Unversed are a diverse group of enemies similar in appearance and nature to Heartless. Like Heartless, they are beings of Darkness with a particular weakness to Light damage. However, because they are more predominantly composed of negative emotions rather than pure Darkness, they are less resistant to Dark damage than Heartless. Unversed are few in number, but they often employ unique and more complex abilities in battle than other enemies. The items that can be one from them via battlegen are unique to the Unversed.
Floods bear a striking resemblance in behavior and appearance to Shadows. It shares the Heartless' ability to sink into the ground and gain temporary invulnerability, as well as its general weakness in comparison to the rest of its species. Floods are much faster and more aggressive than Shadows, but have a much narrower range of attacks.
Attacks
Brave Attacks
Move
Type
Description
Twitch Reflex
Ground
The Flood quickly slashes the target with one of its limbs.
HP Attacks
Move
Type
Description
Minute Deluge
Ground
The Flood sinks into the ground and becomes immune to damage before leaping back up and thrashing around.
Battlegen
Target
Condition
Recommended Level
Reward
Flood
Successful Brave Attack
Level 1
Pulsing Crystal
Flood
Ex Burst Hit
Level 100
Wellspring Crystal
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
100%
100%
100%
100%
175%
100%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
100%
100%
100%
100%
Scrapper
Scrappers are Unversed reminiscent of Soldier Heartless. Their attacks are relatively short-range, have only average strength, and they are somewhat slower than their Heartless counterparts, though they are much more aggressive.
Attacks
Brave Attacks
Move
Type
Description
Assault Slash
Ground
The Scrapper slashes at the target once.
HP Attacks
Move
Type
Description
Combo Slash
Ground
The Scrapper slashes at the target several times.
Assault Charge
Ground
The Scrapper lunges at the target.
Battlegen
Target
Condition
Recommended Level
Reward
Scrapper
Inflict Break
Level 7
Shimmering Crystal
Scrapper
Successful HP Attack
Level 46
Pulsing Crystal
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
100%
100%
100%
100%
150%
90%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
100%
100%
100%
100%
Bruiser
Despite their similarity to Large Body Heartless, Bruisers are completely vulnerable to normal attack from all sides of their body. It is physically stronger and more aggressive than its relatively passive Heartless counterpart, but its greater vulnerability gives it a keen Achilles heel.
Attacks
Brave Attacks
Move
Type
Description
Beatdown
Ground
The Bruiser executes a slow, one-two punch.
Moonsault
Aerial
The Bruiser leaps straight up in the air and slams back down, creating a shockwave.
HP Attacks
Move
Type
Description
Irritable Tank
Ground
The Bruiser glows and rushes at the target, tackling them.
Combo Slam
Aerial
The Bruiser glows and blounces toward the target several times.
Battlegen
Target
Condition
Recommended Level
Reward
Bruiser
Successful Brave Attack
Level 5
Hungry Crystal
Bruiser
Inflict Break
Level 25
Soothing Crystal
Bruiser
Successful HP Attack
Level 69
Pulsing Crystal
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
75%
75%
75%
75%
125%
75%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
100%
100%
100%
80%
Chrono Twister
Chrono Twisters are unique Unversed that are skilled in utilizing time-based magic. Their most notable skill is the ability to freeze an opponent in time for a short while. They also have the ability to teleport, an ability they often take advantage of when charging their time-halting technique. Despite being primarily supplementary nuisances to other Unversed, they are capable of using both short and long-range normal attacks. This, when combined with their other abilities and other Unversed, Chrono Twisters can be dangerous in certain situations.
Attacks
Brave Attacks
Move
Type
Description
Time Turner
Aerial
The Chrono Twister spins at the target quickly, ramming into them.
HP Attacks
Move
Type
Description
Stopja
Aerial
The Chrono Twister conjures an orb of darkness over the target and, after a charging time, freezes them in place. Any damage the victim takes while in this state is not calculated until after the effect wears off, and any summon or Ex Burst time bars freeze. The time spent frozen is represented by the Chrono Twister's quickly depleting Brave point count. This attack can be interrupted before it is cast.
Stroke of Midnight
Aerial
The Chrono Twister summons small spheres of dark energy around the target, which then rush inwards and inflict Darkness damage.
Battlegen
Target
Condition
Recommended Level
Reward
Chrono Twister
Successful Brave Attack
Level 12
Shimmering Crystal
Chrono Twister
Successful HP Attack
Level 36
Wellspring Crystal
Chrono Twister
Successful Brave Attack
Level 56
Fleeting Crystal
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
100%
100%
100%
100%
125%
25%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
100%
100%
100%
Immune
Buckle Bruiser
Buckle Bruisers are variants of the standard Bruiser enemy, but are much more problematic. They are, on average, among the strongest standard Unversed and have a tendency to appear in groups. Their most dangerous trait lies in the bucklers they wear over their bodies; much like the Large Body Heartless, Buckle Bruisers’ front sides are impervious to physical attacks, and they can only be damaged from behind. However, Buckle Bruisers immediately launch a swift counterattack after only a few successful hits to their weak points. They are some of the only standard enemies able to initiate a chase sequence. Buckle Bruisers are also able to fight close-range and long-range by using the bucklers on their arms. Magical attacks are this species of Unversed’s greatest weakness; Buckle Bruisers will not counter this type of attack.
Attacks
Brave Attacks
Move
Type
Description
Backlash
Ground
After taking damage, the Buckle Bruiser immediately thrusts forward and launches a counter-attack. This automatically initiates a chase sequence.
Iron Fist
Ground
The Buckle Bruiser executes a slow, one-two punch.
HP Attacks
Move
Type
Description
Backlash
Ground
After taking damage, the Buckle Bruiser immediately thrusts forward and launches a counter-attack. This automatically initiates a chase sequence.
Kite Shield
Ground
The Buckle Bruiser tosses its bucklers like boomerangs.
Buckler Bash
Aerial
The Buckle Bruiser leaps high into the air and slams down, creating a massive shockwave.
Battlegen
Target
Condition
Recommended Level
Reward
Buckle Bruiser
Successful HP Attack
Level 30
Wellspring Crystal
Buckle Bruiser
Successful HP Attack
Level 52
Pulsing Crystal
Buckle Bruiser
Ex Burst Hit
Level 78
Soothing Crystal
Buckle Bruiser
Ex Burst Hit
Level 89
Hungry Crystal
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
150%
150%
150%
150%
175%
100%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
75%
75%
75%
50%
Spiderchest
Vile Phial
Mandrake
Mandrakes are common Unversed that typically stay planted in the ground and attack at a distance. Because their attacks have great range in this state, they can be troublesome and even dangerous when supplementing more powerful Unversed. At close range, they leap out of the ground and become easier to deal with.
Attacks
HP Attack
Move
Type
Description
Leaf Lacerator
Ground
The Mandrake launches its leaves like a helicopter blade. These leaves have an extremely large range and can be deflected by blocking.
Toxic Fumes
Aerial
The Mandrake leaps out of the ground and slowly floats back down, spewing fumes that poison opponents on contact.
Brave attacks
Move
Type
Description
Confused Tackle
Ground
The Mandrake slams into the player. This attack has a high chance of scrambling the player's controls.
Leaf Lacerator
Ground
The Mandrake launches its leaves like a helicopter blade. These leaves have an extremely large range and can be deflected by blocking.
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
125%
100%
100%
100%
100%
100%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
125%
100%
100%
100%
Trinity Armor
The Trinity Armor is an Unversed boss. It can function as either a single entity, or split into three components—its torso, arms, and legs—that act independently of each other. Each of these components has its own separate HP and Brave points—the torso has the largest reserves of both—and all three must be destroyed to triumph over the Trinity Armor. The fully assembled Trinity Armor, its torso, arms, and legs have access to different varieties of moves. The torso and completed assembly have the most powerful and diverse range of attacks, while the arms and legs generally serve to launch combination attacks. As the Trinity Armor's components are defeated, its attacks range changes, gaining and losing access to certain techniques.
The Trinity Armor always begins the battle fully assembled. When one of its components suffers a Brave Break, the Armor disassembles. It can reassemble by using a special HP Attack that drains the Brave points of all three components, but requires all three parts to be active to do so. Should any one of its three sections be destroyed beforehand, the ability is unusable.
The Trinity Armor and its components usually levitate, and as a result almost all of its attacks are Aerial. Only a few attacks its legs use are Ground-based.
Attacks
Brave Attacks
Move
Type
Description
Cinder Rain
Aerial
The complete Trinity Armor or its torso launches countless fire balls in random directions.
Full Force
Aerial
The completed Trinity Armor rushes forward at the target, slamming into them.
Beta Bash
Aerial
The Trinity Armor's arms punch the target.
Combined Threat
Aerial
The Trinity Armor's three components fire a three-way laser and rotate atound the field.
Dichotomy Limit
Aerial
The Trinity Armor's two remaining components fire a two-way laser and rotate around the field.
Gamma Grind
Ground
The Trinity Armor's legs stomp the target.
HP Attacks
Move
Type
Description
Rotary Spin
Aerial
The Trinity Armor's components spin around the field at high speeds.
Alpha Beam
Aerial
The Trinity Armor's torso fires a very powerful laser and rotates around the field.
Rocket Rush
Aerial
The Trinity Armor's torso races around the arena at high speeds.
Alpha Rain
Aerial
After the legs and arms are destroyed, the Trinity Armor's torso spins in place and fires countless, thin lasers in random arcs.
Black Tantrum
Aerial
The Trinity Armor surges with darkness for a moment, inflicting Darkness damage on contact.
Reassemble
Aerial
The Trinity Armor's three components use their collective Brave Points and reassemble.
Battlegen
Target
Condition
Recommended Level
Reward
Trinity Armor
Inflict Break
Level 6
Pulsing Crystal
Trinity Armor
Successful HP Attack
Level 13
Pulsing Crystal
Trinity Armor
Successful Brave Attack
Level 20
Pulsing Crystal
Trinity Armor
Inflict Break
Level 100
Chaos Crystal
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
50%
50%
100%
50%
125%
25%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
Immune
Immune
10%
Immune
Symphony Master
The Symphony Master is an Unversed boss that commands three instruments. The three instruments—a violin, drum, and trumpet—each have their own HP, but share Brave points with their conductor. The Symphony Master has much more HP than its instruments. The Master's usual strategy is to send one of its instruments to fight in its stead while it hangs back with the other two. Each time one of its instruments is destroyed, the Master launches a few attacks itself before returning for its normal strategy. Once all three instruments have been destroyed, the Symphony Master begins actively attacking. While defeating the instruments is not necessary to win the battle, each one has its own battlegen prize.
Attacks
Brave Attacks
Move
Type
Description
Cymbal Crash
Aerial
The Symphony Master leaps straight up and crashes back down, creating a shockwave.
Black Tantrum
Ground
The Symphony Master surges with darkness briefly, causing Darkness damage on contact.
HP Attacks
Move
Type
Description
Percussion Pugilist
Aerial
The Symphony Master's drum advances on the target, beating its drumsticks and ramming the opponent.
String Screamer
Aerial
The Symphony Master's violin advances on the target, bombarding them with short-range sound waves.
Brass Blaster
Aerial
The Symphony Master's trumpet advances on the target, firing sound waves that home-in on the opponent.
Black Tantrum
Ground
The Symphony Master surges with darkness for a moment, inflicting Darkness damage on contact. Only available after the instruments have been destroyed.
Beat Pattern
Ground
The Symphony Master elongates its baton and twirls it around itself telekinetically, covering a wide area. Only available after the instruments have been destroyed.
Battlegen
Target
Condition
Recommended Level
Reward
Symphony Master
Successful Brave Attack
Level 100
Chaos Crystal
Symphony Master's Violin
Inflict Break
Level 13
Wellspring Crystal
Symphony Master's Drum
Successful HP Attack
Level 20
Pulsing Crystal
Symphony Master's Trumpet
Ex Burst Hit
Level 100
Shimmering Crystal
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
100%
100%
100%
100%
125%
75%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
Immune
Immune
Immune
Immune
Mimic Master
Iron Prisoner
Comments
Xelias0 - Good. Let's see what you're made of. TALK - Gotcha.
Oh, well... I could tell you you did a great job, but you should know that already... I'll add a Vile Phial and a Mandrake to the list and that's all ! And by the way, why the Symphony Master ? I mean, the Wheel Master, the Cursed Carriage and Mad Treant would have been possibilities as well. I don't mind but I'm curious.
LapisScarabEmbrace... nothing!— 01:47, September 30, 2010 (UTC)
Thanks, I actually have more done than this, but I don't have time to put it up right now. As for the Symphony Master, I just had more ideas for a unique battle style that I didn't get with the WM, CC, and MT. The only other one I thought about was the Metamorphosis (I was thinking of having it be able to use Brave attacks on the stage itself, but decided against it because the Metamorphosis was a boring boss).
Xelias0 - Good. Let's see what you're made of. TALK - Gotcha.
Yeah, I understand... with the instruments, isn't it ? It's true that Metamorphosis was boring.
So I guess you have BBS too ! Where are you ? I finished Last Episode, and with Terra, I have all Deck Commands (except some Shotlocks), ice creams and abilities, and having defeated the Vanitas Remnant (at Level 50 !), I'm training at Mirage Arena. The other two are far away behind.
LapisScarabEmbrace... nothing!— 04:23, September 30, 2010 (UTC)
I've beaten the Last Episode, beaten the Vanitas Remnant with all three characters, and fully completed the Mirage Arena with Terra. I've nearly completed the Jounral with Terra (who is at level 60 right now) as well. With Ven I'm about 3/4 of the way through the Mirage Arena and in the 50s for levels, and I'm not sure where I am with Aqua (I don't like playing as her.
Xelias0 - Courage is the magic that turns dreams into reality. TALK - 16:47, September 29, 2010 (UTC) Pain will only last an instant.
...OK. But it's been only a little more than two weeks that I received BBS, so I've got to catch up.
Terra's your favorite, too ? Dark magic spells, instant death attacks, incredible power, great command styles (Dark Impulse...) and a solid defense. Oh, and the best background story out of the three. What's not to like ? I must admit that Aqua is my second favorite (and boom ! goes the Mega Flare...) To me, Ventus is the worst of the trio. Poor attack, poor magic, poor defense, and only a few good techniques (Salvation, Holy, Tornado... what else ?) He's swift and Super Glide is awesome but that's all...
Now playing in those Command Boards to get the Pete DL. Almost completed the journal with Terra too.
Did you beat Mysterious Figure AKA Unknown ? I tried at Level 50 but he laser'd me to death in a matter of seconds.
LapisScarabEmbrace... nothing!— 22:14, September 30, 2010 (UTC)
Not yet. I'm not particularly good at fighting secret bosses like that (I beat the Remant using that glitch, though I got oretty close with Terra normally). I don't see myself taking him on until I'm at like level 80 and up. Right now my actions in the game are mostly motivated by what the Wiki needs (checking the room names, etc.)
Xelias0 - Infinite in mystery is the gift of the goddess ; We seek it thus, and take to the sky TALK - 16:47, September 29, 2010 (UTC) I offer thee this silent sacrifice
That glitch ? Oh, the strike-raid pillar thing ? How un-fun. He's quite easy with a little strategy of mine (with Terra) : equip Square Mines, Sonic Blade, the Critical Impact Ice Cream (forgot the name) and potions. Begin the fight with Sonic Blade (prevents V.S. from using its first attack) Afterward, just avoid everything until he just runs at you. Wait a little. When he makes contact with the mines, he will either be stunned and open for two Critical impact hits before he counters, or will counter with a spinning slash which can be parried and allows a Counter Hammer (and if you got the healing guard, a free Cure). Afterward, just rinse and repeat ! And if he uses his multiple teleport slashes, block and counter, then immediately block afterward : you will land two counter hammers with a bit of luck. And then you can unleash the Finish Command (I recommend Explosion). If you aren't killed first, he will fall in the next ten minutes...
...Wow. That was long. But never mind. For me, having a French game, I can't help much in this wiki with it...
I'm at the Villains' Vendetta with Terra now. I just obtained the Pete D-Link (finally !) and I'm dashing back to Mirage Arena... Afterward, all that will be left for me to do is the Ice Cream Beat, some Command Board-exclusive commands to gain, some treasures and stickers to gather and of course the feared Unknown...
Note : Naruto195 is the creator of the Mandrake Moveset, I just corrected some grammatical mistakes. —Nihil Perdere Posset Qui Nihil Est
Thats fine. Naruto195 07:22, October 2, 2010 (UTC)
Xelias0 - Your body submits, your heart succumbs - so why does your mind resist ? TALK - Who... am I ?
Pretty good moveset for the Symphony Master, Lapis. A small mistake however - you must have used the Trinity Armor table as a template for this one, I guess, because you forgot to remove the "Alpha Rain" HP Attack from the list... As for Naruto's Mandrake, perhaps you should add elemental/status affinities and Battlegens ?
PS: 100% completion of the journal with Terra - at last ! I'm just level-grinding to reach a sufficient level to completely dominate the Unknown - if such a level exists.
LapisScarabEmbrace... nothing!— 18:27, October 10, 2010 (UTC)
Quick status report: I have all of the basic Unversed ready to go, and I'll put them up when I have time later on.
Xelias0 - Your body submits, your heart succumbs - so why does your mind resist ? TALK - Who... am I ?
'Quirks eyebrow' Already ? Wow, you're quicker than me ! During that time, I only added around thirty accessories and created the Assist Page. Blame BBS, it's so addicting. Beaten MF with Terra, and I'm moving on with Aqua. Got all passive skills and beaten Vanitas Remnant with her.
Afterward, will you move back to character quotes outside of battle ? Some other people have tried, but I think that you're the best at it...
LapisScarabEmbrace... nothing!— 04:11, October 11, 2010 (UTC)
I'll see what I can do when I get to that point. I've fully completed the Journal with Terra and I'm aiming to do the same with Ven and Aqua before bothering with the MF.
Xelias0 - Your body submits, your heart succumbs - so why does your mind resist ? TALK - Who... am I ?
I see... Well, first to finish Aqua and Ven is a winner ! Where are you with Ven and Aqua ? With Aqua, I just did all the Rumble Racing and I'm ending the Fruitball right now.
LapisScarabEmbrace... nothing!— 01:21, October 25, 2010 (UTC)
I completed the Journal with all three a while ago, but I've failed at battling the Unknown (I actually got farther with Ventus, until the Unknown turned invisible and started spamming attacks; Terra's Slide doesn't provide anywhere near enough invincibility). So I decided to play through on Critical mode. I unlocked Blank Points and beat the game with Aqua and Ven (I went in reverse order).
School has kept me really busy, but this past week and the upcoming weekend are longer than normal, so I should be able to get a few more movesets up.
Xelias0 - Your body submits, your heart succumbs - so why does your mind resist ? TALK - Who... am I ?
I just... gave up one week ago. Played to Vanitas'S. with Ven and just after crushing him, my game just closed iself. Did I mention I didn't save for ten hours of game ? And with Aqua... Well, I'm at that time when I must do this stupid Mirage Arena over and over again to gain stupid Medal Points. So, boooooored. And I'm playing FFIV right now. Ever played that game ?
"Longer than normal" ? For me, I'm in vacations, so there's no problem, really.
Noticed ? Our project now has "Lesser Nobodies", helpers aside from the first fourteen members...