I didn't think to start recording notes until... partway through Waonderland, I think.
So here's what I got so far:
Story mode in Wonderland:
- Aimless Path
- Hedge Maze
- Bizarre Room
- Challenge:
- Take Damage no more than 14 times
- Rewards:
- Safegaurd Armlet
- 700 SP
- Debug Device
- 500 SP
- HP+2
- 400 SP
- Fire+1
- 400 SP
- Magic+1
- 400 SP
- Blizzard
- 100 SP
- Safegaurd Armlet
- Rewards:
- Take Damage no more than 14 times
- Challenge:
KRCCFNF is tired of being STEPPED ON. 20:26, January 16, 2011 (UTC)
Merge in:
Backdoors are a special pathways used to access the System Sectors in Kingdom Hearts coded and Kingdom Hearts re:coded. Backdoors appear as a small hole with cracks and data codes. Data-Sora can detect Backdoors by using the indicator in the top screen. The corners of the screen will appear as blue number codes with alarm, the closer Data-Sora is to the Backdoor, the louder the alarm will rang, the number codes will turn red when Data Sora has loctated the Backdoor. The main purpose of Backdoors are to locate the System Sector of a world and.
Bugged or Glitched Heartless are only found in the System Sector of Kingdom Hearts Re:coded
they look much like ordinary heartless. They have a few diffrences that sets them appart from 'normal' Heartless. They are completly black and display no features, They are stronger in battle, they have electronic lines over them and lastly they have three menu screens that appear around them. The colour of the lines and the menu screens changes depending on the type of bugged Heartless you are facing.
As a whole bugged heartless are acctually stronger and more feirce than all of their normal counter parts, even ones of the same type. For exsample: normal shadow heartless are weaker than bugged shadow heartless. The advice to take into account when facing bugged heartless is to follow the same Strategy that you would when facing the normal version of the same heartless. But to remember that Bugged heartless attack more often and have a higher defence so they will take longer to distroy.
That part's mostly bullcrap, but what we DO need is a description of the different "colors" of bug (e.g. blue, yellow, red, etc.). --Neumannz, The Dark Falcon 23:01, January 19, 2011 (UTC)
Referential
The 13-floor dungeon has at least three floors that reference the Organization:
- 3: Make 15 Heartless Air-tossed
- 10: Defeat 10 Heartless when Clock Gauge is at max
- 13: Defeat Data-Roxas
The Avatar Sector floor challenges for the default organization tag mode challenges definitely reference the Organization. Axel's challenge, for example, is to inflict burn status on several Heartless.
I'm thinking we should have a list of default avatars, names, trophy numbers (another reference), quotes, and challenges. Not here, probably, but somewhere."We're werewolves, not swearwolves." (KrytenKoro) 20:41, January 28, 2011 (UTC)
Destiny Islands
Here's the system sectors for Destiny Islands. Left one out
Destiny Islands near Save Point
- Challenge Floor 1 - There isn't any ] This is the first
- Challenge Floor 2 - There isn't any ] System Sector
Rewards -
- Power Armlet (not sure how much for these)
- Strength +1
- Magic +1
- Defense +1
- Blank Chip
Secret Place
- Challenge Floor 1 - Exit the floor in 180 seconds or less (x 4.5 SP rate)
- Challenge Floor 2 - Use a Finish command in under 60 seconds (x 5.0 SP rate)
- Challenge Floor 3 - Exit the floor in 100 seconds or less (x 6.0 SP rate)
- Challenge Floor 4 - Use your Finish commandant least 3 times! (x 6.0 SP rate)
Rewards -
- Meteor Rain (not sure how much for these)
- Jump Rope
- Strength +1
- Magic +1
- Slow 1000 SP (Can be bought multiple times) TheFifteenthMember 15:28, 17 April 2012 (UTC)
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Ooh wow! It seems complete or are there bits left out cos thats all the information needed to form the page. TheFifteenthMember 17:08, 18 April 2012 (UTC)
No seriously, with that, what are we waiting for to make the page (and possibly create other pages...) TheFifteenthMember 18:09, 20 May 2012 (UTC)
Bugged Heartless
Shouldn't the different colors of Bugged Heartless be mentioned? Here are the different colors based on what I observed:
- Blue: Normal
- Yellow: Moves faster than normal.
- Red: Stronger and don't flinch when attacked.
- Blue-green: Larger than normal. Blackchaos27 (talk) 06:07, 27 July 2012 (UTC)