Kingdom Hearts 358/2 Days

Moulin Rouge

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Kingdom Hearts 358/2 Days
Moulin Rouge
Moulin Rouge
"A weapon that lets you string together faster, much longer ground combos."
Japanese ムーランルージュ
Rōmaji Mūran Rūju
Stats
Strength Magic
Base Unit Ultima Base Unit
+55 +1 +45 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +2 +5 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Combo Boost
2: Combo-Jump
Obtained
Chrono Gear ③ (Axel)
Kingdom Hearts 358/2 Days
Moulin Rouge+
Moulin Rouge
"An upgraded Moulin Rouge.
Lets you string together faster, much longer ground combos."
Japanese ムーランルージュ+
Rōmaji Mūran Rūju+
Stats
Strength Magic
Base Unit Ultima Base Unit
+58 +1 +42 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +2 +6 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Chain Power
2: Combo-Jump
Obtained
Chrono Gear+ ③ (Axel)

The Moulin Rouge is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to the Moulin Rouge+.

DesignEdit

A Moulin Rouge Chakram has a rather small main wheel that is black with red edges. The wheel is lined with eight large spikes that are black with red edges. The handle is cross-shaped and silver, and each end of the cross attaches to one of the spikes, rather than to the main wheel.

The Moulin Rouge (Fra: "Red Windmill") is a dance hall in Paris, France that is known best for its cancan dancers.

GameplayEdit

The ground combo starts with a slide towards the target, then a slash to the left and finishes with Axel jumping in the air and throwing his Chakrams upon the target. During this combo, there is the option of using the   button to finish the combo early with the jumping throw mentioned before.

The aerial combo starts with a slash to the right and then the left, finishing with a circular slash in front of Axel and circling above him.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Right Hand Upswing
Hit 1 0.63 X X X
 
 
(Ground) Overhead Leap Launch
Hit 1 1.0 X
 
 
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
 
 
(Ground) Overhead Leap Launch
Hit 1 1.0 X
 
 
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
 
 
(Ground) Overhead Leap Launch
Hit 1 1.0 X
 
 
Hit 2 0.75 X
(Ground) Horizontal Circle Throw
Hit 1 0.5 X X X
 
 
(Ground) Overhead Leap Launch
Hit 1 1.0 X
 
 
Hit 2 0.75 X
(Ground) Overhead Leap Launch
Hit 1 1.0
Hit 2 0.75


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Left Upswing
Hit 1 0.75 X X X
 
 
(Air) Right Downswing
Hit 1 0.75 X X X
 
 
(Air) Horizontal Circle Throw
Hit 1 1.25 x2