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Vonfrank - Number XIII TALK - "No one would miss me..."
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Anyone else feel that Re:Coded is the most disappointing Kingdom Hearts game so far? Not only is it on the DS (which is a system that's behind the times anyway) but it just pales in comparison to the quality of other KH games. Even though Days was on the DS, it had a spectacular story and fun gameplay, but Re: Coded...... is pretty boring.
It seems that they have strayed from the "formula" that made Kingdom Hearts great by adding all of these crazy gameplay modes like turn-based fighting, side-scrolling missions, and "Sonic" style running missions. Also, the quality of the game seems to be far less than previous titles. The "Talking Sprite Speech-bubble" cut-scenes instead of the standard in-game Speech-bubble cut-scenes really annoyed me. Days had hundreds of in-game cut-scenes, why couldn't they do that for Re: Coded?
Now there were some parts that were great, but those best parts were during the full-rendered cut-scenes, which means, once you have theater mode, you never need to play through the boring gameplay again.
This really is the only Kingdom Hearts game I have been truly unhappy with. BBS, KH1, Re:COM, Days, and KH2 are all fantastic games, but Re: Coded will end up being nothing but story filler until KH3D.
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maggosh What's a Keyblade, anyway? — "Third Rate Gamer on a Kingdom Hearts related wiki?" "Didn't they test this talkbubble out before they released it?"
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Yeah, um...yeah, you're the only one.
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LegoAlchemist DoctorReeves Medic! — "Strictly speaking, I'm not a doctor - I'm a clinical psychologist.""All I can tell about zis next procedure... is zat it will be excruciating!"
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No, you're not alone here.
My response to re:coded, without even playing it:
"meh"
It looks bad, honestly. It doesn't really look worth forty bucks. Then again, I have yet to play it.
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maggosh What's a Keyblade, anyway? — "Third Rate Gamer on a Kingdom Hearts related wiki?" "Didn't they test this talkbubble out before they released it?"
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Then you're opinion's biased. You have to leave reviewing games with limited experience to good reviewers, like the Irate Gamer!
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LegoAlchemist DoctorReeves Medic! — "Strictly speaking, I'm not a doctor - I'm a clinical psychologist.""All I can tell about zis next procedure... is zat it will be excruciating!"
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You haven't played it, either.
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KrytenKoro - "Because I knew something he didn't. I knew that I was lying. Seriously, sir. 'No silicon heaven'? Where would all of the calculators go?" TALK -
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I absolutely disagree with you. Days was, far and away, the absolute worst waste of memory that SE has produced. Re:coded, on the other hand, has an interesting leveling system, unique bosses (gameplay-wise), and constantly changing but progressing gameplay.
Also, Re:coded has Mobile, which I love more than anything else but KH1.
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Wasn't FF13 the biggest waste of memory SE ever produced? --Neumannz, The Dark Falcon 06:16, January 18, 2011 (UTC)
Don't point that neck at me, it might go off. --Neumannz, The Dark Falcon 06:35, January 18, 2011 (UTC)
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LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
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Days was alright. The story would have been pretty good if it had come before KHII and we could have put the pieces together ourselves. In fact it was a really good story to me up until the completely pointless "it was all a dream"-esque deus es machina ending. Nomura wrote himself into a corner and had to explain why Xion wasn't mentioned and it just left me wondering why I bothered, even if Xion's death scene was well done.
I can't speak for coded since I don't have it, but I don't intend to get it. I'm becoming increasingly frustrated with the way they keep recycling worlds and storylines in Kingdom Hearts. In one place its memories, here it's data, it's lazy to be honest. From the concept, coded bores me, since it doesn't really seem to add anything to the series' story except Maleficent possibly dying (no she didn't) and Xehanort being revived, which, since it was a secret ending, could have been tacked onto any game in the series.
And I don't get the hate for FFXIII. It doesn't look bad (and I mean "look" as in the overall feel, not just in a graphical sense; the graphics don't look to have improved all that much from FFXII, which were spectacular). The story seems alright, except for Hope, the Tidus/Vaan character Nomura feels compelled to add to every game. I don't have any of the systems its on, so I can't know for sure.
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maggosh The steel is forged... — "Souls as far as the eye can see..." "If you want light to rule over all, then you must rid the world of everything else."
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I've played about thirty hours of FFXIII, and I like it. Of course, let's not derail the thread.
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I'm thinking I'll probably rent Re:coded and decide afterwards whether I want it. I'm also pretty annoyed with the recycling, but I figure I can just mute it and hum all the background music myself. That'll make it easier to tolerate. --Neumannz, The Dark Falcon 06:55, January 18, 2011 (UTC)
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17master - Hey, guys, check out my new camera! TALK - Oh wait, this isn't a camera... - {{{time}}}
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I think that Re:coded's a great game. Comparing it to Days, the graphic is better, and the gameplay is also better. Days's mission system is boring me, it's like being repetitive, both the mission's objective, and the number of times we visited a world. And for those who doesn't have PSP and thus can't play BbS, Re:coded's gameplay isn't that much far from BbS's so that's a plus. Sure the worlds are getting boring (especially Agrabah and OC) but at least we can visit places like Destiny's Islands and Wonderland, which rarely appears as a playable world in KH series. And the worlds are actually near the same as the original KH so, if you haven't played the original KH in a long time, it'll be a good feeling to play the worlds on Re:coded. As for FFXIII... The disappointing thing is that we have to wait until chapter 10 to be given the freedom of playing the game, the early chapters are like intro chapters and they're quite boring actually, since the battles can be won by just choosing the Auto-Battle command... not much of a strategical gaming there...
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I agree with 17m. Re:coded is a good addition to the series. The graphics and leveling system have improved from Days (the Stat Matrix doesn't feel like a puzzle), and it's fun to see the journal's secrets revealed piece by piece. The conversion system for commands is irritating however. I don't want to waste commands that I only have one of, but if I don't, other commands won't level up. They should have maintained the melding system from BBS, but added the test conversion feature. The Avatar Menu is what really bugs me (pun not intended). I'd be fine with it if they like, gave you a floor for every ten minutes of gameplay. But no, you have to either find someone who has the game (a challenging task in my case), or wait for about 15 minutes on the tag screen. As in, just waiting. I also think that it was a bad idea to only allow the redemption of SP after completing all of your floors. What happens when you get a large amount of floors? They should have put SP redemption points at every five floors or so, for the sake of saving time. Anyways, it's a decent game, better than Days, but it certainly could have used improvements. 71.92.202.190 05:10, January 26, 2011 (UTC)