Kingdom Hearts 358/2 Days
Sign of Innocence
Sign of Innocence
"A weapon that boosts your Magic to give it a lot more power."
Token
Sign of Innocence Keychain KHD.png
Japanese イノセントサイン
Rōmaji Inosento Sain
Translation Innocent Sign
Stats
Strength Magic
Base Unit Ultima Base Unit
+60 +1 +40 +18 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Thunder Finish
2: Magic Bracer
Obtained
Chrono Gear ③ (Roxas/Xion)
Kingdom Hearts 358/2 Days
Sign of Innocence+
Sign of Innocence
"An upgraded Sign of Innocence.
Boosts your Magic to give it a lot more power."
Token
Sign of Innocence Keychain KHD.png
Japanese イノセントサイン+
Rōmaji Inosento Sain+
Translation Innocent Sign+
Stats
Strength Magic
Base Unit Ultima Base Unit
+62 +1 +38 +25 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Blizzard Finish
2: Magic Bracer
Obtained
Chrono Gear+③ (Roxas/Xion)

The Sign of Innocence is a Keychain for Roxas's and Xion's Keyblades that appears in Kingdom Hearts 358/2 Days. It can be upgraded to the Sign of Innocence+. Both of these weapons are Magic-oriented, as shown by their Magic-enhancing abilities.

Design

The Sign of Innocence's handle is white and its smooth, circular, dark indigo guard completely surrounds it. The top of the guard is decorated by three magenta diamonds; one at the base of the blade, and two on either side of this one. The shaft of the blade is rather short and is dark indigo. The head and teeth of the blade are comprised by a dark indigo cross with a magenta diamond set in three of its four arms, leaving the arm opposite the "teeth" bare. A white ring connects all four arms of the cross. The Keychain token is triangular and resembles the head of the blade, being dark indigo with three magenta triangles and one triangular gap decorating it.

Gameplay

The ground combo starts with an upward slash from the right leg to the left shoulder, followed by the same slash except from the left, and finishes by jumping into the air and performing a spinning slash. The aerial combo is jumping and into the air turning on a slight angle while doing a spinning slash on the left side and ends with the same spinning slash on the right side.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Upswing
Hit 1 0.88 X X X
 
 
(Ground) Launch
Hit 1 0.88 X X
 
 
(Air) Horizontal Spin Swing
Hit 1 1.5


Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Spin Upswing
Hit 1 0.88 X X X
 
 
(Air) Spin Knockdown
Hit 1 1.5


Gallery