Kingdom Hearts Birth by Sleep
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Secret Board

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The Secret Board (シークレットボード Shīkuretto Bōdo?) is the final Command Board in Kingdom Hearts Birth by Sleep. It is unlocked upon winning all the other Command Boards.

Players

Bonuses

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Strategy

The Secret Board has many branching paths and many possibilities can be explored. Unlike the other Command Board where there is often a recommended path, the Secret Board only has a partially recommendable path. It is certainly not recommended to switch the order of turns on this board, given how chaotic it can possibly be when there are other players' panels before yours. Always start first.

It is advisable to start by going through the Orange Zone, i.e. to turn left from the starting point. This is because the panels on the bottom path cost a little less than those on the top path. If you are going through your first few turns on the Secret Board, be sure to pass the Blue Checkpoint to gain some extra GP. When you arrive at the first junction between two Bonus Panels and a Prize Cube with the number 07 on it, be sure to keep left and ride on the Prize Cube. Sticking to that path gives you a sure GP boost.

Beyond that, all moves that can possibly be taken and strategies that can be used depend on the number rolled on the die or dice. Your play style on the Secret Board will have to go on a case-by-case basis. Some recommended pointers:

  • Use the Joker's Fortune card wherever possible. Any positive or negative effect will help you greatly.
  • If you are navigating through an area with a lot of opponents' panels, consider using Two Dice or Three Dice, depending on the amount of Magic Cards you have.
    • If you have many Miscellaneous Cards instead, consider using GP Protector to avoid losing GP.
  • Try to earn enough GP to make a chain of cards, or even a Zone Sweep. Given the cost of panels on the Secret Board, this will give you a very big GP boost.

Strategies for Special Panels:

Keyblade Glider
  • If you have just begun a new lap on the Secret Board and manage to roll enough to activate this, make sure to hit the yellow Check Panel first. Not only will you have increased GP from the Check Panel; you will also be able to ride the Prize Cube to your right (which only requires four steps) for extra GP.
  • If you are one panel short of a Zone Sweep and manage to activate Keyblade Glider, prioritize the empty panel first before landing on any Check Panels.

Like on the Keyblade Board, you may use the Keyblade Glider to go to a Check Panel you are yet to activate, or to return to the starting point/finish line.

Captain Justice
  • If you activate Captain Justice, steer clear of your opponents as fast as you can! You may consider stunning them, or using Two Dice or Three Dice to move far away from them.
    • It is easier to avoid your opponents on this board because the only hand the AI ever uses is Joker's Fortune. There is no risk whatsoever of any one of them countering with Two Dice or Three Dice to catch up to you. Maintain that distance for as many turns as Captain Justice is available.
Captain Dark
  • If you activate Captain Dark, consider stunning your opponent, and then using Two Dice or Three Dice to come closer to him or her and then moving as far away as possible.
    • One such instance would be going across the branching paths to transfer Captain Dark to an opponent going the opposite direction. The branching paths are highly exploitable on this particular board.
    • If you have already reached your goal and by some unfortunate circumstance, triggered Captain Dark, use Two Dice or Three Dice to arrive at the finishing line as fast as you can.

Special Panel

The Special Panel for this board is the Keyblade Glider, which carries out exactly the same function as that of the Keyblade Board.

Captain Justice and Captain Dark may be triggered on these panels at random.

Gallery

References

  1. ^ Only available in Terra and Aqua's story modes.
  2. ^ Only available in Aqua and Ventus's story modes.
  3. ^ Only available in Ventus and Terra's story modes.