|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
KrytenKoro - Most bears were content to live their lives, mauling and eating one, maybe two humans at most. "Mass-murder," as the bears always said, "is for the sharks." But not Barry. Barry was different. He knew that one day, he would kill ALL of the humans. This is the inspiring, tear-jerking story of one bear and the dream he dared to dream. TALK -
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I'm honestly not sure the "Vampire/Retro/etc." stuff is official, especially for non-party members. I would prefer we use the world IDs (TR, HT, etc.) So, "Sora (Master Form) HT KHII.png". The non-world ones should use regular parsers (e.g. "Sora (Card Form) KHII.png")
For the KHCoM renders vs. sprites...I believe the wider standard is to actually give the sprites the KHCOM ID, in which case I'd recommend the renders getting (Render). If that's going to be more difficult to implement, I would suggest (Sprite) and (Talksprite #) for the sprites. (Speaking of KHCOM sprites, is there any chance you could replace the GBA-version Moogle Shop deck sprites with the ReCoM renders?) Basically, what would be easier on you guys to implement?
- The Roxas image should be "Roxas (Black Coat) KHII.png".
- I suppose the Xemnas image should be "Xemnas (Battle) KHII.png".
- "Xemnas (Final Form, Battle) KHII.png" and "Xemnas (Final Form) KHII.png".
- "Roxas 2 KHD.png"
- "Axel & Roxas (Battle) KHD.png"
- "Axel 2 KHD.png"
- Fine as is.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|