Kingdom Hearts 358/2 Days

Daybreak

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This article is about the Axe Sword.
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Kingdom Hearts 358/2 Days
Daybreak
Daybreak
"A weapon that possesses extreme Strength. Devastates tough enemies."
Japanese あかつき
Rōmaji Akatsuki
Stats
Strength Magic
Base Unit Ultima Base Unit
+50 +2 +50 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +6 +1 +7 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Damage Control
3: Brick Wall
Obtained
Duel Gear ④ (Lexaeus)
Kingdom Hearts 358/2 Days
Daybreak+
Daybreak
"An upgraded Daybreak.
Possesses extreme Strength.
Devastates tough enemies."
Japanese あかつき+
Rōmaji Akatsuki+
Stats
Strength Magic
Base Unit Ultima Base Unit
+63 +2 +37 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +1 +8 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Grand Slam
3: Brick Wall
Obtained
Duel Gear+ ④ (Lexaeus)
Kingdom Hearts 358/2 Days
Daybreak++
Daybreak
"The ultimate Daybreak.
Possesses extreme Strength.
Devastates tough enemies."
Japanese あかつき++
Rōmaji Akatsuki++
Stats
Strength Magic
Base Unit Ultima Base Unit
+93 +5 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +0 +1 +10 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Vitality Surge
3: Grand Slam
Obtained
Duel Gear++ ⑤ (Lexaeus)

The Daybreak is an Axe Sword available to Lexaeus in Kingdom Hearts 358/2 Days. It can be upgraded to Daybreak+ and Daybreak++.

DesignEdit

The Daybreak has a short, navy blue handle with a bronze spike set in its pommel. The counterweight is also rather small, and is gold with thick, red corners. Its blade is wide and curved downward sharply from the tip. The curve's outer edge has three large, circular notches taken out of it. The entirety of the blade is gold and has red edges.

Daybreak refers to the moment when the sun can be seen over the horizon.

GameplayEdit

The Daybreak's ground combo starts with a one-handed downward slash, followed by a one-handed upward diagonal slash, and ends with a powerful, two-handed downward slam.

The aerial combo consists of a single two-handed downward slam.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Downswing
Hit 1 1.0 X X X
 
 
(Ground) Diagonal Upswing
Hit 1 0.75 X X X
 
 
(Ground) Both Hands Down Swing
Hit 1 2.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Both Hands Downswing
Hit 1 2.0 X
 
 
(Air) Falling Downswing
Hit 1 2.5