Xaldin is fought as a boss in Kingdom Hearts II. He attacks Sora on the bridge outside Beast's Castle, and is the second member of Organization XIII Sora faces in the game.
Strategies
Kingdom Hearts II
- "Defeat Xaldin of Organization XIII! Using Jump obtained from Learn will make the battle easier!"
- —Battle hint
As the battle begins, Xaldin will cloak himself in Aero magic, causing all attacks to deal minimal damage to him. He does this periodically throughout the battle.
Initially, Xaldin will either thrust his lances directly at Sora or gather them and swing it around him. However, if Sora sidesteps the attack or uses Guard, he can deflect Xaldin's attacks and use the Reaction Command "Learn" to replace the Attack command with "Jump". Depending on how many times is pressed to use the command, Sora will stock that many jumps up to a limit of nine. The Jump command pierces the Aero and also allows Sora to start an aerial combo on Xaldin immediately after. Xaldin will also use the Jump command himself, jumping up out of range and striking Sora with powerful blows with his lances a few times before striking Sora by jumping down with all of his lances. The initial shockwaves can be jumped over and the final Jump can be guarded.
Later in the battle, Xaldin begins attacking faster and teleporting short distances and although Sora can still use the Jump command, Xaldin moves so fast that Jump is likely to miss. His attacks increase in range and power, and he will whirl his lances around to attack rapidly. Since he will now smash Sora with Aero while he attacks, Guard will prove ineffective and it is better to use Reflect to deflect his lances.
When low on health, Xaldin will summon an aura and become invincible as the screen turns dark. He attacks quickly with his lances, which deal massive damage if hit, before teleporting next to Sora and connecting his lances, leaping atop them. The lances take on the form of a dragon, which launches a blast of wind along the length of the bridge. Sora can Quick Run or Dodge Roll through the wind, or simply cast Reflect. If the wind is launched from one side of the bridge, it will not reach the other end. Xaldin will use this attack more as he loses health.
Xaldin is a very difficult opponent, especially late in the battle when he becomes invincible and uses his rapid combos. Fortunately, King Mickey may be available when Sora is defeated, giving him a second chance. If Mickey appears, Xaldin's dragon attack can be used to an advantage, as it gives time to use Mickey's D-Charge without interruption. In the shortcut menu, Sora should have Reflect to deflect Xaldin's attacks, Potions and Cure to heal, and Ethers to replenish MP. Be sure to use the Jump command whenever possible.
It is also highly advised not to use Drive Forms, since there is a high chance that AntiForm will appear. AntiForm cannot heal; this could easily cost the battle.
Kingdom Hearts II Final Mix
Data Rematch
Xaldin returns as a Data Rematch battle and is much harder. His health has also greatly increased. To prepare for the fight, stock up on Elixirs, have the Cure spell in the shortcut menu, and possess the Ultima Weapon. The strategy for beating him remains mostly the same. Maximize the abilities granted by Drive Forms, as they can be put to great use during the battle. For example, whenever Xaldin starts his lance shower attack a good strategy is to Glide around the area while the pressing to get any possible Jump commands and then cast Reflect for the last attack to inflict great damage on Xaldin. Even if this strategy yields a rather low amount of Jump commands it is of little importance as Sora will be safe from damage and from danger of being defeated before healing, furthermore so as long as Sora has one Jump command available, it can be used to dispel Xaldin's Aero spell and then bash him with the Keyblade for great damage.
During the phase of the battle when Xaldin attempts to ram Sora with his Aero, a good idea is to use Aerial Dodge as Xaldin approaches and land somewhere close to him. Doing so will put Sora safe from Xaldin's offensive while making Xaldin to use his spears. He will be quick so it is advised to either Jump or Dodge Roll, regardless this will yield an opportunity to learn Jump, which can be used to dispel Xaldin's Aero and repeat the Keyblade strategy. Xaldin will persist with this pursuit unless attacked, so take advantage of this pattern to heal if needed by Gliding away. Once he is attacked, Xaldin will enter his dark aura mode, however by this point Sora should have learned Once More, greatly reducing the threat of this attack, or simply Gliding away will do as Xaldin remains stationary. His Tornado attack can be avoided simply by casting Reflect. The best time to attack Xaldin with Jump is when he ends his Aero rush, stops for a brief moment or when he uses his spears.
Video
Xaldin—Kingdom Hearts II | Xaldin Data Rematch—Kingdom Hearts II Final Mix |
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Nobodies |
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Organization XIII |
I. Xemnas | II. Xigbar | III. Xaldin | IV. Vexen | V. Lexaeus | VI. Zexion | VII. Saïx | VIII. Axel | IX. Demyx | X. Luxord | XI. Marluxia | XII. Larxene | XIII. Roxas |
Enemy Nobodies |
Sorcerer - Sniper - Dragoon - Berserker - Assassin - Dancer - Gambler - Reaper - Ninja - Samurai Dusk - Creeper - Specter - Twilight Thorn - Fake Vivi |
Special Nobodies |
Naminé - Absent Silhouettes - Organization XIII's Replica Data - Anti-Saïx - Data-Roxas - Data-Naminé |