Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days

Game:Saïx

Revision as of 21:10, 3 April 2010 by KrytenKoro (talk | contribs) (I'm assuming they meant "Immune" when they wrote "Ignite" instead of an actual number)
This article is about the boss.
You may be looking for the character.

Template:NobodyBoss Saïx is fought as the third-to-last boss in Kingdom Hearts II and Kingdom Hearts 358/2 Days. In Kingdom Hearts II he is the last of the Organization XIII members to fall before Sora faces Xemnas, attacking Sora near the top of the Castle That Never Was, in his chamber overlooked by Kingdom Hearts. In Kingdom Hearts 358/2 Days he attacks Roxas when the Nobody tries to leave the Organization.

Strategies

Kingdom Hearts II

Throughout this battle, Saïx's attack pattern is determined by a "Berserk Gauge" in the top-left corner of the screen. When the battle begins, the gauge will be full, and Saïx will rise into the air and enter his "Berserk" state. The gauge will begin slowly emptying, and once empty, he will revert to a calmer attack pattern, wherein the gauge begins filling again.

While in Berserk mode, Saïx attacks very quickly with powerful attacks, slamming his claymore into the ground to unleash large shockwaves of energy. He also throws his claymores at Sora, unleashing streams of energy when they impact. While in this state, Saïx's attacks have a large range and high power. In addition, he is invulnerable to normal attacks, either with the Keyblade or with magic. However, the player can pick up his thrown claymores with the Reaction Command "Berserk", and then use the Command "Eclipse" to slam Saïx into the air, and finally "Magna Storm" to attack him rapidly. If "Magna Storm" connects with Saïx, his Berserk gauge immediately empties, and he reverts to his "normal" state.

While in this state, he walks slowly and attacks with slow, but powerful combos. At this time he is more vulnerable to damage, but he can still defend himself, so it's best to use Guard when he attacks, or to deflect his attack with your own, to make him drop his claymore. This will cause him to cease attacking for a while, as well as give you an opportunity to use Reaction Commands to attack with the dropped claymore. At times, Saïx will stand still and raise his arms to hasten the speed the Berserk Gauge fills. As Saïx grows weak, the Berserk Gauge fills at a much faster rate.

As long as the player uses Reaction Commands to revert Saïx's transformation as soon as possible, he is not an overly difficult opponent. If you find yourself in a tight spot, avoid Saïx's berserk attacks by gliding or dashing away, healing yourself as necessary. Be cautious if you use Drive Forms, as AntiForm is more likely to activate. Using Final Form is a big help if you have it, while Saïx is in his normal state.

Kingdom Hearts 358/2 Days

At the start of the battle, immediately Lock-On to Saïx. Saïx attacks in a pattern, and you can usually see it coming, so utilize your Glide and/or Dodge Roll abilities at the beginning. He will mostly run around coming after you as you glide away, he will use a combo and, as soon as he is finished, attack from behind. Land a few hits and then continue to run, rock and Roll away, specially if you have the Dodging Deflect panel installed. On occasions he will vanish to an area in the distance, this is when you have to stay in the air using Air Slide, Glide or Float (linked to High Jump), because he leaps down from his perch and creates an area effect that can be quite annoying, since it might Silence you (prevent you from using Magic), though this can be prevented by using Cura before this attack or using a Panacea. Continue the avoiding strategy, and he should go out of his Berserk form, that is when you unload on him. Still you must avoid his attacks to the best of your ability, to reduce damage and to keep you from the brink of death if he hits you in Berserk. He has another combo in which he knocks you back and throws his claymore at you, which again, creates an area attack that deals fairly good damage. One attack he uses if he hits you, is he swings and throws a blue projectile across the ground, stay as far away from this as possible, it is Silencing and annoying. So simply avoid him and wait until he finishes combos. His combos usually start up about 2-3 seconds after he ends his last, so hack away for about a second and then continue to run. Also, keep in mind that there are no Reaction Commands in this game, so, you have to simply beat Berserk mode out of him.

Just like in Kingdom Hearts II, Saix's defense in increased in Berserk.

There is also a Mission Mode version of this battle in which you fight the dark version of Saïx, Anti-Saïx. The strategy to this boss remains the same with a few minor changes.

Recommended Gears

Kingdom Hearts II Final Mix Data Rematch

Saïx's Data Rematch begins slightly differently from his first encounter. His Berserk bar will begin empty and he will immediately call to the moon and start charging it, to break this charge you must use a finishing move so it is recommended to unequip any combo pluses prior to the fight, negative combos are not needed although it won't hurt you in this fight.

Once Saïx enters his Berserk state the battle becomes purely survival and waiting for him to drop a claymore, Saïx will take damage in his Berserk state but it is not without risk because of the large amount of damage he can dish out at any time. The best strategy is to keep as much distance between Saïx and Sora as possible and look for one of three things to happen: Saïx will stand in place and use his "All shall be lost to you!" super combo (which he uses very often in this fight), it is at this time that he is truly invincible and you must keep Sora away. Saïx may also begin his "Move aside!" combo, provided you put enough distance between Saïx and Sora you can simply stand in place and wait for his claymore to come to you. The third thing that will happen is Saïx will begin to run towards Sora, once close Saïx will either perform his "Begone!" combo or he will leap into the air and perform his super shock wave attack. Do not count on grabbing the super shock wave claymore, by the time you are close enough it will vanish and Sora will be close to Saïx and vulnerable. After every one of his combos, he will recharge his Berserk bar and the only way to stop this is to attack him. However, this comes as a risk because he will attack back with one of his combos except his "All shall be lost to you!" super combo because he needs a full Berserk bar to perform this.

After breaking Saïx's berserk state ensure to guard in order to block his attacks when you see them coming, they can still deal heavy damage and will allow Saïx to call to the moon to charge his Berserk gauge faster. Using the Magna Storm command does not reset Saïx's Berserk gauge in the Data rematch. This fight is simply rinse and repeat once you get the rhythm.

Card

Template:InfoEnemyCard

Videos

Saïx - Kingdom Hearts II Saïx Data Battle - Kingdom Hearts II: Final Mix
<youtube width="320" height="240">Hwuj5z7UV0A</youtube> <youtube width="320" height="240">a4mzylIrdvI</youtube>
Saïx - Kingdom Hearts 358/2 Days
<youtube width="320" height="240">O27AZsIFspw</youtube>


Template:Unique Nobody