As a large Heartless, Darkside can only be defeated by hitting his hands and head. He, however, is not very difficult and the only danger is his HP attack at low levels. His hands are of course the easiest target, while attacking his head deals more damage and increases chances of dealing a Critical Hit. Use dodge roll or other dodging moves to avoid when he slams the Dark sphere and use the opportunity to attack his head. His HP attack, Shadow Storm, can be deflected, though you should only do it if needed to avoid being overwhelmed by the amount of hits.
Attacks
Brave Attacks
Move
Type
Description
Dark Slam
Ground
Darkside slams the ground, which can hit the player if they are close to it by a shockwave. Darkside will then summon Heartless while he does this.
Rain of Darkness
Ground
Darkside slams the ground similarly to Dark Slam. However, instead of keeping his hand in place, he grabs a ball of darkness and unleashes it. The player will be hit by the balls of darkness if they don't move to avoid.
HP Attacks
Move
Type
Description
Shadow Storm
Ground
Darkside shoots several dark like flares from his chest. As his ultimate attack and the only attack capable of doing HP damage, the attack is fast.
Battlegen
Target
Condition
Recommended Level
Reward
Darkside
Hit head 6 times in one battle
15
Dark Crystal
Darkside
Inflict Break
15
Power Stone
Darkside
Deflect one of Darksides HP attacks
19
Shield Tech +
Ruler of the Sky
Strategy, Location, Etc.
Ruler of the Sky is located in a unique violet treasure chest that blocks the way between you and the end of the level. Once you open the chest, this annoyance pops out. As he rules the sky, he is always airborne, so be sure to have abilities such as Glide and High Jump equipped, as these will be a vital asset.
The trick to defeating this pest is to remember its two modes: Flight Mode and Berserk Mode. When in Flight Mode, chase after it while dodging its attacks, and destroy sections of its tail. Each section is destroyed after dealing a total of five attacks on them, whether they be Brave or HP. Hitting the tail with an HP attack will NOT deal HP damage to the Heartless itself. After a section is destroyed, it will go into Berserk Mode, where it executes different attacks instead. While it's in Berserk Mode, however, you are able to directly attack him, though it won't be quite as effective as it would against normal Heartless. After destroying all three sections of his tail, he goes into a Vicious Mode, causing him to attack much more frequently, with a combination of the attacks he uses in Flight and Berserk Mode. He'll also expose his core while in Vicious Mode, allowing for you to deal more effective hits against him, thus making him easier to kill.
Attacks
Brave Attacks
Move
Type
Mode
Description
Water Splash
Aerial
Flight
Sends a small, glowing ball of Water-elemental magic at target. Summons a pillar of ice in Vicious Mode. (Pillar deals Ice damage in Vicious Mode)
Zeninage
Aerial
Berserk
Tosses a barrage of coins. They may damage, but each one awards a small Munny bonus once you win the battle - if you manage to do so. In Vicious Mode, the Ruler of the Sky turns to face the player character's general direction.
Tail Lash
Aerial
Berserk
Strikes with tail scorpion-style. Cannot be used in Vicious Mode.
HP Attacks
Move
Type
Mode
Description
Raging Pursuit
Aerial
Berserk
Glows with a red aura, and then charges at player character. In Vicious Mode, the Ruler takes less time to execute this attack, and it consists of more charges before the final attack.
Battlegen
Target
Condition
Recommended Level
Reward
Ruler of the Sky
Successful HP Attack
Level 6
Silver
Ruler of the Sky
Inflict Break
Level 24
Frost Gem
Ruler of the Sky
Ex Burst Hit
Level 45
Power Tech +
Ruler of the Sky
Successful HP Attack
Level 81
Mithril
Ruler of the Sky
Ex Burst Hit
Level 100
Power Tech ++
Leechgrave
Strategy
The Leechgrave is a giant, immobile Heartless with four Tentaclaws surrounding it; due to the fact that it is planted in the ground, the Leechgrave only has Ground-based attacks. Attacking the Leechgrave directly will result in a nasty counterattack. Instead, attack the Tentaclaws, defeat them, and then go after the Leechgrave, which will be stunned for a while. Each Tentaclaw has around 2000 HP, while the Leechgrave has 4500 HP. Both the Leechgrave and the Tentaclaws may attack, making for a somewhat annoying fight. However, it won't do anything while it is stunned; sieze this opportunity and go all-out!
Attacks
Brave Attacks
Move
Type
Description
Bite
Ground
A Tentaclaw bites character for some Brave damage.
Toxic Pollen
Ground
Leechgrave fires some small purple orbs of pollen at player. They become a poisonous mist upon contact, continuously sapping Brave so long at the character is in it.
Poison Mist
Ground
Leechgrave shoots a cloud of poisonous mist around self. If the player is caught in it, their Brave will continually be sapped.
HP Attacks
Move
Type
Description
Swallow
Ground
Tentaclaw rears back, and then attempts to grab player. If caught, the player will be shot out of the Leechgrave's flower head for large HP damage.
Slash
Ground
The nasty counterattack I was telling you about when you attack the Leechgrave directly. The Leechgrave slashes at the player with the claws that are poking out of the coffin.
Battlegen
Target
Condition
Recommended Level
Reward
Leechgrave
HP Attack Hit
12
Dark Stone
Tentaclaw
Inflict Break
20
Combo Tech+
Leechgrave
Inflict Break
32
Shield Tech++
Tentaclaw
EX Burst Hit
40
Power Tech++
Leechgrave
EX Burst Hit
52
Ankharite
Behemoths
Strategy
While encountered more than once, the Behemoth is tough enough to count as a boss. The Behemoth can only be hurt by hitting its horn on its head. Crawling up his back is the only way to hit him. The Behemoth is slow but hits hard, so magic styled characters will have difficulty. Hitting the horn enough will cause it to fall over, which also adds a Critical Chance increase. However, it will immediately counter attack after so retreat.
Attacks
Brave Attacks
Move
Type
Description
Stomp
Ground
A simple stomp attack by the Behemoth. The attack does heavy Bravery damage if you are under him.
Dark Lightning
Ground
The Behemoth shoots a circle of lightning around himself, dealing fast brave damage. It uses it right after being stunned but also randomly.
HP Attacks
Move
Type
Description
Dark Shatter
Ground
The Behemoth jumps into the air and lands down on the intended target,doing massive HP damage
Dark Disruptor
Ground
The Behemoth charges a attack from its horns and fires. If you are far enough way, the attack won't hit; however, if you are on his back for example, the amount of damage is severe.
Battlegen
Target
Condition
Recommended Level
Reward
Behemoth
Successful HP Attack
Behemoth
Behemoth
Guard Armor
Strategy
Attacks
Brave Attacks
Move
Type
Description
Foot Stomp
Ground
The Guard Armor has its legs follow after the player and try to stomp on them. Does heavy damage and deals consecutive hits.
Double Punch
Ground
The Guard Armor punches the player with two quick jabs.
Body Spin
Ground
The Guard Armor uses its main body to spin around and hit the player. Only uses it when arms and legs are gone.
HP Attacks
Move
Type
Description
Arm spin
Ground
The Guard Armor swings its arms around itself in a circle. It deflects smaller attacks and deals quick HP damage. Later in the fight, the Guard Armor will be able to move as he attacks.
Body Slam
Aerial
The Guard armor jumps into the air and crashes down on the player. The Guard Armor can still use it when the Arms and Legs are gone.
Battlegen
Target
Condition
Recommended Level
Reward
Guard Armor
Succsesfully destory the Guard Armors Limbs
Guard Armor
Guard Armor
Dustflier
Strategy
As per the request of Xelias, here's the Sephiroth of all Heartless: the Dustflier! Okay, so the Dustflier is an extremely powerful Wyvern-type Heartless. All of his attacks have a chance to inflict status ailments. The best way to take him out is to ensure that you are a high level and have a good Gears equipped. When fighting him, make sure that you have abilities such as High Jump and glide. If you don't, you're screwed to infinity and beyond. In the battle, make sure to dodge as many of his attacks as you can, and then strike his wings and tail until you get and opening. Then, strike the head, which will allow you to attack the weak point for massive damage. Oh, and thre's a constant swarm of Shadows along the ground; it's best to ignore them.
Attacks
Brave Attacks
Move
Type
Description
Tail Mace
Ground
Flips tail in a melee attack. It may cause Blind, causing your attacks to miss sometimes.
Air Torpedo
Air
Dashes through you at high speeds. Deals Wind damage, and may Air-Toss you.
HP Attacks
Move
Type
Description
Meteor Breath
Ground
Looks to the sky and pelts you with a rain of fireballs. Deal Fire damage and may cause Burn.
Smackdown
Air
Crashes into the ground, sending out long-ranged shockwaves may inflict you Flip-Foot, reverting your commands.
Battlegen
Target
Condition
Recommended Level
Reward
Dustflier
HP Attack Hit
31
Blazing Gem
Dustflier
EX Burst Hit
57
Mithril
Dustflier
Inflict Break
74
Power Tech++
Dustflier
Inflict Break
95
Premium Orb
Kurt Zisa
Kurt Zisa is a powerful Heartless with a peculiar and somewhat complex battle strategy. It opens every battle with its “Silence” HP Attack, which robs the opponent of their ability to use HP Attacks until they inflict a break on Kurt Zisa. The Heartless’ Brave points return remarkably fast after using an HP Attack, making this difficult. Kurt Zisa takes a great deal more time to recover from a Brave Break than any other Heartless, but is completely invulnerable to Elemental attacks during this time to compensate. Only when suffering from a Brave Break will Kurt Zisa use its Brave Attacks, in an effort to regain its Brave points faster. It is immune to all status effects and resistant to Fire, Ice, and Wind-based damage. It also has a slight weakness to Thunder damage.
Attacks
Brave Attacks
Move
Type
Description
Hooded Serpent
Ground
Kurt Zisa uses its snake-head to bite at the target; it only uses this attack when suffering from a Break.
Dust Devil
Aerial
Kurt Zisa summons several tornadoes to follow the target; it only uses this attack when suffering from a Break.
Sun-Scorched
Aerial
Kurt Zisa summons several fire balls to follow the target; it only uses this attack when suffering from a Break.
HP Attacks
Move
Type
Description
Silence
Ground
Kurt Zisa inflicts a status effect on the player that prevents them from using HP Attacks until they can inflict a Brave break on Kurt Zisa itself.
Blade Whirlwind
Aerial
Kurt Zisa leaps into the air, spinning like a top with its swords out and dealing both HP and Brave damage.
Race to Victory
Ground
Kurt Zisa performs a short dash at the target.
Swordplay Sixfold
Ground
Kurt Zisa twirls its swords quickly in its hands while standing in place.
Battlegen
Target
Condition
Recommended Level
Reward
Kurt Zisa
Successful HP Attack
14
Bright Gem
Kurt Zisa
EX Burst Hit
51
Ankharite
Kurt Zisa
EX Burst Hit
100
Aerial Tech++
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
10%
10%
120%
10%
100%
100%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
Immune
Immune
Immune
Immune
AntiSora
The AntiSora is a swift, powerful, Pureblood Heartless. It shares the Shadows' and Neoshadows' ability to turn itself into a flat shadow, rendering itself invulnerable. It can deal heavy damage by leaping up underneath the player and striking with its facsimile Keyblade. Its most notable ability is the power to create weaker (at least in terms of HP) copies of itself to distract and attack the player. Like all Pureblood Heartless, it is profoundly weak to Light damage, but, unlike other Purebloods, is can actually absorb Dark damage.
Attacks
Brave Attacks
Move
Type
Description
Kingdom Come
Ground
AntiSora unleashes a simple ground combo with its Keyblade.
Shadowdueling
Ground
AntiSora flattens itself into a shadow and bcomes invulnerable before leaping up underneath the player, swinging its Keyblade.
HP Attacks
Move
Type
Description
Kingdom Come
Ground
AntiSora unleashes a simple ground combo with its Keyblade.
Doppelgänger
Aerial
AntiSora creates two clones of itself that help it attack the target. Each of these clones has half of the Brave points AntiSora used to initiate the move, and cannot gain any more than that. They disappear once they suffer a Brave Break.
Battlegen
Target
Condition
Recommended Level
Reward
AntiSora
EX Burst Hit
16
Mithril
AntiSora
Successful HP Attack
45
Dark Ingot
AntiSora
Successful Brave Attack
60
Dark Gem
AntiSora
Successful Brave Attack
99
Dark Crystal
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
50%
5%
100%
50%
300%
Absorb
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
100%
50%
100%
100%
Orcus
The Orcus is a powerful Pureblood Heartless that is nearly identical to Invisibles. At higher levels, Invisibles have greater HP than the Orcus, but otherwise the Orcus has greater defensive and offensive strength. It is more powerful and faster than Invisibles, though it lacks the "strength in numbers" Invisibles occasionally have, as it always appears alone.
Attacks
Brave Attacks
Move
Type
Description
Hard Shell
Aerial
The Orcus flies at the target and swings its sword at them once.
Dark Rain
Aerial
The Orcus conjures numerous spheres of dark energy which rain down on the target. They have limited homing properties, and will glide along the ground for a short while.
HP Attacks
Move
Type
Description
Transparent Evil
Aerial
The Orcus vanishes and its sword flies at the target five times in quick succession.
Demoniac Surge
Aerial
The Orcus plants its sword in the ground and creates an explosion of dark energy with the Heartless at the center. The blast has a wide radius indicated by a dark ring that appears just prior to the explosion.
Battlegen
Target
Condition
Recommended Level
Reward
Orcus
Successful HP Attack
13
Dark Gem
Orcus
Successful HP Attack
41
Lucid Stone
Orcus
Inflict Break
50
Shield Tech+
Orcus
Successful Brave Attack
88
Gold
Elements
Elements
Fire
Ice
Thunder
Wind
Light
Darkness
Factor
60%
70%
Absorb
80%
275%
30%
Status
Ignite
Freeze
Jolt
Air-Toss
Factor
Immune
Immune
Immune
20%
Veil Lizard
Trickmaster
Battlegen
Target
Condition
Recommended Level
Reward
Trickmaster
Ex Burst Hit
20
Blazing Crystal
Trickmaster
Successful Brave Attack
35
Combo Tech+
Trickmaster
Successful Brave Attack
69
Luck Tech
Trickmaster
Ex Burst Hit
98
Range Tech
Peanut Gallery
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts. TALK - Your existence is worth nothing !
Yeah, I decided to open up a Peanut Gallery so we can comment on each other's work. In other news, I suck at tables DX. This setup is so weird...
Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
...And this is why I chose to call you from another wiki (you are the only member I invited - others asked by themselves to integrate the team.) : your moveset-making genius. However, please use the table I gave you as a reference (you didn't find it - it was in standard enemies. If you do other heartless, remove the "mode" section from the template but use it.) Don't worry, I suck at tables too. Except that I steal templates from others and modify them so they would suit my project. Oh and by the way, your story location idea is sadistic - in other words, I love it. Would be even better if the treasure chest was optional - the player would want to kill himself, heheheh... But somethings bugs me : how does the Ruler lose his tail ? Number of Brave Attacks ? of HP attacks ? Because one could simply gather enough bravery with concentration or things like that to perform a one-hit kill. Or the Heartless must be at a very, very high level. Or that you put him very low hp and make him a multi-stage boss, like Chaos. Each tail fragment would be a different stage. I personally prefer this idea, tell me what do you think.
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts. TALK - Your existence is worth nothing !
Well, that is a nice idea. I'll see what I can do with that. Relax, as he's a required boss, he'll be around a decent enough level for the player to kill. It was supposed to reference how his mission was mandatory in Days, as well as his location (Remember how Hook found him in a chest?).
Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
I just saw the chest both as a reference to his appearance and a way to annoy the player. I just love to mess with someone's mind. Give a player a treasure chest near an easy to beat enemy giving PA+1 - he will think of it as an occasion of getting a free chest and... Yeah, I'm a little bit of a sadist in game making...
Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
Nothing to say, it can be kept like that. Just perfect - and as annoying as the true one... If you must do all the ones that I despise, the next will be that damn fire-spitting bird in the Six-Heartless mission (forgot its name)...
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts. TALK - Your existence is worth nothing !
Oh, God, the Dustflier...I took him on today, and I got owned. I had no clue those attacks could inflict status ailments...
Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
So I'm not the only one with Dustflier issues. I finally beat him, after 5/6 tries. Once, he beat me when he had half a bar... I wanted to break that damn Nintendo DS.
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts. TALK - Your existence is worth nothing !
There was a small coding error with the Darkside section. I fixed it.
Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
Hey, nice Behemoth, Naruto ! Just fixed minimal typo errors : "Stop" has been changed to "Stomp" and most importantly, defeating a Behemoth in less than three minutes is definitely not a condition. It might, however, give me ideas for something else... Yet again.
Naruto195 - I'm Zack nice to meet ya! TALK - "Embrace your Dreams,and what ever happends protect your honor as SOLDIER — Naruto195 20:48, March 8, 2010 (UTC)
Thanks. I wasn't sure where to put behemoth at first so i figured "Boss". I'll kep up the bosses and try to fix spellin next time ^^
Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
The complete list of all Heartless Bosses can be found on the archives of my talk page. And Behemoth happens to be one of them. Good job anyway.
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts. TALK - Your existence is worth nothing !
Whew, there was a HUGE code error in Guard Armor. Looks like I've taken the responsibility of code maintenence.
Xelias0 - So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that. TALK - My name is of no importance.
There was another code error in Guard Armor. I fixed it. As for your Dustflier... good as usual ! Only thing : there are no elements except Fire, Ice, Thunder, Wind, Light and Darkness. However, status effects do exist. This explains the little modifications I made in your moveset.
LapisScarabEmbrace... nothing!— 22:01, March 23, 2010 (UTC)
So it seems that I will be joining you and Naruto, Exdeath, since I finished the standard Heartless. I put up Kurt Zisa, and I'll probably get the missing battlegens and elemental/status resistances up for the bosses that you guys already did over he weekend. I'm not going to be able to do much else until then, though.
Xelias0 - Courage is the magic that turns dreams into reality. TALK - 05:27, March 24, 2010 (UTC) Pain will only last an instant.
Guess I'll have to move my attention to this page, then. Good job with Kurt, which offensive mode was annoying as hell (stupid spins). A detail concerning accessories - every accessory from Oath Shard to Empty Crystal is off-limits : it's character-exclusive battlegen. And by the way, ten points to who recognizes the character I took for my Talk Bubble this time !
LapisScarabEmbrace... nothing!— 06:18, March 24, 2010 (UTC)
Ah, okay, I fixed it on my spreadsheet just now, and I'll make the corrections here tomorrow. The Orcus 'ought to be done tomorrow too. By the way, would you mind checking the Soundtrack page? TNE and I managed to get quite a bit of work done, but there's a few questions I had. Now to sleep off a headache...
LapisScarab - You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? TALK - That may be... however, what other choice might we have had?
Richter Abend, right?
Xelias0How convenient for me.— 05:27, March 24, 2010 (UTC)
Of course he is... I actually was in a Tales of Symphonia mood and I decided to make a Richter talk picture - KH Style.
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts. TALK - Your existence is worth nothing !
Just doing a little bit of WikiGnoming. Might be doing that with all the other project pages.