Hayner

Hayner KHII.png

Japanese ハイネ
Rōmaji Haine
Translation Haine
Game Kingdom Hearts II
Themes Header.png

KHII tracks
Battle theme - Sinister Sundown
Battle theme - Working Together
Location HP Strength Defense EXP
Twilight Town
Roxas Day 4 (Struggle)
210 6 2 0
Twilight Town
Episode 1 (Struggle)
640 27 15 0
Twilight Town
Episode 2 (Struggle)
950 43 25 0
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
World(s)
Twilight Town

Hayner is the first contender fought in the Struggle mini-game in Kingdom Hearts II. Roxas fights Hayner on the 4th Day in the Struggle tournament, while Sora fights Hayner in his first Struggle battle. Sora must beat him ten times to be able to fight Setzer.

StrategyEdit

Although Hayner is a very offensive fighter, he isn't very good at counter-attacking or parrying, so he tends to leave himself open after using his own attacks. He doesn't seem to be very coordinated, but his attacks can deal a considerable amount of damage, and he has the most health of all the Struggle combatants in Twilight Town.

When playing as Roxas, begin the battle by locking onto Hayner and backing away. Hayner's attacks consist of a two-hit combo followed by a short thrust. Both attacks leave him wide open for a counterattack. Keep a safe distance and don't stop moving. Wait for Hayner to make the first move. Dodge his attack and attack him before he has a chance to recover. Continue the assault until Hayner is nearly out of orbs, then retreat to collect any that bounce away. To play it safe, make sure that Roxas has more orbs than Hayner, then keep a distance until time runs out.

When playing as Sora, use the Explosion ability to take out most of his orbs. This is the easiest way to defeat Hayner and acquire all of his orbs. Alternatively, Hayner can be defeated very quickly by jumping and using Trinity Limit as soon as the battle begins, causing him to drop all his orbs with a single attack.

Technique Element Power Guard?
Swing Down (振り下ろし
Furi Oroshi
?)
Physical x1.0 O
Swings weapon down.
Swing (振り上げ
Furiage
?, lit. "Swing Up")
Physical x1.0
Hit 2+: x0.25
O
Jumps and swings weapon up.
Stab (突き
Tsuki
?)
Physical x1.0 O
Sticks weapon out while rushing.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Physical x1.0
Swings the weapon wide to the side.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

VideoEdit

Hayner – Kingdom Hearts II