Template:Nobodies

Journal Entry

The weakest of the Nobodies. It takes on various shapes, making it difficult to read its next move.

When it is paired with Dusks, use Reversal to stop its movements before attacking.

Appearances

Abilities

The Creeper is the weakest of all Nobodies. They can change their shape into various forms, including a shield, spear, mask and sword. This can mirror many of the Organization's weapons. They tend to appear in high numbers, and usually accompany Dusks. When they first appear they don't have the head point or front legs, and are hard to discern whether they have a definite shape. Instead, they copy Dragoons by curling up into a ball shape and disappearing, then coming down on top of you and giving you damage.

Strategy

It is best to attack a group of them at a time.

Use this to level Final Form up as it get a point for how many Nobodies you kill.

They are known to come in large groups in The World That Never Was.

Being the weakest Nobody, it's possible that it is the remnants of those that have become a Shadow or Bit Sniper.

It is very weak but can give 400 exp in The World That Never Was paired with the fact that they come in swarms can be good to train on for beating Sephiroth.

Leader

Since they are the most simple and weakest of the Nobodies, the Creeper Nobodies have no true Organization XIII member that thay can be associated with. They appear in many worlds, usually as fodder before stronger foes such as Dragoons or Snipers appear. A theory is that Creepers are "Ditto" nobodies, their abilities changing to match their leader's own. Another theory is that, since they change shape to match situations, they might be the Nobodies assigned to Zexion, who uses the element of Illusion in battle.

Anatomy

The Creeper's anatomy gives it an awkward mode of mobility. It's arms are considerably longer than its legs, and its "Hands" are flat and blunt, more like feet. As it moves, it swings its true feet in the air.

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