My stats currently are as follows:
Sora Max HP 60 Max MP 6 Max AP 27 Strength 40 Defense 31 Level 53
Goofy Max HP 69 Max MP 4 Max AP 19 Strength 33 Defense 25 Level 55
Donald Max HP 48 Max MP 9 Max AP 19 Strength 33 Defense 23 Level 53
I have the following equipment:
Equipment -Protect Chain: Slightly raises Defense by 1. -Protera Chain: Raises Defense by 2. -Fire Ring: Reduces fire damage by 20% and slightly raises Defense by 1. Equip more to boost effect. -Fira Ring: Reduces fire damage by 20% and raises Defense by 2. Equip more to boost effect. -Blizzara Ring: Reduces ice damage by 20% and raises Defense by 2. Equip more to boost effect. -Thunder Ring: Reduces lightning damage by 20% and slightly raises Defense by 1. Equip more to boost effect. -Thundara Ring: Reduces lightning damage by 20% and raises Defense by 2. Equip more to boost effect. -Brave Warrior: Slightly raises max HP by 3 and Strength by 1. -Ifrit’s Horn: Reduces fire damage by 20% and raises max AP by 1 and Defense by 1. -Inferno Band: Reduces fire and dark damage by 20%. Also raises Defense by 2. -White Fang: Slightly raises Strength by 1, Defense by 1, and max AP by 1. -Ray of Light: Slightly raises max HP by 3 and MP by 1. Also enhances magic and summon power. -Holy Circlet: Reduces fire, ice, and lightning damage by 20%. Also raises max AP by 3. -Raven’s Claw: Reduces dark damage by 20%. Also raises Strength by 2 and Defense by 2. -Omega Arts: Raises max HP by 3, Strength by 3, and Defense by 3. -Royal Crown: Reduces fire, ice, and lightning damage by 20%. Raises max MP by 2, but reduces strength by 3. -Ramuh Belt: Reduces lightning damage by 40%, and raises max AP by 3.
Sora: 3 slots available Goofy: 4 slots available Donald: 2 slots available
I have the following abilities:
Abilities Sora -Slapshot: Rapidly strike enemies ahead of you. Occasionally deals critical damage. (AP 1) -Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1) -Dodge Roll: Dive and roll to evade attack by pressing the square button while moving. (AP 1) -Tech Boost: Increases Tech Points obtained by parrying enemy attacks. Equip more to boost effect. (AP 2) -Guard: Guard against an enemy attack by pressing the square button. (AP 2) -Sonic Blade: Slash an enemy while rushing past. Select followup attack at right time for a combo. [Mid-range attack. Cost: 2 MP.] (AP 3) -Stun Impact: Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious. (AP 2) -Scan: View an enemy’s HP gauge during battle. (AP 1) -Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2) -Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5) -Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2) -Strike Raid: Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] (AP 3) -Second Chance: Keep 1 HP even after taking a critical hit. (AP 5) -Sliding Dash: Rush and strike a distant enemy. (AP 1) -Ars Arcanum: A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] (AP 4) -Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2) -Ragnarok: After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] (AP 4) -Counterattack: Strike back after parrying an enemy blow. Successful counterattacks restore MP. (AP 2) -Critical Plus: Increases odds of dealing critical damage. Equip more to boost effect. (AP 2) -Hurricane Blast: From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. (AP 2)
Goofy -Rocket: Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] (AP 1) -Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2) -Charge: Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] (AP 1) -Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2) -Tornado: Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] (AP 2) -Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2) -Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1) -Evolution: Give up MP to give 30 HP to entire party. [Support skill. Cost: 3 MP.] (AP 3) -Second Wind: Recover from KO status quickly with HP fully restored. (AP 3) -Second Chance: Keep 1 HP even after taking a critical hit. (AP 5) -MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3) -MP Gift: Give up MP to give 3 MP to a friend. [Support skill. Cost: 2 MP.] (AP 3) -Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1) -MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3) -Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
Donald -Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1) -MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3) -MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3) -Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2) -Second Wind: Recover from KO status quickly with HP fully restored. (AP 3) -Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5) -Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2) -Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1) -Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2) -MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)
And I have the following spells:
Spells -Firaga: Unleashes an incredible burst of flame. Consumes a small amount of MP. -Blizzara: Unleashes a gust of frost. Longer range than Blizzard. Consumes a small amount of MP. -Thundara: Calls a powerful lightning storm to the target area. Consumes 1 MP. -Curaga: Restores a massive amount of HP to one character. Consumes 1 MP. -Gravira: Wrings a percentage of HP from the target. Wider area of effect than Gravity. Consumes 1 MP. -Stop: Prevents target from taking action for a limited time. Consumes 2 MP. -Aero: Deploys a barrier that absorbs damage. Consumes 2 MP.
Based on this, which equipment and abilities should I equip to Sora, Donald, and Goofy for the Hades Cup in Kingdom Hearts Final Mix? Also, which 3 spells should I equip to my shortcuts menu for Sora?