Kingdom Hearts 358/2 Days

Twilight Blaze

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Kingdom Hearts 358/2 Days
Twilight Blaze
Twilight Blaze
"A weapon that boasts superior Strength and ground combo speed."
Token
Twilight Blaze Keychain KHD.png
Japanese トワイライトブレイズ
Rōmaji Towairaito Bureizu
Stats
Strength Magic
Base Unit Ultima Base Unit
+120 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +20 +3 +14 +1
Attack Speed Approach Speed
Ground Air
1.0 1.13 1.0
Abilities
1: Combo-Jump
2: Combo-Block
3: Critical Boost
Obtained
Ultimate Gear ⑥ (Roxas/Xion)
Kingdom Hearts 358/2 Days
Twilight Blaze+
Twilight Blaze
"An upgraded Twilight Blaze.
Boasts superior Strength and ground combo speed."
Token
Twilight Blaze Keychain KHD.png
Japanese トワイライトブレイズ+
Rōmaji Towairaito Bureizu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+125 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +15 +3 +16 +1
Attack Speed Approach Speed
Ground Air
1.0 1.13 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Chain Time
Obtained
Ultimate Gear+ ⑥ (Roxas/Xion)

The Twilight Blaze is a Keychain for Roxas's and Xion's Keyblades that appears in Kingdom Hearts 358/2 Days. It can be upgraded to the Twilight Blaze+. This Keyblade is very helpful for increasing combos and chains, through its abilities.

DesignEdit

The Twilight Blaze's handle is pale green and surrounded completely by the guard, which is red. Each side of the guard sports two spikes that point diagonally downward. The shaft of the Keyblade has concave edges and ends in a point. The shaft is red orange at its base and gradually lightens in color the further up it is on the blade. On the tip of the shaft is a large, silver, "X" shaped charm shaped like the upper half of the nobody symbol. This charm is the only thing that connects the teeth of the Keyblade to the rest of the weapon. The teeth are formed by a black, circular arc lined with spikes. The Keychain token is a black disk lined with spikes, much like the teeth of the Keyblade.

GameplayEdit

The ground combo starts with a stab, an upward slash, and an upwards hit, ending with a slash through the opponent. Pressing   at the hit upwards will trigger a hit downwards in midair and a stab downwards. The midair combo starts with a frontal hit and ends with a stab downwards.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Thrust
Hit 1 0.5 X X X
 
 
(Ground) Upswing
Hit 1 0.5 X X X
 
 
(Ground) Launch
Hit 1 0.75 X X
 
 
(Air) Downswing
 
 
Hit 1 0.75 X X
(Ground) Jump Rush Upswing
 
 
Hit 1 1.5 (Air) Rising Swing Falling Thrust
Hit 1 0.5 X X X
Hit 2 1.25 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.75 X X
 
 
(Air) Rising Swing Falling Thrust
Hit 1 0.5 X X
Hit 2 1.56


GalleryEdit