Kingdom Hearts Mobile
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Kingdom Hearts Mobile

Revision as of 14:54, 9 September 2024 by Aid1043 (talk | contribs) (Developers)
I'm carrying on what you yourself began, and I'm creating a brand new world, one heart at a time.
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Kingdom Hearts Mobile
Kingdom Hearts Mobile Logo KHM.png
キングダム ハーツ モバイル
Kingudamu Hātsu Mobairu
Developer(s) Square Enix
Mobile & Game Studios Inc.
Serial Games Inc.
Publisher(s) Japan Square Enix
Release date(s) JapanDecember 15, 2008
Genre Online Community Service, Virtual World
Game modes Single player
Ratings CERO: N/A
Platform(s) Mobile phone (i-mode devices)

Kingdom Hearts Mobile is a service released in Japan for i-αppli compatible cell phones. It is a mobile portal where users can customize avatars, communicate with other players, and download ringtones, wallpapers, and other things related to the Kingdom Hearts series. Kingdom Hearts Mobile also serves as a launcher application for eight mini-games and Kingdom Hearts coded.[1] It was previously available on the official website, but as of April 30, 2013, it is no longer in service.[2]

The main features of Kingdom Hearts Mobile are organized as areas within the Avatar Kingdom, including shops, information centers, and art galleries. Each user gets their own avatar that can be customized with outfits, weapons, items, and other accessories. The avatar system returned in the Avatar Menu of Kingdom Hearts Re:coded.

Development

Information about Kingdom Hearts Mobile was revealed at the DKΣ3713 Private party in August 2008. The service was scheduled for a fall release, with the main content of Kingdom Hearts coded was scheduled for a winter 2008 release.[3] A teaser website for Kingdom Hearts Mobile was released on October 10, 2008, and the service itself launched on December 15, 2008. Until its discontinuation on April 30, 2013, Kingdom Hearts Mobile was frequently updated with special events and new avatar cosmetics.

Kingdom Hearts Mobile was available via a paid monthly subscription. The service had courses planned for ¥315, ¥525, and ¥840 per month. It was compatible with the NTT DoCoMo FOMA 703i, 903i, and later, although Kingdom Hearts coded was only compatible with the DoCoMo PRIME series P-01A.[4]

The Avatar Kingdom and mini-games were developed by Mobile & Game Studios Inc. (now Game Studio Inc.) and Serial Games Inc.[5] The avatars were designed by Monster Octopus.

Avatar Kingdom

Main article: Avatar Kingdom

Mini-Games

Kingdom Hearts Mobile launched with three mini-games, with plans to release an additional mini-game each month for the first few months of service. These mini-games included adaptations of existing board and card games, recreations of mini-games from the main Kingdom Hearts series, and entirely original puzzle and rhythm games. There were a total of eight mini-games included in Kingdom Hearts Mobile.

Kingdom Hearts coded

Completing a downloadable episode of Kingdom Hearts coded will reward the player with a new avatar outfit and background in Kingdom Hearts Mobile.

Episode Outfit Background
Episode 1: Destiny Islands  
Darkside
 
Destiny Islands
Episode 2: Traverse Town  
Guard Armor
 
Traverse Town
Episode 3: Wonderland  
Trickmaster
 
Wonderland
Episode 4: Olympus Coliseum  
Cerberus
 
Olympus Coliseum
Episode 5: Agrabah  
Bandit
 
Agrabah
Episode 6: Hollow Bastion Part I  
Defender
 
Hollow Bastion
Episode 7: Hollow Bastion Part II
Episode 8: Castle Oblivion

Notes and references

  1. ^ Dengeki DS & Wii Vol.3, 2008-09-12, Interviewer: "Can we think of KH coded as one of the contents of KH Mobile?" / Nomura: "Yes. First, you will connect to KH Mobile and then select KH Coded to play." (Translated.)
  2. ^ Kingdom Hearts Ultimania (kh2.co.uk): Kingdom Hearts Mobile Ending on April 30, 2013
  3. ^ Square Enix News Release - DKΣ3713 (2008-08-04)
  4. ^ Square Enix News Release - Kingdom Hearts coded (2008-11-05)
  5. ^ Square Enix News Release - Kingdom Hearts Mobile (2008-12-15)

External links