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MateusinhoEX - King of Beasts sighted!— MateusinhoEX 20:47, 9 January 2015 (UTC)
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Well, it's a really long time since I played KH2FM for the last time (I don't have a PS3 XD ) then I don't know exactly how I used to beat them, but I already beat everyone aside Xemnas and the Lingering Will in lv1, so I think I can help. One thing I learned that allies for every boss: Make your combo the normal length. No combo pluses. Finishers normally can help you a lot in a battle.
- For Demyx:I remembered of 2 different tactics I used, but don't know which one ended up being most useful. One is the Wisdom Form + Ether + Firaga, but with MP Charge disabled for it, which would reduce the use of Ethers and make the reload quicker. At the same time, equipping one Negative Combo and using all Finishing Plus available would make Firaga most useful, since we will use more Finishers, which affect a wider area, with less MP. The second strategy (which I think was the one I used) is to stay close to Demyx with Sora not in any Drive Forms and keep using Firaga + Ether. IN thiscase ONLY, make your combo longest as possible. This way, any form that spawns will immediately be destroyed, and then you don't lose time moving after them. For this you need either to destroy all forms that are far away first or either trust in luck and wait for them to come close. Once there are just a few forms, use the Wisdom Form tactic.
- For Luxord: The trick here is not luck, it's timing. You need to get it very well, so you always win the clashes. For example, in the one he keeps 4 cards in front of you and change where's the circle (the only one I remember, in fact), I wait a the speed to drop down a little then choose the second command and once the circle shows up in the last card I use it. You may get a different timing, but never try to press when the circle shows on the command you're using, always at least one before. For the final clash, which makes you win, it changes between circle and cross consecutivelly, increasing the speed with each correct command you achieve. Again, timing. You must try a lot until you get it. Two more things: I'm not really sure, but you stay far enough, he will not transform you even if you do not play his games. Also, I THINK that if you get a finisher on him before he transforms you, he will flinch and stop.
And for the Mushrooms, which are impossible to beat at lv1. You will see that I used Wisdom Form a lot here XD :
- For Nº 1: Timing + Wisdom Form with Negative Combo and Fenrir.
- For Nº 3: ALong with the previous strategy, try to use Master Form. It runs kinda quick and his Aerial Dodge travel a great distance and if you predict the Mushroom, you can dodge just at his back, getting everything he drops. If this doesn't work, try Aerial Dodge with Sora instead of Gliding.
- For Nº 6: Well, I use each of the magics according to the situation. I use Final Form or Sora not transformed. If there are copies is in a horizontal line, I use Blizzaga on the start of it. If there are vertical lines, I use Thundaga. The ones that appear in a V like formation near the wall, I use Thundaga too. The ones in circle, either Firaga or Thundaga. Ethers are highly needed.
- For Nº 7: Final Form + Reflega, be sure that every of his hits trigger Reflega and that he hits you the less as possible.
- For Nº 8: Had a lot of problem with this. Porbably used Wisdom Form with Negative Combo too. Keep the right distance for the shots to connect. Mantain the distance. You can also try Berserk Charge, instead of Negative Combo, and use Curaga as soon as the bar fills up. Or try the Thundaga tactic, which I sadly never tought of :(
- For Nº 11: I use a totally different tactic, and this is the one I need a bit of luck because of the jumps. I use Wisdom Form, with Negative Combo and Fenrir and Finishing Plus. Wisdom's Finisher launches a barrage of shots that can potentially deal a lot of hits. You need to get the timing of his jumps to get farter or closer to him for the hits to connect. If he is on the ground, get very close to the hits to connect quickly. The finisher has a delay before firing again and don't have a homing ability good as the normal shots, tough, so you main end up not using Negative Combo.
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