Kingdom Hearts II
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Kingdom Hearts 358/2 Days
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Kingdom Hearts Re:coded

Aerial Recovery

Revision as of 19:59, 24 January 2011 by Erry (talk | contribs)
File:Aerial-Recovery.gif
Sora using Aerial Recovery

Aerial Recovery (エアリカバリー Ea Rikabarī?, lit. "Air Recovery") is a support ability in Kingdom Hearts II, Kingdom Hearts II Final Mix, and Kingdom Hearts 358/2 Days. In Kingdom Hearts 358/2 Days, it appears as an ability panel, and it can be leveled up from Aerial Recovery LV1 to Aerial Recovery LV2 and Aerial Recovery LV3 by linking A. Recovery LV+ Ⓛ (リカバリーアップⓁ Rikabarī Appu Ⓛ?, lit. "Recovery Up Ⓛ") panels.

Aerial Recovery helps Sora or other characters in Kingdom Hearts 358/2 Days regain their balance after being knocked into the air by pressing Circle (X in Final Mix) or B in 358/2 Days. It costs two Ability Points.

Learning Aerial Recovery

Kingdom Hearts II

Kingdom Hearts II Final Mix

  • Roxas learns Aerial Recovery after defeating the Dusks at the Station of Serenity.

Kingdom Hearts 358/2 Days

Panels which link to Aerial Recovery

  • File:Quick Recovery.png Quick Recovery Ⓛ (クイックリカバリーⓁ Kuikku Rikabarī Ⓛ?): Allows you to perform an aerial recovery more quickly.
  • File:Aerial Payback.png Aerial Payback Ⓛ (エアリベンジⓁ Ea Ribenji Ⓛ?, lit. "Air Revenge Ⓛ"): Allows you to respond with a powerful counterattack after an aerial recovery.
  • File:Smash Recovery.png Smash Recovery Ⓛ (エアインパクトⓁ Ea Inpakuto Ⓛ?, lit. "Air Impact Ⓛ"): Allows you to knock away nearby enemies when you perform an aerial recovery.

Recipe

Kingdom Hearts 358/2 Days

The Quick Recovery Ⓛ can be synthesized for 4500 munny once Roxas is promoted to Novice rank.

The Aerial Payback Ⓛ can be synthesized for 6800 munny once Roxas is promoted to Novice rank.

The Smash Recovery Ⓛ can be synthesized for 8800 munny once Roxas is promoted to Novice rank.

Hints

  • If you have the Second Chance or Once More ability equipped and an enemy throws you in the air and starts rapidly hitting you in the air while you are close to dying, do not use Aerial Recovery because the next damage will count as the new combo and will kill you if you do not heal in time.