Archives |
|
Attacks
The guide doesn't have what was listed her. Someone needs to go through and rewrite the descriptions based on other ability descriptions, and confirm which attacks are which. We have at least one extra one here."We're werewolves, not swearwolves." (KrytenKoro) 08:44, 25 September 2011 (UTC)
- Attacks
Attack | Description |
Scratch | On the ground, Sora scratches, rolls forwards and attacks with both hands clasped together. |
Kick-Up | On the ground, when the enemy is at long range, Sora scratches and repels the enemy with a kick. |
Dance Kick | On the ground, when numerous enemies are nearby, Sora spin kicks repeatedly. |
Side Spin | With during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic. |
Wild Dance | Combo finish on the ground: Sora moves around the enemy and scratches repeatedly. Impact attack to end. |
Ground Flash | Combo finish on the ground when numerous enemies are nearby - Sora scratches and repels the enemies to finish the move. |
Midair Doom | Moving from a ground combo, Sora seems to burst into darkness which rips at the enemy, carrying them into the air, diving down at the end. |
Air Dance Kick | In the air: uppercut, three kicks, forward moving punch at the end. |
Air Giant Wheel | During a combo in the air: knee, 8x kicks, somersault kick, scratch. |
Anti Wild Dance | Combo finish in the air: Sora kicks at high speeds and dives down to the ground at the end, blowing away enemies caught in the combo. |
Dark Void | Combo finish in the air when numerous enemies are nearby. Dark element magic blasts all around. |
Ability | Description |
Anti Glide | By pressing on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies he will home in on one and move into a position behind them. |
Unclear claims
- Press during ground combos. This will quickly move Sora around and keep the enemy from being able to retaliate many times. Plus, it keeps the combo going.
- Strength is lowered.
- When Sora grabs onto a ledge in Anti Form, he will hang on by his foot instead of his hand.
I'm not sure where to mention these, and at least the strength one has no backing that I can see."We're werewolves, not swearwolves." (KrytenKoro) 08:55, 25 September 2011 (UTC)
Well the press during ground combos thing, you can put it in Strategy, and the "When Sora grabs onto a ledge in Anti Form, he will hang on by his foot instead of his hand." put it in Trivia--Lukethehedgehog 13:23, 1 December 2011 (UTC)
- It's not just that I don't know where to put them...it's also unclear what they're talking about, except for the ledge one."We're werewolves, not swearwolves." (KrytenKoro) 05:33, 22 December 2011 (UTC)
Combo finishers
Okay, we have official material that says Anti Form cannot defeat bosses. If that's been false this whole time, someone needs to provide a video so we can confirm it."We're werewolves, not swearwolves." (KrytenKoro) 16:22, 1 February 2012 (UTC)
- I have read this article several times before and I have never seen it saying that Anti Form can't defeat bosses. What is the official material saying it can't defeat bosses?-- Xabryn 22:40, 2 February 2012 (UTC)
- I'll check the guide when I got home, but I had read the Bradygames guide as saying it couldn't...erg, if I've been saying something mistaken this whole time..."We're werewolves, not swearwolves." (KrytenKoro) 22:57, 2 February 2012 (UTC)
Just ask Erry to test it, he's probably got the code for unlocking Anti Form in the Drive menu. --Neumannz, The Dark Falcon 23:03, 2 February 2012 (UTC)
Abilities
From http://m.gamefaqs.com/ps2/915410-kingdom-hearts-ii/faqs/40906
Abilities --------- - Action アンチ地上引っかき/Anti Snare Description: Used on the ground. Attacks straight ahead with both hands after grabbing. アンチ地上蹴り上げ/Anti Kick Up Description: Used when an enemy is at medium range. Grabs the enemy, turns and kicks them up. アンチ地上ダンス蹴り/Anti Dance Kick Description: Used with multiple close enemies. Kicks many times using movements similar to break dancing. アンチ地上横回転/Anti Side Spin Description: Used by hitting Square during a ground combo. After turning and kicking up the enemy, spins many times, hitting the enemy with both hands, then knocks them into the air. (Pressing the attack button at the point of turning away unleashes a Dark spin.) アンチ地上乱舞/Anti Wild Dance Description: Ground combo finisher. Moves all around the enemy for an instant, then swoops down on them. (Pressing the attack button at the point of moving around the enemy unleashes a Dark swooping attack.) アンチ地上一閃/Anti Flash Description: A combo finisher when many enemies are close. Stands for a second, then moves in all directions indtantly, hitting 3-4 enemies and knocking them into the air. アンチ空中ダンス蹴り/Anto Air Dance Kick Description: Used in the air. Kicks with both legs after an upper, knocking them ahead. アンチ空中大車輪/Anti Air Great Wheel Description: Used in the middle of an air combo. Gets close with a knee strike, spins at the enemy to kick 8 times, deals a heel strike from above, then hits at the left. アンチ空中乱舞/Anti Air Wild Dance Description: Air combo finisher. Punches and kicks many times rapidly while moving forward, then swoops down to attack. (Pressing the attack button during the multiple hits unleashes a Dark swooping attack.) アンチ空中ドーム/Anti Air Dome Description: An air combo finisher when many enemies are close. Spins above the enemies like drawing a big sphere, and attacks many times with dark blades. アンチグライド/Anti Glide Description: Used by pressing Square on the ground. Jumps backwards, does a U-turn, then moves a little forward from the original position.