10 | 11 | 1 | ||
After rescue | 60 | 35 | 27 | 45 | 30 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 4 (Hard Hitters): 4 Shadow | ||||||
Pegasus Cup |
• Seed 8 (Marauders): 4 Shadow | ||||||
Hercules Cup |
• Seed 9 (Dusk Vanguard): 3 Shadow | ||||||
Hades Cup |
• Seed 49 (Shadow Brothers): 7 Shadow
|
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
1F | B12F | 33 | 2 | 3 | |||
2F | B11F | 36 | 2 | 7 | |||
3F | B10F | 39 | 3 | 12 | |||
4F | B9F | 42 | 4 | 16 | |||
5F | B8F | 45 | 5 | 21 | |||
6F | B7F | 49 | 5 | 25 | |||
7F | B6F | 52 | 6 | 30 | |||
8F | B5F | 55 | 7 | 32 | |||
9F | B4F | 58 | 8 | 36 | |||
10F | B3F | 62 | 9 | 41 | |||
11F | B2F | 98 | 7 | 75 | |||
12F | B1F | 105 | 8 | 80 | |||
13F | 111 | 9 | 91 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||
Stun | Percentage | Stop | |||||
O | O | O | |||||
Warp | Bind | Confuse | Terror | ||||
O | O | O | O | ||||
World(s) | |||||||
Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Incrementor | 2 reloads | 25 CP | |||||
Description | |||||||
Increase the value of all cards by 1. | |||||||
Drop Rate | Sell | ||||||
Regular | Map Card Boost | ||||||
4% | 10% | 10 Moogle Points | |||||
Available (Riku) | |||||||
Traverse Town | |||||||
Floor | HP | AP | EXP | ||||||
---|---|---|---|---|---|---|---|---|---|
Sora | Riku | Regular | Beginner
| ||||||
1F | B12F | 33 | 25 | 3 | 3 | ||||
2F | B11F | 36 | 27 | 3 | 7 | ||||
3F | B10F | 39 | 29 | 4 | 12 | ||||
4F | B9F | 42 | 32 | 5 | 16 | ||||
5F | B8F | 45 | 34 | 5 | 21 | ||||
6F | B7F | 49 | 37 | 6 | 25 | ||||
7F | B6F | 52 | 39 | 7 | 30 | ||||
8F | B5F | 55 | 41 | 8 | 32 | ||||
9F | B4F | 58 | 44 | 9 | 36 | ||||
10F | B3F | 62 | 47 | 10 | 41 | ||||
11F | B2F | 98 | 74 | 9 | 75 | ||||
12F | B1F | 105 | 79 | 10 | 80 | ||||
13F | 111 | 83 | 11 | 91 | |||||
Physical | Fire | Ice | Lightning | Neutral | |||||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||||
Stun | Percentage | Stop | Warp | ||||||
O | O | O | O | ||||||
Bind | Confuse | Terror | Magnet | Freeze | |||||
O | O | O | O | O | |||||
Duel Stats | No. of Cards | Time | |||||||
3 cards | 4 s | ||||||||
World(s) | |||||||||
Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Monstro, Halloween Town, Atlantica[3], Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion | |||||||||
Enemy Card | |||||||||
Ability | Duration | Cost | |||||||
Incrementor | 2 reloads | 25 CP | |||||||
Description | |||||||||
Increase the value of all cards by 1. | |||||||||
Drop Rate | Sell | ||||||||
Regular | Map Card Boost | ||||||||
4% | 10% | 16 Moogle Points | |||||||
Available (Riku) | |||||||||
Traverse Town | |||||||||
Location | HP | Strength | Defense | EXP | ||
Twilight Town Episode 0 (Mysterious Tower) |
15 | 10 | 5 | 2 | ||
Radiant Garden Episode 1 |
16 | 11 | 5 | 3 | ||
Radiant Garden Post-episode 1, pre-episode 2 |
22 | 17 | 9 | 6 | ||
Radiant Garden Episode 2 (pre-Space Paranoids) |
32 | 27 | 15 | 21 | ||
Radiant Garden Episode 2 (post-Space Paranoids) |
34 | 29 | 16 | 24 | ||
The Land of Dragons Episode 1 |
17 | 12 | 6 | 4 | ||
Beast's Castle Episode 1 |
20 | 15 | 8 | 5 | ||
Olympus Coliseum Episode 1 |
22 | 17 | 9 | 7 | ||
Disney Castle Episode 1 |
24 | 19 | 10 | 9 | ||
Timeless River Episode 1 |
25 | 20 | 11 | 9 | ||
Timeless River Post-1000 Heartless |
37 | 32 | 18 | 32 | ||
Port Royal Episode 1 |
26 | 21 | 11 | 10 | ||
Agrabah Episode 1 (pre-1000 Heartless) |
27 | 22 | 12 | 13 | ||
Agrabah Episode 1 (post-1000 Heartless) |
41 | 36 | 20 | 42 | ||
Halloween Town Episode 1 (pre-1000 Heartless) |
29 | 24 | 13 | 15 | ||
Halloween Town Episode 1 (post-1000 Heartless) |
41 | 37 | 21 | 44 | ||
Pride Lands Episode 1 (pre-1000 Heartless) |
31 | 26 | 14 | 18 | ||
Pride Lands Episode 1 (post-1000 Heartless) |
43 | 39 | 22 | 50 | ||
Space Paranoids Episode 1 |
32 | 27 | 15 | 21 | ||
Space Paranoids Post-episode 1, pre-episode 2 |
37 | 32 | 18 | 32 | ||
The World That Never Was | 50 | 45 | 26 | 80 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
HP prize (1) ×1, Munny (1) ×1 Dark Shard (4%) | ||||||
World(s) | ||||||
Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids, The World That Never Was |
Location | HP | Strength | Defense | EXP | ||
Twilight Town Episode 0 (Mysterious Tower) |
15 | 10 | 5 | 2 | ||
Radiant Garden Episode 1 |
16 | 11 | 5 | 2 | ||
Radiant Garden Post-episode 1, pre-episode 2 |
22 | 17 | 9 | 5 | ||
Radiant Garden Episode 2 (pre-Space Paranoids) |
32 | 27 | 15 | 16 | ||
Radiant Garden Episode 2 (post-Space Paranoids) |
34 | 29 | 16 | 18 | ||
The Land of Dragons Episode 1 |
17 | 12 | 6 | 3 | ||
Beast's Castle Episode 1 |
20 | 15 | 8 | 4 | ||
Olympus Coliseum Episode 1 |
22 | 17 | 9 | 5 | ||
Disney Castle Episode 1 |
24 | 19 | 10 | 7 | ||
Timeless River Episode 1 |
25 | 20 | 11 | 7 | ||
Timeless River Post-1000 Heartless |
37 | 32 | 18 | 24 | ||
Port Royal Episode 1 |
26 | 21 | 11 | 8 | ||
Agrabah Episode 1 (pre-1000 Heartless) |
27 | 22 | 12 | 10 | ||
Agrabah Episode 1 (post-1000 Heartless) |
41 | 36 | 20 | 32 | ||
Halloween Town Episode 1 (pre-1000 Heartless) |
29 | 24 | 13 | 11 | ||
Halloween Town Episode 1 (post-1000 Heartless) |
41 | 37 | 21 | 33 | ||
Pride Lands Episode 1 (pre-1000 Heartless) |
31 | 26 | 14 | 14 | ||
Pride Lands Episode 1 (post-1000 Heartless) |
43 | 39 | 22 | 38 | ||
Space Paranoids Episode 1 |
32 | 27 | 15 | 16 | ||
Space Paranoids Post-episode 1, pre-episode 2 |
37 | 32 | 18 | 24 | ||
The World That Never Was | 50 | 45 | 26 | 60 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
HP prize (1) ×1, Munny (1) ×1 Dark Shard (4%) | ||||||
World(s) | ||||||
Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids, The World That Never Was |
Cup | HP | Strength | Defense | ||
Pain and Panic Cup |
• Match 1: 5 Shadow
| ||||
26 | 21 | 11 | |||
Pain and Panic Paradox Cup |
• Match 1: 5 Shadow
| ||||
59 | 54 | 31 | |||
Hades Paradox Cup |
• Match 1: 3 Shadow
| ||||
91 | 87 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Cup | HP | Strength | Defense | ||
Pain and Panic Cup |
• Match 1: 5 Shadow
| ||||
30 | 25 | 14 | |||
Pain and Panic Paradox Cup |
• Match 1: 5 Shadow
| ||||
59 | 54 | 31 | |||
Hades Paradox Cup |
• Match 1: 3 Shadow
| ||||
91 | 86 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Mission | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
00 | — | 74 | 1 | 8 | |||
02 | 25 | 74 | 1 | 8 | |||
05 | 25 | 74 | 1 | 8 | |||
07 | 25 | 74 | 1 | 8 | |||
08 | 25 | 74 | 1 | 8 | |||
09 | 25 | 74 | 1 | 8 | |||
14 | 31 | 92 | 1 | 15 | |||
20 | 33 | 100 | 1 | 18 | |||
21 | 33 | 100 | 1 | 18 | |||
22 | 33 | 100 | 1 | 18 | |||
23 | 33 | 100 | 1 | 18 | |||
26 | 33 | 100 | 1 | 18 | |||
27 | 33 | 100 | 1 | 18 | |||
28 | 33 | 100 | 1 | 18 | |||
29 | 33 | 100 | 1 | 18 | |||
35 | 38 | — | 2 | 24 | |||
42 | 38 | — | 2 | 24 | |||
43 | 38 | 114 | 2 | 24 | |||
59 | 54 | 161 | 2 | 44 | |||
61 | 54 | — | 3 | 44 | |||
74 | 60 | 179 | 4 | 51 | |||
77 | 60 | 179 | 6 | 51 | |||
83 | 60 | 179 | 8 | 51 | |||
89 | 60 | 179 | 11 | 51 | |||
Fire | Blizzard | Thunder | Aero | ||||
x2.20 | x1.60 | x0.60 | x1.70 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x1.00 | x1.00 | x1.00 | x1.00 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: 1.02 | — | ||||||
Flinch? | Bloom-Out? | ||||||
◯ | ◯ | ||||||
Rewards | |||||||
Missions 1-14 | |||||||
Story Mode | |||||||
Munny x5, HP prize (small) x2 | |||||||
Mission Mode | |||||||
Munny x3, HP prize (small) x1 | |||||||
World(s) | |||||||
Twilight Town, Agrabah, Beast's Castle, Halloween Town, Olympus Coliseum, Neverland | |||||||
Games | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
Day 224 |
• Round 1: 3 Shadow | ||||||
54 | — | 3 | 44 | ||||
Fire | Blizzard | Thunder | Aero | ||||
x2.20 | x1.60 | x0.60 | x1.70 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x1.00 | x1.00 | x1.00 | x1.00 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: 1.02 | — | ||||||
Flinch? | |||||||
◯ | |||||||
Rewards
| |||||||
Games (Day 224) Moonstone (15%) | |||||||
Story Mode | |||||||
Munny x5, HP prize (small) x2 | |||||||
World | HP | EXP | Strength | Defense | |
Destiny Islands | 19 | 8 | 30 | 9 | |
Traverse Town | 19 | 8 | 30 | 9 | |
Traverse Town (Questploration) |
35 | 48 | 56 | 17 | |
Wonderland | 28 | 25 | 45 | 14 | |
Wonderland (Questploration) |
35 | 48 | 56 | 17 | |
Agrabah | 44 | 107 | 71 | 22 | |
Hollow Bastion Part I | 46 | 122 | 74 | 23 | |
Castle Oblivion | 65 | 429 | 105 | 33 | |
Fire | Blizzard | Thunder | Aero | ||
x1.00 | x1.00 | x1.00 | x1.00 | ||
Ignite | Freeze | Jolt | Air-Toss | ||
O | O | O | O | ||
Slow | Stop | Confuse | Stun | Magnet | |
O | O | O | O | O | |
Rewards | |||||
HP Ball x1-4, Munny x8 | |||||
Beginner Mode | Potion (1.00%) | ||||
Standard Mode | Potion (1.00%) | ||||
Proud Mode | Potion (1.00%) | ||||
Critical Mode | Potion (1.00%) | ||||
Worlds | |||||
Destiny Islands, Traverse Town, Wonderland, Agrabah, Hollow Bastion, Castle Oblivion |
World | HP | EXP | Strength | Defense |
Traverse Town | 24 | 15 | 38 | 12 |
Traverse Town (Summoned by Guard Armor) |
19 | 8 | 30 | 9 |
Fire | Blizzard | Thunder | Aero | |
x1.00 | x1.00 | x1.00 | x1.00 | |
Reward | ||||
HP Ball x1-4, Munny x8 |
Layer | HP | EXP | Strength | Defense |
Layers 1-4 | 20 | 29 | 52 | 16 |
Layers 6-10 | 22 | 41 | 58 | 18 |
Layers 12-13 | 23 | 47 | 61 | 19 |
Layers 16-17 | 27 | 80 | 71 | 22 |
Layer 19 | 27 | 80 | 71 | 22 |
Layer 22 | 28 | 92 | 74 | 23 |
Layer 26 | 30 | 111 | 78 | 24 |
Fire | Blizzard | Thunder | Aero | |
x1.00 | x1.00 | x1.00 | x1.00 | |
Rewards | ||||
HP Ball x1-2 |
Location | HP | EXP | Strength | Defense | |
Realm of Darkness | 31 | 48 | 26 | 15 | |
Physical | Fire | Blizzard | Thunder | Dark | Other |
? | ? | ? | ? | ? | ? |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Bind | Poison | Slow | Stop | Sleep | Death |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Zero Gravity | Magnet | Warp | |||
x1.0 | x1.0 | x1.0
| |||
Rewards | |||||
Shop LV 8 | |||||
World(s) | |||||
Realm of Darkness |
Location | HP | Strength | Defense | EXP | |||||||
Dive to the Heart | 14 | 16 | 8 | 0 | |||||||
Olympus | 18 | 19 | 9 | 3 | |||||||
Olympus (4 worlds cleared) |
29 | 29 | 14 | 13 | |||||||
Olympus (6 worlds cleared) |
38 | 36 | 18 | 27 | |||||||
Olympus (The Final World cleared) |
48 | 44 | 22 | 47 | |||||||
Dark World | 23 | 63 | 32 | 0 | |||||||
Twilight Town | 25 | 25 | 12 | 8 | |||||||
Twilight Town (6 worlds cleared) |
31 | 31 | 15 | 15 | |||||||
Twilight Town (The Final World cleared) |
40 | 38 | 19 | 31 | |||||||
Toy Box | 27 | 27 | 13 | 10 | |||||||
Toy Box (4 worlds cleared) |
31 | 31 | 15 | 15 | |||||||
Toy Box (6 worlds cleared) |
40 | 38 | 19 | 31 | |||||||
Toy Box (The Final World cleared) |
49 | 46 | 23 | 53 | |||||||
Kingdom of Corona | 29 | 29 | 14 | 13 | |||||||
Kingdom of Corona (4 worlds cleared) |
34 | 33 | 16 | 19 | |||||||
Kingdom of Corona (6 worlds cleared) |
43 | 40 | 20 | 36 | |||||||
Kingdom of Corona (The Final World cleared) |
52 | 48 | 24 | 59 | |||||||
Monstropolis (Battlegate 8) |
27 | 73 | 37 | 0 | |||||||
San Fransokyo | 57 | 52 | 26 | 73 | |||||||
San Fransokyo (The Final World cleared) |
61 | 55 | 28 | 89 | |||||||
Keyblade Graveyard | 20 | 55 | 28 | 36 | |||||||
Keyblade Graveyard (Battlegate 0) |
70 | 63 | 32 | 124 | |||||||
The Final World | 61 | 55 | 28 | 89 | |||||||
Scala ad Caelum | 70 | 63 | 32 | 124 | |||||||
Scala ad Caelum (Kairi's heart fragment) |
1400 | 63 | 32 | 0 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
◯ | ◯ | ◯ | ◯ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | — | ×1.1 | —
| ||||||||
Rewards | |||||||||||
HP prize (1) ×2, Munny (1) ×1[4] Writhing Shard (8%), Writhing Stone (4%) Demon Tower cast-offs: HP prize (5) ×2 | |||||||||||
World(s) | |||||||||||
Dive to the Heart, Olympus, Dark World, Twilight Town, Toy Box, Kingdom of Corona, Monstropolis, San Fransokyo, Keyblade Graveyard, The Final World, Scala ad Caelum | |||||||||||
Episode | LV | BP | |||
Episode 1 | 1 | 2 | |||
11 | 14 | ||||
Episode 2 | 11 | 14 | |||
31 | 56 | ||||
Episode 3 | 26 | 45 | |||
31 | 56 | ||||
36 | 67 | ||||
Episode 4 | 36 | 67 | |||
Episode 5 | 36 | 67 | |||
Physical | Magic | ||||
Normal | Weak | ||||
Non-element | Fire | Water | |||
Normal | Weak | Normal | |||
Lightning | Wind | Light | Darkness | ||
Normal | Normal | Weak | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Weak | Weak | Weak | Weak | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Defense +1 |
World | Rank | LV | BP | |||
Agrabah | ★ | 1 | 2 | |||
★★ | 11 | 14 | ||||
★★★ | 26[5] | 45[6] | ||||
★★★★ | 36 | 67 | ||||
Wonderland | ★ | 1 | 2 | |||
★★ | 11 | 14 | ||||
★★★ | 26[5] | 45[6] | ||||
★★★★ | 36 | 67 | ||||
Physical | Magic | |||||
Normal | Weak | |||||
Non-element | Fire | Water | ||||
Normal | Weak | Normal | ||||
Lightning | Wind | Light | Darkness | |||
Normal | Normal | Weak | Normal | |||
Poison | Sleep | Paralysis | Blind | |||
Weak | Weak | Weak | Weak | |||
Attack | Physical | |||||
Stats | — | |||||
Bonus | — | |||||
Passive Effects | ||||||
Defeat 1 | HP +1 | |||||
Defeat 10 | HP +1 | |||||
Defeat 100 | HP +1 | |||||
Defeat 1000 | Defense +1 |
Event | LV | BP | |||
Premium Quest Key - BP Bonus Chance! | 1 | 2 | |||
Daily Challenge | 1 | 2 | |||
Physical | Magic | ||||
Normal | Weak | ||||
Non-element | Fire | Water | |||
Normal | Weak | Normal | |||
Lightning | Wind | Light | Darkness | ||
Normal | Normal | Weak | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Weak | Weak | Weak | Weak | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Defense +1 |
Floor | Time Period | LV | BP | ||
1-9 | 1, 2, 3, 4, 5 | 1 | 2 | ||
11-19 | 1, 2, 3, 4, 5 | 11 | 14 | ||
21-29 | 1, 2, 3, 4, 5 | 26 | 45 | ||
31-49 | 1, 2, 3, 4, 5 | 36 | 67 | ||
1: 01/25/21 – 02/07/21 2: 02/15/21 – 02/28/21 3: 03/08/21 – 03/21/21 4: 03/28/21 – 04/11/21 5: 04/19/21 – 04/25/21 | |||||
Physical | Magic | ||||
Normal | Weak | ||||
Non-element | Fire | Water | |||
Normal | Weak | Normal | |||
Lightning | Wind | Light | Darkness | ||
Normal | Normal | Weak | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Weak | Weak | Weak | Weak | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Defense +1 |
Shadow | |||
---|---|---|---|
Japanese | シャドウ | ||
Rōmaji | Shadou
| ||
Type | Pureblood Heartless | ||
Game | Kingdom Hearts 358/2 Days | ||
|
Mission | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
43 | 49 | 146 | 0 | 38 | |||
Fire | Blizzard | Thunder | Aero | ||||
x2.20 | x1.60 | x0.60 | x1.70 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x1.00 | x1.00 | x1.00 | x1.00 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: 1.02 | — | ||||||
Flinch? | Bloom-Out? | ||||||
◯ | X | ||||||
World(s) | |||||||
Beast's Castle | |||||||
The Shadow is a Pureblood Heartless introduced in Kingdom Hearts. Shadows are one of the weakest and most common varieties of Heartless, although they can still pose a threat to those without a Keyblade.
Certain Heartless, such as the Darkside, the Dark Follower, or Ansem, Seeker of Darkness, can summon Shadows. The Demon Tower and Demon Tide consist of a swarm of Shadows.
DesignEdit
A normal Shadow has a vaguely humanoid body structure. It has a round, spherical head with circular, glowing yellow eyes. It also has two long, twisted antennae sprouting out of the top of its head. Each of its hands has three clawed fingers, and its feet are large and lack any discernible digits. With the exception of its eyes, this Heartless's body is completely black (with the exception of the Shadows summoned by the Dark Follower, which are dark purple).
The Shadow's name is a reference to a shadow, highlighting its status as the most basic type of Heartless. The name could also be a reference to the Shadow's ability to flatten itself into a silhouette on the ground, and become a literal shadow.
StoryEdit
Kingdom Hearts Birth by SleepEdit
While Aqua is traversing the Realm of Darkness, she encounters the Shadow among a few other Pureblood Heartless.
Kingdom HeartsEdit
The Shadows first appear within Sora's Dive to the Heart, but are summarily destroyed by Sora, along with the Darkside, and he awakes from his dream. However, when Riku opens the door to Destiny Islands's heart, the Shadows reappear to devour the children's island. Sora notices the storm caused by their arrival and races to the island, but although he attacks them with his Wooden Sword, he is unable to damage the eldritch monsters until he discovers the Keyblade. Although he is now equipped to fight back the horde, his friends have already fallen into the darkness, and the island's heart has been devoured.
Shadows continue to appear as minor Heartless throughout the worlds, but do not reappear in force until Sora completes the Door to Darkness at Hollow Bastion by releasing Kairi's heart from his body. Not only does this change him into a Shadow, but the triumphant Ansem summons a swarm of Shadows to chase Kairi, Donald Duck, and Goofy from the castle. However, at the Entrance Hall, Kairi notices the Shadow that is Sora and embraces him, sharing her light with him and returning his human form.
Kingdom Hearts 358/2 DaysEdit
This information is based on alternate scenes or materials and is not considered canon within the overall plot of the series. |
---|
Shadows appear in the Mission Mode tutorial when the player learns about collecting Mission Points. |
Shadows appear when Roxas trains with Marluxia in Twilight Town, who uses them to illustrate why Organization XIII pursues Emblem Heartless but ignores Purebloods. Much later, when Roxas goes to Halloween Town on a mission in which he is to meet up with Xigbar, he is surrounded by Shadows before being rescued by his senior. Still later, Roxas fought a more powerful version of the Darkside, the Dark Follower, which summoned a swarm of Shadows in its unsuccessful attempt to repel the Nobody.
Kingdom Hearts Chain of MemoriesEdit
Several Shadows spawn when Sora and company attempt to leave the card world of Monstro, when Jack Skellington mentions a "problem" in Halloween Town, and when Sora arrives in Agrabah to find Aladdin under attack by Heartless.
Kingdom Hearts IIEdit
When Sora's and Riku's teams enter the Hall of Empty Melodies, swarms of Shadows appear and attack them separately. Riku lends Kairi a Keyblade, and they each fight back the swarm. However, it is Xigbar who finishes the Heartless off before challenging Sora to battle.
After Ansem the Wise fires the Kingdom Hearts Encoder at Xemnas's artificial Kingdom Hearts, the shower of hearts that results attracts a gigantic swarm of Shadows, who attack the castle. Maleficent and Pete offer to hold off the Shadows so that Sora and his friends can defeat Xemnas, in exchange for the castle itself. The castle and the artificial world it was built on are destroyed in Xemnas's final assault, taking the Shadows with them.
Kingdom Hearts IIIEdit
In the Keyblade Graveyard, the Real Organization XIII summons a swarm of Shadows along with other enemies to attack the Guardians of Light when they first arrive in the Graveyard, and later a massive swarm of Shadows encircles the Guardians before being repelled by Yen Sid.
Kingdom Hearts III Re MindEdit
While Sora is searching for the fragments of Kairi's heart in Scala ad Caelum, a Shadow with a pink aura appears guarding one of the fragments.
StrategyEdit
Kingdom HeartsEdit
Shadows emerge from the ground to attack with a simple but powerful scratch attack. These Heartless are easy to defeat on their own, but their habit of attacking in large swarms can be quite overwhelming. When facing swarms of Shadows, the Thunder spell is an effective means of finishing off these foes quickly. The Keyblade is sufficient enough to take down a Shadow when it challenges Sora on its own, however.
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Scratch Attack (引っかき攻撃 Hikkaki Kōgeki ) |
None | x0 | 0 | Repellable (Recoil: 40) | ||
Scratches with right hand. | ||||||
Thrust Attack (突き攻撃 Tsuki Kōgeki ) |
None | x0 | 0 | Repellable (Recoil: 40) | ||
Thrusts with left hand. | ||||||
Jump Attack (ジャンプ攻撃 Janpu Kōgeki ) |
None | x0 | 2 | Repellable (Recoil: 40) | ||
Jumps and scratches. | ||||||
Guard: Repellable = Can be blocked and interrupted ; Returnable = Can be blocked and deflected back ; Preventable = Blockable by Goofy's shield only. |
Kingdom Hearts Chain of MemoriesEdit
Shadows tend to be the weakest of any enemy group, and if things prove too crowded can be defeated first. Their cards generally have a low value, making them easy to defeat, or to farm card breaks for Riku's Dark Mode. In order to guarantee one's attack to land on a Shadow and prevent them from melting into the ground, one shoud perform a CardBreak to leave them vulnerable.
- Deck
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Shadow [KH CoM] |
X | O | X | X | X | X | X | X | X | X | |
Shadow [KH Re:CoM] |
X | O | X | X | X | X | X | X | X |
- Attacks
Technique | Element | Status | Power | Cards | |
---|---|---|---|---|---|
Sliding (スライディング Suraidingu )[KH CoM] |
Physical | — | x1.5 | ||
Kicks while sliding along the ground. Unlikely to hit an aerial target. | |||||
Scratch (引っかき Hikkaki )[KH Re:CoM] |
Physical | — | x1.5 | ||
— | |||||
Jump Attack (ジャンプ攻撃 Janpu Kōgeki ) |
Physical | — | x2.0 | ||
Jumps forward and swings its claws down. Quick execution. |
Kingdom Hearts IIEdit
Shadows function much the same as they do in Kingdom Hearts, and can easily be defeated with basic ground combos. Their attacks are slow and predictable with easily noticeable movements that give time to guard or dodge. They can be picked off to regain small amounts of HP while fighting other stronger enemies.
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Left Claw (左引っかき Hidari Hikkaki , lit. "Left Scratch") |
Physical | x0.65 | O | |||
Scratches with left hand. | ||||||
Right Claw (右引っかき Migi Hikkaki , lit. "Right Scratch") |
Physical | x0.65 | O | |||
Scratches with right hand. | ||||||
Pounce Claw (跳び引っかき Tobi Hikkaki , lit. "Jump Scratch") |
Physical | x0.65 | O | |||
Jumps and scratches. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Kingdom Hearts 358/2 DaysEdit
While Shadows are weak and pose little threat, they are best ignored as they are rarely required for the completion of a mission and drop no Heart Points. However, if they need to be fought then there should be little problem confronting them with a simple ground combo or two, or a cast of magic such as Thunder for dealing with groups. Watch for when they twitch, as that signals their attack where they will lunge forward with their claws.
Kingdom Hearts Re:codedEdit
- Coliseum
Technique | Target | Element | Power | Hit Rate | Critical Rate | Guard Timing |
---|---|---|---|---|---|---|
Claw Lunge (跳び引っかき Tobi Hikkaki , lit. "Jump Scratch") |
Near (Single) | — | 0.8 | 90% | 4% | Early |
Jumps up and scratches with its right claw. |
Kingdom Hearts IIIEdit
In Kingdom Hearts III, Shadows function much the same as their previous incarnations, however here they can be forced out of the ground with the usage of Water magic, and they topple to the ground if ran into. They can be easily defeated within a single combo, making them useful for building up the situation gauge and recovering the HP they drop, especially in the Demon Tower fight where the cast-offs will drop extra HP when defeated.
A Shadow with a pink aura and especially high health is fought in Scala ad Caelum, and defeating it is necessary to advance. After portions of its health are depleted, it will teleport around the area to distract Sora with other enemies. Defeating this Shadow will grant Sora a fragment of Kairi's heart and move him onto the next area, regardless of how many other enemies remain.
Technique | Element | Status | Power | Block? | Repel LV | |
---|---|---|---|---|---|---|
Lunge (突き Tsuki ) |
Physical | — | 1.0 | ◯ | 2 | |
Lunges with its left hand. | ||||||
Scratch (引っかき Hikkaki ) |
Physical | — | 1.0 | ◯ | 2 | |
Scratches with right hand while advancing forward. | ||||||
Jump Scratch (ジャンプ引っかき Janpu Hikkaki ) |
Physical | — | 1.0 | ◯ | 2 | |
Leaps lightly and scratches with both hands. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Notes and referencesEdit
Kingdom Hearts Birth by Sleep Final Mix |
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Additional enemies |
Bosses |
Armor of Eraqus - No Heart - Monstro - Dark Hide |
Enemy Unversed |
Flame Box - Lone Runner - Vitality Vial - Belly Balloon - Ringer - Gluttonous Goo - Element Cluster - Jellyshade - Floating Flora |
Enemy Heartless |
Shadow - Darkball - Neoshadow |
Additional weapons |
Royal Radiance - Master's Defender |
Additional music |
Kingdom Hearts Birth by Sleep & 358/2 Days Original Soundtrack |
Archives |
A fragmentary passage - Artwork - Removed content |