Scenario
TBD
Battle
Zexion is the Devious Schemer, using traps and confusing spells to bring down the opponent.
Attacks
Brave Attacks
Move | Type | CP (Mastery) | AP to Mastery | Obtained | Description |
---|---|---|---|---|---|
Book of Deceit (Ground) | Ground | 30 (15) | 160 | Initial | Conjures a spark of indigo energy in the air. Up to five can exist at the same time. If the opponent makes contact with it, not only will he lose bravery, but he will be sent towards the nearest trap. |
Dogma of Quiescence | Ground | 30 (15) | 160 | Initial | Conjures a seal of darkness on the ground. Does not inflict damage, but when in contact with the enemy, binds him to the circle and prevents him from moving for several seconds. |
Lore of Torments (Ground) | Ground | 30 (15) | 160 | Level 1 | Summons a sphere of darkness and sends it towards the enemy. Has no impact on the enemy's Bravery, but inflicts a random status effect with a 100% rate. |
Treatise of Obedience | Ground | 30 (15) | 160 | Level 14 | Conjures a tornado from the book to attract the opponent towards Zexion. Slowly saps the enemy's bravery as he is absorbed by the dark tornado. If the opponent is near enough, Zexion will create a short-ranged explosion from his book, dealing severe damage. |
Puppeteer's Manual | Ground | 30 (15) | 160 | Level 33 | Summons a floating sphere. If the enemy makes contact with it, it switches places with Zexion and the enemy is stunned. |
Book of Deceit (Midair) | Aerial | 30 (15) | 160 | Initial | Conjures a spark of indigo energy in the air. Up to five can exist at the same time. If the opponent makes contact with it, not only will he lose bravery, but he will be sent towards the nearest trap. |
Codex of Retribution | Aerial | 30 (15) | 160 | Initial | Summons a dark vortex that absorbs any magical Bravery projectiles. You can hold the Circle button to maintain the vortex ; releasing it allows the vortex to throw back the projectiles at the opponent, with enhanced strength. |
Lore of Torments (Midair) | Aerial | 30 (15) | 160 | Level 21 | Summons a sphere of darkness and sends it towards the enemy. Has no impact on the enemy's Bravery, but inflicts a random status effect with a 100% rate. |
Glyph of Confusion | Aerial | 30 (15) | 160 | Level 38 | Summons several indigo spheres of energy and send them towards the enemy. They move in an odd, unpredictable pattern, but they are not especially strong. If they meet a wall or a floor, they will remain there for a short period of time. |
Brave Attacks
Move | Type | CP (Mastery) | AP to Mastery | Obtained | Description |
---|---|---|---|---|---|
Cyclone Snatch (Ground) | Ground | 40 (20) | 300 | Initial | Summons a tornado. Stays immobile for a long period of time and has slight attraction. If it hits the enemy, explodes in a blast of dark wind.<br\/>Additional Effect : Absorb |
Catastrophe | Ground | 40 (20) | 300 | Level 8 | Summons a sphere of light. Acts as a shield and protects from frontal attacks. When released, the sphere is thrown violently towards the enemy. |
Cyclone Snatch (Midair) | Aerial | 40 (20) | 300 | Initial | Summons a tornado. Stays immobile for a long period of time and has slight attraction. If it hits the enemy, explodes in a blast of dark wind.<br\/>Additional Effect : Absorb |
Meteor Mirage | Aerial | 40 (20) | 300 | Level 27 | Summons meteors of indigo energy to randomly fall around Zexion. By charging the attack, the meteors grow in size and inflict Wall Rush |
Ex Mode
Zexion's Ex Mode is called Ultimate Illusion : he floats now into the air, surrounded by a blue aura, and his book floats near him. He gains the usual Regen as well as the Mirage Cast, allowing him to create inoffensive copies of the spells he casts automatically. This way, the opponent will have to take a risk while attacking Zexion.
Zexion's Ex Burst is the Arcana's End : Zexion drains the enemy in a Lexicon, while you have to press a chain of buttons backwards. If you don't manage, the opponent will break free from the Lexicon and be smashed by a Meteor Mirage. Perfect execution allows Zexion to trap the enemy completely in the Lexicon, before blowing the pages away with a dark gale.
Ability List
Ability | Type | CP (Mastery) | AP to Mastery | Obtained | Description |
---|---|---|---|---|---|
Ground Evasion | Action | 10 (5) | 60 | Initial | On the ground, push R + X to evade opponent's attack. |
Midair Evasion | Action | 10 (5) | 60 | Initial | In the air, push R + X to evade opponent's attack. |
Ground Block | Action | 10 (5) | 40 | Initial | On the ground, push R to guard against foe's attack. |
Midair Block | Action | 10 (5) | 40 | Initial | In the air, push R to guard against foe's attack. |
Aerial Recovery | Action | 10 (5) | 80 | Initial | When tumbling through the air, press R + X to break fall. |
Air Dash | Action | 10 (5) | 100 | Level 4 | While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range. |
Reverse Air Dash | Action | 10 (5) | 100 | Level 18 | While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range. |
Omni Air Dash | Action | 40 (20) | 300 | Level 40 | Press R + Triangle to dash in any direction. Hold button to extend range. |
Free Air Dash | Action | 30 (15) | 200 | Initial | Press R + Triangle to dash toward opponent. Hold button to extend range. |
Reverse Free Air Dash | Action | 30 (15) | 200 | Level 29 | Press R + Triangle to dash away from opponent. Hold button to extend range. |
Jump Boost + | Action | 10 (5) | 80 | Level 22 | Increases jump strength. |
Double Jump + | Action | 10 (5) | 80 | Level 41 | Increases number of jumps. |
Magic Haste | Extra | 10 (5) | 80 | Level 14 | Shortens the charge and cooldown time of the user's spells and magical attacks. |
Magic Hastera | Extra | 20 (10) | 120 | Master Magic Haste | Shortens the charge and cooldown time of the user's spells and magical attacks. More effective than Magic Haste. |
Magic Hastega | Extra | 40 (20) | 160 | Master Magic Hastera | Shortens the charge and cooldown time of the user's spells and magical attacks. More effective than Magic Hastera. |
Magic Finale | Extra | 20 (10) | 120 | Level 63 | When the opponent can be killed in one hit, doubles the power of magical attacks. |
Fireproof | Extra | 20 (10) | 120 | Level 90 | Reduces the chances of being Ignited. |
Iceproof | Extra | 20 (10) | 120 | Level 91 | Reduces the chances of being Frozen. |
Thunderproof | Extra | 20 (10) | 120 | Level 92 | Reduces the chances of being Jolted. |
Windproof | Extra | 20 (10) | 120 | Level 93 | Reduces the chances of being Air-Tossed. |
Exp to Bravery | Extra | 20 (0) | 180 | Level 100 | Bravery is gained instead of Exp. |
Exp to HP | Extra | 20 (0) | 180 | Level 100 | HP is gained instead of Exp. |
Exp to Ex Force | Extra | 20 (0) | 180 | Level 100 | Ex Force is gained instead of Exp. |