User:Xelias0/DissidiaKH/Heartless Bosses

Darkside

Strategy

As a large Heartless, Darkside can only be defeated by hitting his hands and head. He, however, is not very difficult and the only danger is his HP attack at low levels. His hands are of course the easiest target, while attacking his head deals more damage and increases chances of dealing a Critical Hit. Use dodge roll or other dodging moves to avoid when he slams the Dark sphere and use the opportunity to attack his head. His HP attack, Shadow Storm, can be deflected, though you should only do it if needed to avoid being overwhelmed by the amount of hits.

Attacks

Brave Attacks

Move Type Description
Dark Slam Ground Darkside slams the ground, which can hit the player if they are close to it by a shockwave. Darkside will then summon Heartless while he does this.
Rain of Darkness Ground Darkside slams the ground similarly to Dark Slam. However, instead of keeping his hand in place, he grabs a ball of darkness and unleashes it. The player will be hit by the balls of darkness if they don't move to avoid.

HP Attacks

Move Type Description
Shadow Storm Ground Darkside shoots several dark like flares from his chest. As his ultimate attack and the only attack capable of doing HP damage, the attack is fast.

Battlegen

Target Condition Recommended Level Reward
Darkside Hit head 6 times in one battle 15 Dark Crystal
Darkside Inflict Break 15 Power Stone
Darkside Deflect one of Darksides HP attacks 19 Shield Tech +

Ruler of the Sky

Strategy, Location, Etc.

Ruler of the Sky is located in a unique violet treasure chest that blocks the way between you and the end of the level. Once you open the chest, this annoyance pops out. As he rules the sky, he is always airborne, so be sure to have abilities such as Glide and High Jump equipped, as these will be a vital asset.

The trick to defeating this pest is to remember its two modes: Flight Mode and Berserk Mode. When in Flight Mode, chase after it while dodging its attacks, and destroy sections of its tail. Each section is destroyed after dealing a total of five attacks on them, whether they be Brave or HP. Hitting the tail with an HP attack will NOT deal HP damage to the Heartless itself. After a section is destroyed, it will go into Berserk Mode, where it executes different attacks instead. While it's in Berserk Mode, however, you are able to directly attack him, though it won't be quite as effective as it would against normal Heartless. After destroying all three sections of his tail, he goes into a Vicious Mode, causing him to attack much more frequently, with a combination of the attacks he uses in Flight and Berserk Mode. He'll also expose his core while in Vicious Mode, allowing for you to deal more effective hits against him, thus making him easier to kill.

Attacks

Brave Attacks

Move Type Mode Description
Water Splash Aerial Flight Sends a small, glowing ball of Water-elemental magic at target. Summons a pillar of ice in Vicious Mode. (Pillar deals Ice damage in Vicious Mode)
Zeninage Aerial Berserk Tosses a barrage of coins. They may damage, but each one awards a small Munny bonus once you win the battle - if you manage to do so. In Vicious Mode, the Ruler of the Sky turns to face the player character's general direction.
Tail Lash Aerial Berserk Strikes with tail scorpion-style. Cannot be used in Vicious Mode.

HP Attacks

Move Type Mode Description
Raging Pursuit Aerial Berserk Glows with a red aura, and then charges at player character. In Vicious Mode, the Ruler takes less time to execute this attack, and it consists of more charges before the final attack.

Battlegen

Target Condition Recommended Level Reward
Ruler of the Sky Successful HP Attack Level 6 Silver
Ruler of the Sky Inflict Break Level 24 Frost Gem
Ruler of the Sky Ex Burst Hit Level 45 Power Tech +
Ruler of the Sky Successful HP Attack Level 81 Mithril
Ruler of the Sky Ex Burst Hit Level 100 Power Tech ++

Leechgrave

Strategy

The Leechgrave is a giant, immobile Heartless with four Tentaclaws surrounding it; due to the fact that it is planted in the ground, the Leechgrave only has Ground-based attacks. Attacking the Leechgrave directly will result in a nasty counterattack. Instead, attack the Tentaclaws, defeat them, and then go after the Leechgrave, which will be stunned for a while. Each Tentaclaw has around 2000 HP, while the Leechgrave has 4500 HP. Both the Leechgrave and the Tentaclaws may attack, making for a somewhat annoying fight. However, it won't do anything while it is stunned; sieze this opportunity and go all-out!

Attacks

Brave Attacks

Move Type Description
Bite Ground A Tentaclaw bites character for some Brave damage.
Toxic Pollen Ground Leechgrave fires some small purple orbs of pollen at player. They become a poisonous mist upon contact, continuously sapping Brave so long at the character is in it.
Poison Mist Ground Leechgrave shoots a cloud of poisonous mist around self. If the player is caught in it, their Brave will continually be sapped.

HP Attacks

Move Type Description
Swallow Ground Tentaclaw rears back, and then attempts to grab player. If caught, the player will be shot out of the Leechgrave's flower head for large HP damage.
Slash Ground The nasty counterattack I was telling you about when you attack the Leechgrave directly. The Leechgrave slashes at the player with the claws that are poking out of the coffin.

Battlegen

Target Condition Recommended Level Reward
Leechgrave HP Attack Hit 12 Dark Stone
Tentaclaw Inflict Break 20 Combo Tech+
Leechgrave Inflict Break 32 Shield Tech++
Tentaclaw EX Burst Hit 40 Power Tech++
Leechgrave EX Burst Hit 52 Ankharite

Behemoths

Strategy

While encountered more than once, the Behemoth is tough enough to count as a boss. The Behemoth can only be hurt by hitting its horn on its head. Crawling up his back is the only way to hit him. The Behemoth is slow but hits hard, so magic styled characters will have difficulty. Hitting the horn enough will cause it to fall over, which also adds a Critical Chance increase. However, it will immediately counter attack after so retreat.

Attacks

Brave Attacks

Move Type Description
Stomp Ground A simple stomp attack by the Behemoth. The attack does heavy Bravery damage if you are under him.
Dark Lightning Ground The Behemoth shoots a circle of lightning around himself, dealing fast brave damage. It uses it right after being stunned but also randomly.

HP Attacks

Move Type Description
Dark Shatter Ground The Behemoth jumps into the air and lands down on the intended target,doing massive HP damage
Dark Disruptor Ground The Behemoth charges a attack from its horns and fires. If you are far enough way, the attack won't hit; however, if you are on his back for example, the amount of damage is severe.

Battlegen

Target Condition Recommended Level Reward
Behemoth Successful HP Attack
Behemoth
Behemoth

Guard Armor

Strategy

Attacks

Brave Attacks

Move Type Description
Foot Stomp Ground The Guard Armor has its legs follow after the player and try to stomp on them. Does heavy damage and deals consecutive hits.
Double Punch Ground The Guard Armor punches the player with two quick jabs.
Body Spin Ground The Guard Armor uses its main body to spin around and hit the player. Only uses it when arms and legs are gone.

HP Attacks

Move Type Description
Arm spin Ground The Guard Armor swings its arms around itself in a circle. It deflects smaller attacks and deals quick HP damage. Later in the fight, the Guard Armor will be able to move as he attacks.
Body Slam Aerial The Guard armor jumps into the air and crashes down on the player. The Guard Armor can still use it when the Arms and Legs are gone.

Battlegen

Target Condition Recommended Level Reward
Guard Armor Succsesfully destory the Guard Armors Limbs
Guard Armor
Guard Armor

Dustflier

Strategy

As per the request of Xelias, here's the Sephiroth of all Heartless: the Dustflier! Okay, so the Dustflier is an extremely powerful Wyvern-type Heartless. All of his attacks have a chance to inflict status ailments. The best way to take him out is to ensure that you are a high level and have a good Gears equipped. When fighting him, make sure that you have abilities such as High Jump and glide. If you don't, you're screwed to infinity and beyond. In the battle, make sure to dodge as many of his attacks as you can, and then strike his wings and tail until you get and opening. Then, strike the head, which will allow you to attack the weak point for massive damage. Oh, and thre's a constant swarm of Shadows along the ground; it's best to ignore them.

Attacks

Brave Attacks

Move Type Description
Tail Mace Ground Flips tail in a melee attack. It may cause Blind, causing your attacks to miss sometimes.
Air Torpedo Air Dashes through you at high speeds. Deals Wind damage, and may Air-Toss you.

HP Attacks

Move Type Description
Meteor Breath Ground Looks to the sky and pelts you with a rain of fireballs. Deal Fire damage and may cause Burn.
Smackdown Air Crashes into the ground, sending out long-ranged shockwaves may inflict you Flip-Foot, reverting your commands.

Battlegen

Target Condition Recommended Level Reward
Dustflier HP Attack Hit 31 Blazing Gem
Dustflier EX Burst Hit 57 Mithril
Dustflier Inflict Break 74 Power Tech++
Dustflier Inflict Break 95 Premium Orb


Kurt Zisa

Kurt Zisa is a powerful Heartless with a peculiar and somewhat complex battle strategy. It opens every battle with its “Silence” HP Attack, which robs the opponent of their ability to use HP Attacks until they inflict a break on Kurt Zisa. The Heartless’ Brave points return remarkably fast after using an HP Attack, making this difficult. Kurt Zisa takes a great deal more time to recover from a Brave Break than any other Heartless, but is completely invulnerable to Elemental attacks during this time to compensate. Only when suffering from a Brave Break will Kurt Zisa use its Brave Attacks, in an effort to regain its Brave points faster. It is immune to all status effects and resistant to Fire, Ice, and Wind-based damage. It also has a slight weakness to Thunder damage.

Attacks

Brave Attacks

Move Type Description
Hooded Serpent Ground Kurt Zisa uses its snake-head to bite at the target; it only uses this attack when suffering from a Break.
Dust Devil Aerial Kurt Zisa summons several tornadoes to follow the target; it only uses this attack when suffering from a Break.
Sun-Scorched Aerial Kurt Zisa summons several fire balls to follow the target; it only uses this attack when suffering from a Break.

HP Attacks

Move Type Description
Silence Ground Kurt Zisa inflicts a status effect on the player that prevents them from using HP Attacks until they can inflict a Brave break on Kurt Zisa itself.
Blade Whirlwind Aerial Kurt Zisa leaps into the air, spinning like a top with its swords out and dealing both HP and Brave damage.
Race to Victory Ground Kurt Zisa performs a short dash at the target.
Swordplay Sixfold Ground Kurt Zisa twirls its swords quickly in its hands while standing in place.

Battlegen

Target Condition Recommended Level Reward
Kurt Zisa Successful HP Attack 14 Bright Gem
Kurt Zisa EX Burst Hit 51 Ankharite
Kurt Zisa EX Burst Hit 100 Aerial Tech++

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 10% 10% 120% 10% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor Immune Immune Immune Immune

AntiSora

The AntiSora is a swift, powerful, Pureblood Heartless. It shares the Shadows' and Neoshadows' ability to turn itself into a flat shadow, rendering itself invulnerable. It can deal heavy damage by leaping up underneath the player and striking with its facsimile Keyblade. Its most notable ability is the power to create weaker (at least in terms of HP) copies of itself to distract and attack the player. Like all Pureblood Heartless, it is profoundly weak to Light damage, but, unlike other Purebloods, is can actually absorb Dark damage.

Attacks

Brave Attacks

Move Type Description
Kingdom Come Ground AntiSora unleashes a simple ground combo with its Keyblade.
Shadowdueling Ground AntiSora flattens itself into a shadow and bcomes invulnerable before leaping up underneath the player, swinging its Keyblade.

HP Attacks

Move Type Description
Kingdom Come Ground AntiSora unleashes a simple ground combo with its Keyblade.
Doppelgänger Aerial AntiSora creates two clones of itself that help it attack the target. Each of these clones has half of the Brave points AntiSora used to initiate the move, and cannot gain any more than that. They disappear once they suffer a Brave Break.

Battlegen

Target Condition Recommended Level Reward
AntiSora EX Burst Hit 16 Mithril
AntiSora Successful HP Attack 45 Dark Ingot
AntiSora Successful Brave Attack 60 Dark Gem
AntiSora Successful Brave Attack 99 Dark Crystal

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 50% 5% 100% 50% 300% Absorb
Status Ignite Freeze Jolt Air-Toss
Factor 100% 50% 100% 100%

Orcus

The Orcus is a powerful Pureblood Heartless that is nearly identical to Invisibles. At higher levels, Invisibles have greater HP than the Orcus, but otherwise the Orcus has greater defensive and offensive strength. It is more powerful and faster than Invisibles, though it lacks the "strength in numbers" Invisibles occasionally have, as it always appears alone.

Attacks

Brave Attacks

Move Type Description
Hard Shell Aerial The Orcus flies at the target and swings its sword at them once.
Dark Rain Aerial The Orcus conjures numerous spheres of dark energy which rain down on the target. They have limited homing properties, and will glide along the ground for a short while.

HP Attacks

Move Type Description
Transparent Evil Aerial The Orcus vanishes and its sword flies at the target five times in quick succession.
Demoniac Surge Aerial The Orcus plants its sword in the ground and creates an explosion of dark energy with the Heartless at the center. The blast has a wide radius indicated by a dark ring that appears just prior to the explosion.

Battlegen

Target Condition Recommended Level Reward
Orcus Successful HP Attack 13 Dark Gem
Orcus Successful HP Attack 41 Lucid Stone
Orcus Inflict Break 50 Shield Tech+
Orcus Successful Brave Attack 88 Gold

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 60% 70% Absorb 80% 275% 30%
Status Ignite Freeze Jolt Air-Toss
Factor Immune Immune Immune 20%

Veil Lizard

The Veil Lizard is a moderately powerful Heartless with the unique ability to turn invisible, rendering it incapable of being targeted and immune to Brave attacks. This skill is its largest asset. Its tongue attack is also surprisingly fast and can easily catch opponents off guard, but its other attacks are easily avoidable. It has moderate defense, and is Immune to three of the four status effects.

Attacks

Brave Attacks

Move Type Description
Accelerated Consumption Ground The Veil Lizard flicks its tongue out at the target and pulls them into its mouth, chopming on them. Its tongue has a surprisingly long reach, and will follow the target to a degree.
Kaleidoscopic Light Ground The Veil Lizard's eyes glow yellow and it stands up before firing a laser from each. Each laser flies at the target with a wide arc to the side, so it is possible to dodge them by simply moving forward.

HP Attacks

Move Type Description
Spectrum in Zero Ground The Veil Lizard turns invisible, cannot be targeted, and becomes immune to Brave Attacks. The Heartless' Brave points act as a counter when this attack is used. At first, they deplete at 10 per second, but it increases by 10 points every ten seconds (therefore, once it loses 100 Brave points, it will begin losing 20 points per second, until it has lost an additional 200 points, and continues in that fasion). The move ends when its Brave points reach zero.
Ground Lion Ground The Veil Lizard spins quickly in place, knocking the target away.

Battlegen

Target Condition Recommended Level Reward
Veil Lizard Successful Brave Attack 23 Iron
Veil Lizard Ex Burst Hit 50 Rune Tech++
Veil Lizard Successful Brave Attack 89 Silver

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 120% 130% 50% 140% 90% 100%
Status Ignite Freeze Jolt Air-Toss
Factor Immune 30% Immune Immune

Volcanic Lord

Attacks

Brave Attacks

Move Type Description
Warm Front Aerial The Volcanic Lord swings its staff, dealing Fire damage. This attack has a low chance of Igniting the enemy.
Searing Cinders Aerial The Volcanic Lord launches several fire balls at the target. This attack deals Fire damage and may Ignite the enemy.

HP Attacks

Move Type Description
Firagun Aerial The Volcanic Lord performs several belly-flops toward the target, leaving a large pool of fire at the impact site of each one.

Battlegen

Target Condition Recommended Level Reward
Volcanic Lord Successful Brave Attack Level 18 Blaze Crystal
Volcanic Lord Inflict Break Level 42 Bright Gem
Volcanic Lord Ex Burst Hit Level 50 Power Tech

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor Absorb 300% 50% 50% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor Immune 100% 25% Immune

Blizzard Lord

Attacks

Brave Attacks

Move Type Description
Cold Front Aerial The Blizzard Lord swings its staff, dealing Ice damage. This attack has a low chance of Freezing the enemy.
Frigid Frost Aerial The Blizzard Lord fires several ice crystals at the target. This attack deals Ice damage and may Freeze the enemy.

HP Attacks

Move Type Description
Blizzagun Aerial The Blizzard Lord inhales and then exhales an icy breath that creates ice spikes where it touches the ground. Touching either the breath itself or the resulting spikes may freeze the target.

Battlegen

Target Condition Recommended Level Reward
Blizzard Lord Successful HP Attack Level 14 Frost Crystal
Blizzard Lord Inflict Break Level 49 Power Gem
Blizzard Lord Ex Burst Hit Level 50 Power Tech

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 300% Absorb 50% 50% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 100% Immune 25% Immune

Trickmaster

Battlegen

Target Condition Recommended Level Reward
Trickmaster Ex Burst Hit 20 Blazing Crystal
Trickmaster Successful Brave Attack 35 Combo Tech+
Trickmaster Successful Brave Attack 69 Luck Tech
Trickmaster Ex Burst Hit 98 Range Tech

Peanut Gallery

 
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts.
TALK - Your existence is worth nothing !
Yeah, I decided to open up a Peanut Gallery so we can comment on each other's work. In other news, I suck at tables DX. This setup is so weird...
 
Xelias0 -  So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
...And this is why I chose to call you from another wiki (you are the only member I invited - others asked by themselves to integrate the team.) : your moveset-making genius. However, please use the table I gave you as a reference (you didn't find it - it was in standard enemies. If you do other heartless, remove the "mode" section from the template but use it.) Don't worry, I suck at tables too. Except that I steal templates from others and modify them so they would suit my project. Oh and by the way, your story location idea is sadistic - in other words, I love it. Would be even better if the treasure chest was optional - the player would want to kill himself, heheheh... But somethings bugs me : how does the Ruler lose his tail ? Number of Brave Attacks ? of HP attacks ? Because one could simply gather enough bravery with concentration or things like that to perform a one-hit kill. Or the Heartless must be at a very, very high level. Or that you put him very low hp and make him a multi-stage boss, like Chaos. Each tail fragment would be a different stage. I personally prefer this idea, tell me what do you think.
 
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts.
TALK - Your existence is worth nothing !
Well, that is a nice idea. I'll see what I can do with that. Relax, as he's a required boss, he'll be around a decent enough level for the player to kill. It was supposed to reference how his mission was mandatory in Days, as well as his location (Remember how Hook found him in a chest?).
 
Xelias0 -  So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
I just saw the chest both as a reference to his appearance and a way to annoy the player. I just love to mess with someone's mind. Give a player a treasure chest near an easy to beat enemy giving PA+1 - he will think of it as an occasion of getting a free chest and... Yeah, I'm a little bit of a sadist in game making...
 
Xelias0 -  So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
Nothing to say, it can be kept like that. Just perfect - and as annoying as the true one... If you must do all the ones that I despise, the next will be that damn fire-spitting bird in the Six-Heartless mission (forgot its name)...
 
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts.
TALK - Your existence is worth nothing !
Oh, God, the Dustflier...I took him on today, and I got owned. I had no clue those attacks could inflict status ailments...
 
Xelias0 -  So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
So I'm not the only one with Dustflier issues. I finally beat him, after 5/6 tries. Once, he beat me when he had half a bar... I wanted to break that damn Nintendo DS.
 
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts.
TALK - Your existence is worth nothing !
There was a small coding error with the Darkside section. I fixed it.
 
Xelias0 -  So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
Hey, nice Behemoth, Naruto ! Just fixed minimal typo errors : "Stop" has been changed to "Stomp" and most importantly, defeating a Behemoth in less than three minutes is definitely not a condition. It might, however, give me ideas for something else... Yet again.
ZackTalk_zpsc95f5745.png
Naruto195 - I'm Zack nice to meet ya!
TALK - "Embrace your Dreams,and what ever happends protect your honor as SOLDIER — Naruto195 20:48, March 8, 2010 (UTC)
Thanks. I wasn't sure where to put behemoth at first so i figured "Boss". I'll kep up the bosses and try to fix spellin next time ^^
 
Xelias0 -  So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
The complete list of all Heartless Bosses can be found on the archives of my talk page. And Behemoth happens to be one of them. Good job anyway.
 
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts.
TALK - Your existence is worth nothing !
Whew, there was a HUGE code error in Guard Armor. Looks like I've taken the responsibility of code maintenence.
 
Xelias0 -  So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
There was another code error in Guard Armor. I fixed it. As for your Dustflier... good as usual ! Only thing : there are no elements except Fire, Ice, Thunder, Wind, Light and Darkness. However, status effects do exist. This explains the little modifications I made in your moveset.
 
LapisScarab   Embrace... nothing! — 22:01, March 23, 2010 (UTC)
  So it seems that I will be joining you and Naruto, Exdeath, since I finished the standard Heartless. I put up Kurt Zisa, and I'll probably get the missing battlegens and elemental/status resistances up for the bosses that you guys already did over he weekend. I'm not going to be able to do much else until then, though.
Richter_zps7231c554.png
Xelias0 - Courage is the magic that turns dreams into reality.
TALK - 05:27, March 24, 2010 (UTC) Pain will only last an instant.
Guess I'll have to move my attention to this page, then. Good job with Kurt, which offensive mode was annoying as hell (stupid spins). A detail concerning accessories - every accessory from Oath Shard to Empty Crystal is off-limits : it's character-exclusive battlegen. And by the way, ten points to who recognizes the character I took for my Talk Bubble this time !
 
LapisScarab   Embrace... nothing! — 06:18, March 24, 2010 (UTC)
  Ah, okay, I fixed it on my spreadsheet just now, and I'll make the corrections here tomorrow. The Orcus 'ought to be done tomorrow too. By the way, would you mind checking the Soundtrack page? TNE and I managed to get quite a bit of work done, but there's a few questions I had. Now to sleep off a headache...
 
LapisScarab -   You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice?  
TALK - That may be... however, what other choice might we have had?
  Richter Abend, right?
 
Xelias0  How convenient for me. — 05:27, March 24, 2010 (UTC)
Of course he is... I actually was in a Tales of Symphonia mood and I decided to make a Richter talk picture - KH Style.
 
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts.
TALK - Your existence is worth nothing !
Just doing a little bit of WikiGnoming. Might be doing that with all the other project pages.
ZackTalk_zpsc95f5745.png
Naruto195 - I'm Zack nice to meet ya!
TALK - "Embrace your Dreams,and what ever happends protect your honor as SOLDIER — Naruto195 23:42, March 28, 2010 (UTC)
Should we add these bosses: Darkthorn,Phantom,Grim Reaper,and the Element bros(the ones in agraph in KH2)? Some seem like bosses that would fit
 
Xelias0  You accept Darkness, yet choose to live in Light. — 05:27, March 24, 2010 (UTC)
Let's examinate them one by one... Dark Thorn : no, because fighting mechanisms for that fight can't be put in dissidia (Giant chandelier trick ?) ; Phantom is idem, as well as Grim Reaper... Too much impossible-to-imitate bosses. But for Blizzard Lord and Volcanic Lord, yes, it's a good idea. Consider it added to the list.