Kingdom Hearts Birth by Sleep

Command Meld

Revision as of 21:55, 9 January 2011 by KrytenKoro (talk | contribs) (this format doesn't work, because of the * on percentages you guys are forgetting. Seriously, if we just fill out the recipes and melded commands correctly, the system will work correctly)
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

File:CommandMeld BBS.png
The Command Meld menu in Kingdom Hearts Birth by Sleep

Command Meld is a system in Kingdom Hearts Birth by Sleep that replaces the traditional Item Synthesis. Like Materia Fusion in Crisis Core -Final Fantasy VII-, Command Meld allows the character to create new Deck Commands by combining specific pairs of Commands. Most Commands must be mastered in order to be used as ingredients. Furthermore, synthesis materials such as the Fleeting or Abounding Crystal can be added to the mix. Although this does not change the resulting Command, it attaches a certain Ability to it, depending on the Crystal used and the meld it is applied to. If one of the ingredient Commands already has an attached Ability, the resulting Command will also have an Ability of the same category, and it is also possible to have an Ability attach to the resulting Command completely at random. It is also possible for the Command created to immediately upgrade to a Rare Command; several powerful Commands and all meldable Shotlocks can only be created in this manner.

Although the Command Meld menu lists any sets of compatible Commands together at all times, it does not list the resulting Command until its Recipe is obtained. Unlike the Recipes in Kingdom Hearts II and Kingdom Hearts 358/2 Days, the Recipe items cover all melding combinations of the same type (Block, Action, Magic, or Attack) and class (Basic, Advanced, or Ultimate). Furthermore, any set of Commands can be melded without their Recipe; all it does is list what the resulting Command will be.

Attachable Abilities

Note: The "type" IDs given here are used throughout the wiki to identify which abilities can be attached to a command.

Type Shimmering Fleeting Pulsing Wellspring Soothing Hungry Abounding
A Fire Boost Magic Haste Leaf Bracer Air Combo Plus HP Boost HP Prize Plus Link Prize Plus
B Fire Boost Reload Boost Finish Boost Once More Damage Syphon HP Prize Plus EXP Chance
C Fire Screen Attack Haste Finish Boost Combo Plus HP Boost HP Prize Plus Link Prize Plus
D Fire Screen Attack Haste Leaf Bracer Combo Plus HP Boost HP Prize Plus Link Prize Plus
E Blizzard Boost Magic Haste Leaf Bracer Combo Plus Item Boost HP Prize Plus Lucky Strike
F Blizzard Boost Reload Boost Second Chance Air Combo Plus Damage Syphon HP Prize Plus Lucky Strike
G Blizzard Screen Attack Haste Leaf Bracer Air Combo Plus Item Boost HP Prize Plus Lucky Strike
H Blizzard Screen Magic Haste Combo F Boost Air Combo Plus Item Boost HP Prize Plus EXP Walker
I Thunder Boost Magic Haste Combo F Boost Air Combo Plus HP Boost Treasure Magnet Link Prize Plus
J Thunder Boost Reload Boost Combo F Boost Once More Defender Treasure Magnet EXP Chance
K Thunder Screen Attack Haste Finish Boost Combo Plus HP Boost Treasure Magnet Link Prize Plus
L Thunder Screen Attack Haste Finish Boost Combo Plus HP Boost Treasure Magnet Lucky Strike
M Cure Boost Magic Haste Combo F Boost Combo Plus Item Boost Treasure Magnet Lucky Strike
N Cure Boost Reload Boost Second Chance Combo Plus Defender Treasure Magnet Lucky Strike
O Dark Screen Attack Haste Finish Boost Air Combo Plus Item Boost Treasure Magnet Lucky Strike
P Dark Screen Magic Haste Combo F Boost Air Combo Plus Item Boost Treasure Magnet EXP Walker