Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days

Combo Boost

Revision as of 23:01, 17 March 2010 by Neumannz (talk | contribs) (*sigh* this would be easier without glitchy internet)

Combo Boost is an ability that increases the damage caused by the user's weapon as long as a combo is initiated and/or prolonged by the user.

Description

Kingdom Hearts II

Increases the damage of the finishing move on the ground relative to the number of hits in the combo.

Kingdom Hearts Re:Chain of Memories

Boosts power with every strike with an attack card. Returns to normal when a card is broken. Resistant to fire, ice, lightning, and special attacks.

Kingdom Hearts 358/2 Days

Dish out increasingly higher damage as your combo continues.

Obtaining Combo Boost

Kingdom Hearts II

Kingdom Hearts Re:Chain of Memories

Kingdom Hearts 358/2 Days

Weapons

                                     

  Skill Gear+ 1   1   1   1  
  Technical Gear 1   1   2   2   1   1  
  Duel Gear 2  
  Duel Gear+ 1   1   2   1   1  
  Duel Gear++ 1   1   1   1   1  
  Loaded Gear+ 1   1   1   1  
  Chrono Gear 1   1   1   1  
  Chrono Gear+ 1  
  Phantom Gear 1   1   1   1  
  Phantom Gear+ 1   1  
  Phantom Gear++ 1   1  
  Lift Gear 1   1   2   1   1  
  Lift Gear+ 1   1  
  Nimble Gear 1  
  Nimble Gear+ 1   1   1   1   1   1  
  Wild Gear 1   1   1   1   1   2  
  Ominous Gear+ 1   1   2   1   1   1   2  
  Fearless Gear 2  
  Fearless Gear+ 1  
  Prestige Gear 1  
  Prestige Gear+ 3   2  
  Crisis Gear 1   1   2   3  
  Omega Gear 1  
  Omega Gear+ 1   1   2   1  
  Hazard Gear 1   1  
  Hazard Gear+ 2   1   1  
  Rage Gear 1  
  Rage Gear+ 1   2   1   1   1   1   1   1  
  Champion Gear 1   1   1  
  Ultimate Gear+ 1   1   1  
  Pandora's Gear 1   1  
  Pandora's Gear+ 1   1  
  Zero Gear 1   1   1   1  

Rings

Notes and References

  1. ^ Choose the Dream Sword at the Awakening.
  2. ^ Choose the Dream Shield at the Awakening.
  3. ^ Choose the Dream Rod at the Awakening.